Geese combos: Difference between revisions

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Line 33: Line 33:
; CH f+4
; CH f+4
; FC.df+1
; FC.df+1
CH db+4,f+3
: d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
: d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
; CH db+4,f+3
: d+4,f+1,dp+1 S! 2,f+1,hcb+3


; CH 4
; CH 4

Revision as of 02:02, 11 July 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. FC.df+1, f+1+2)
d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3
d+4,f+3 d+4,f+3 dp+1 S! 2,f+1,qcf+1


Instant screw (e.g. CH df+2)
combo here

Mini-combos

1+2
CH (b+1),2
wr1

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

METER-LESS

CH (df+1),4
CH d+4
CH f+4
FC.df+1

CH db+4,f+3

d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
CH 4
CH (b+4),4
ws3
S! f+1+2 d+4,f+3 d+4,f+1,hcb+3 (51)
S! d+4,f+3 d+4,f+3 d+4,hcb+3 (52)
ws2,f+2
f+3 d+4,f+1,dp+2 S! 2,f+1,qcf+1 (63)
f+1
2,f+1
CH ws1,f+1
dp+2
hcb+3
hcb+4

WITH METER

1 BAR

f+1,EX.1+2
2,f+1,EX.1+2
CH ws1,f+1,EX.1+2
2,f+1,EX.dp+1+2 S! d+4,f+3 d+4,f+1,hcb+3 (86)
2,f+1,EX.dp+1+2 S! d+4,f+3 1 f,f 1,2,1,1 (89)
2,f+1,EX.dp+1+2 S! UF+4 UF+4 1 1 1,2,1,1 (91)
b+3,2,EX.1+2
d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3 (69)
d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (71)
(EX.qcb+1+2),3
d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (65)
(EX.qcb+1+2),4
ws4 d+4,f+3 dp+1 S! d+4,f+1,hcb+3 (61)

3 BAR

b+3,2 EX.1+2
d+4,f+3 d+4,dp+2 S! 2,qcb+2,3,qcfqcf+1+2 iWR1 (108)
2,f+1 EX.1+2
2,f+1,EX.dp+1+2 S! SSL d+4,f+3 d+4,f+1,qcb+2,3,qcfqcf+1+2 iWR1 (128)

Rage

FC.df+1
d+4,f+3 d+4,dp+2 S! 1 RA (75)
d+4,f+3 d+4,f+3 dp+1 S! RA (77)

WITH METER

b+3,2,EX.1+2
d+4,f+3 d+4,dp+2 S! RA (82)
d+4,f+3 d+4,f+3 dp+1 S! RA (87)
2,f+1,EX.1+2
2,f+1,EX.dp+1+2 S! d+4,f+3, 1(x3) RA (103)
2,f+1,EX.dp+1+2 S! d+4,f+3 1(x3) Deadly Rave (115)

Wall

Regular carry (30% scaling)
d+4,f+3 Super.db,hcb,df+1+2 d+4,qcf+2
1 1 d+1+3
1 1 d+4,f+1,qcf+1
1 1 d+4,f+1,qcf+2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links