Marduk combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 64: Line 64:
; [23] df+3,df+1
; [23] df+3,df+1
; [15] df+1
; [15] df+1
: [+61] f,F+2 db+2 S! df+3,1,2 R.b+1+2
: [+59] 2,d+1+2 db+3,1,1 S! R.b+1+2
: [+56] df+4,2 S! df+3,1,2 R.b+1+2
: [+55] 2,d+1+2 df+2,1 S! R.b+1+2<ref name="works-bt">Works on BT opponents</ref>
: [+49] 2,d+1+2 db+3,1,1 S! R.f+2+3
: [+46] f,F+2 db+2 S! df+3,1 R.f+2+3
: [+43] df+4,2 S! df+3,1 R.f+2+3
: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref>
: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref>
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" />
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" />
Line 87: Line 80:
; [33] (f+2),d+1,2
; [33] (f+2),d+1,2
; [20] ws3
; [20] ws3
: [+61] f,F+2 db+2 S! df+3,1,2 R.b+1+2<ref name="hard">hard; 3f link to hit with f,F+2</ref>
: [+59] 2,d+1+2 db+3,1,1 S! R.b+1+2
: [+56] df+4,2 S! df+3,1,2 R.b+1+2
: [+55] 2,d+1+2 df+2,1 S! R.b+1+2<ref name="works-bt">Works on BT opponents</ref>
: [+49] 2,d+1+2 db+3,1,1 S! R.f+2+3
: [+46] f,F+2 db+2 S! df+3,1 R.f+2+3<ref name="hard" />
: [+43] df+4,2 S! df+3,1 R.f+2+3
: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref>
: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref>
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard" />
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard" />

Revision as of 23:00, 28 February 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+1)
f,F+1+2[1]
Crouching recovery (e.g. CH FUFT.3)
combo here
  1. That's seriously all. It actually does pretty decent damage, and gives oki.

Mini-combos

[21] ub+1+2
[+16] ws3
[28] FC.df+2
[16] ub+1+2
[0] CH 1+2
[+??] df+1 ...
[+34] uf+1,2
[30] CH uf+3+4
[24] CH d+1
[18] CH (b+1),2
[+18] db+4
[18] uf+4
[??] ground throw[1]
[+18] db+4
[25] SS.1+2
[??] ground throw[1]
[22] CH FC.df+4
[??] ground throw[1]
[+20] FC.1+2
[+16] ws3
[25] CH ws4
[+40] db+2+4[1]
[+16] db+4
[24] CH (uf+1),2
[??] ground throw[1]
[+20] uf+3+4
[+18] db+4
  1. 1.0 1.1 1.2 1.3 1.4 Can be tech-ed

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[23] df+3,df+1
[15] df+1
[+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[1]
[+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
[+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[2]
[+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2
[+49] f,F+2 db+2 S! df+3,1 f,F+1+2[2]
[+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[2]
[+47] 2,d+1+2 db+3,1,1 S! b+1,2
[+46] df+4,2 S! df+3,1,2~VTSc b+1,2[3]
[+46] df+4,2 S! df+3,1 f,F+1+2[2]
[+45] 2,d+1+2 df+2,1 S! b+1,2[3]
[+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
[+43] df+4,2 S! df+3,1 b+1,2[5]
[+42] f,F+1+2[5][2]
[33] (f+2),d+1,2
[20] ws3
[+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[1]
[+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1][6]
[+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[2][6]
[+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[6]
[+49] f,F+2 db+2 S! df+3,1 f,F+1+2[2][6]
[+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[2]
[+47] 2,d+1+2 db+3,1,1 S! b+1,2
[+46] df+4,2 S! df+3,1,2~VTSc b+1,2[3]
[+46] df+4,2 S! df+3,1 f,F+1+2[2]
[+45] 2,d+1+2 df+2,1 S! b+1,2[3]
[+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
[+43] df+4,2 S! df+3,1 b+1,2[5]
[+42] f,F+1+2[5][2]
[22] d+1+2
[+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
[+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[2]
[+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2
[25] uf,n,4
[21] qcf+1
[21] uf+1+2
[23] db+1+2
[25] (f+2),1
[20] f,F+1+2
[20] OTG.db+1+3
[0] low parry
[19] CH 4
[24] CH f+2
[30] CH uf+3
[26] (f,F+3),2
[26] CH ws2
[24] CH (f+3),2
[25] CH (1,2),f+1
[28] CH b+2
[31] CH b+3
[24] CH db+2
[44] CH f+2,1
[21] CH (ws1),2


[12] CH FUFT.3
[12] CH FDFA.3
[12] CH FUFA.3
[8] CH FDFT.3

Rage

Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.

S!
[+??] df+3,1,2 R.b+1+2
[+??] R.b+1+2
[+??] df+3,1 R.f+2+3
[+??] R.f+2+3
  1. 1.0 1.1 1.2 1.3 1.4 great carry
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 swaps sides
  3. 3.0 3.1 3.2 3.3 Cite error: Invalid <ref> tag; no text was provided for refs named works-bt
  4. 4.0 4.1 can wall splat
  5. 5.0 5.1 5.2 5.3 very easy
  6. 6.0 6.1 6.2 6.3 Cite error: Invalid <ref> tag; no text was provided for refs named hard

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links