User:Lume: Difference between revisions

2,042 editsJoined 22 March 2023
(king geppo scrape)
(Replaced content with "{{fl|Bryan}} main. lume_tk on Discord. == Cargo testing == * Template:MoveDataCargoTest * User:Lume/Cargo testing/Generic movelist * User:Lume/Cargo testing/Br...")
Tag: Replaced
Line 1: Line 1:
{{MoveData
{{fl|Bryan}} main. lume_tk on Discord.
|id=King-1
 
|input=1
== Cargo testing ==
|damage=7
 
|target=h
* [[Template:MoveDataCargoTest]]
|startup=i10
* [[User:Lume/Cargo testing/Generic movelist]]
|recv=r
* [[User:Lume/Cargo testing/Bryan movelist]]
|block=+1
|hit=+8
}}
{{MoveData
|id=King-1,2
|name=Palm Strike
|input=,2
|inputLead=1
|damage=,15
|damageLead=7
|target=,h
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+6
|notes=Combo from 1st hit.
}}
{{MoveData
|id=King-1,2,2+4
|name=Palm Strike to Head Jammer
|input=,2+4
|inputLead=1,2
|damage=,30
|damageLead=7,15
|target=,th(h)
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|hit=Th
}}
{{MoveData
|id=King-1,2,d+2+4
|name=Palm Strike to V Driver
|input=,d+2+4
|inputLead=1,2
|damage=,45
|damageLead=7,15
|target=,th(l)
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|hit=Th
}}
{{MoveData
|id=King-1,2,1
|name=Palm Attack to Uppercut
|input=,1
|inputLead=1,2
|damage=,10
|damageLead=7,15
|target=,m
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-4
|hit=+5
|ch=+10
|notes=Can't be buffered Left Attack.
}}
{{MoveData
|id=King-1,2,1,2+4
|name=Palm Upper to Suplex
|input=,2+4
|inputLead=1,2,1
|damage=,40
|damageLead=7,15,10
|target=,th(h)
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|hit=Th
}}
{{MoveData
|id=King-1,2,1,d+2+4
|name=Palm Upper to V Driver
|input=,d+2+4
|inputLead=1,2,1
|damage=,45
|damageLead=7,15,10
|target=,th(l)
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|hit=Th
}}
{{MoveData
|id=King-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i10
|recv=r
|block=+1
|hit=+7
}}
{{MoveData
|id=King-2,1
|name=Jab Uppercut
|input=,1
|inputLead=2
|damage=,15
|damageLead=10
|target=,m
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+7
|notes=Combo from 1st hit.
}}
{{MoveData
|id=King-3
|name=Face Kick
|input=3
|damage=25
|target=h
|startup=i17
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=King-4
|name=High Kick
|input=4
|damage=20
|target=h
|startup=i13
|recv=r24
|tot=37
|block=-5
|hit=+6
|ch=LNC
}}
{{MoveData
|id=King-1+2
|name=Head Spinner (1) to BT
|input=1+2
|damage=18
|target=m
|startup=i18
|recv=r
|block=-11
|hit=-2
|ch=+0
}}
{{MoveData
|id=King-1+2,1,B
|name=Head Spinner (1) to Cancel
|input=,1,B
|inputLead=1+2
|damageLead=18
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i18
|recv=r
|block=-18
|hit=-9
|ch=-7
}}
{{MoveData
|id=King-1+2,1
|name=Head Spinner
|input=,1
|inputLead=1+2
|damage=,21
|damageLead=18
|target=,m
|targetLead=m
|startup=i
|startupRoot=i18
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=King-1+2,3
|name=Brutal Sting
|input=,3
|inputLead=1+2
|damage=,25
|damageLead=18
|target=,h
|targetLead=m
|startup=i
|startupRoot=i18
|recv=r
|block=-3
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=King-1+4
|name=Moonsault Body Press
|input=1+4
|damage=23
|target=ub(m)
|startup=i52
|recv=r
|block=KDN
|hit=KDN
|notes=Shift to down after moving.
}}
{{MoveData
|id=King-f+2
|input=f+2
|damage=12
|target=m
|startup=i15
|recv=r30
|tot=45
|block=-11
|hit=+2
}}
{{MoveData
|id=King-f+2,1
|name=Elbow Imppact
|input=,1
|inputLead=f+2
|damage=,25
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-9
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.
}}
{{MoveData
|id=King-f+2,d+1
|input=,d+1
|inputLead=f+2
|damage=,15
|damageLead=12
|target=,m
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-13c
|hit=+2c
|notes=Forces an opponent to crouching on block or hit.Input can be delayed.
}}
{{MoveData
|id=King-f+2,d+1,2
|name=Jaguar Smash Combo
|input=,2
|inputLead=f+2,d+1
|damage=,16
|damageLead=12,15
|target=,m
|targetLead=m,m
|startup=i~1
|startupRoot=i15
|recv=r
|block=-15
|hit=LNC
|notes=Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
}}
{{MoveData
|id=King-f+3
|name=Front Kick
|input=f+3
|damage=18
|target=m
|startup=i15~16
|recv=r27
|tot=42
|block=-8
|hit=+1
|ch=+9
}}
{{MoveData
|id=King-f+3(must hit)1+2just
|name=Front Kick to DDT
|input=(must hit)1+2just
|inputLead=f+3
|damage=,20
|damageLead=18
|target=,th
|targetLead=m
|startup=i
|startupRoot=i15~16
|recv=r
|hit=Th
}}
{{MoveData
|id=King-f+4
|name=Rolling Sobat
|input=f+4
|damage=25
|target=m
|startup=i18
|recv=r
|block=-9
|hit=KDN
|notes=Meaty 1f in actualy
}}
{{MoveData
|id=King-f+1+2
|name=Shadow Lariat
|input=f+1+2
|damage=23
|target=h
|startup=i17~18
|recv=r31
|tot=48
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-f+1+2hold
|name=Jaguar Lariat
|input=hold
|inputLead=f+1+2
|damageLead=23
|target=b(h)
|targetLead=h
|startup=i29
|startupRoot=i17~18
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-f+3+4
|name=Exploder
|input=f+3+4
|damage=25
|target=h
|startup=i38
|recv=r
|block=+7
|hit=KDN
|notes=Shift to down after moving.
}}
{{MoveData
|id=King-f+1+4
|name=Body Check
|input=f+1+4
|damage=21
|target=m
|startup=i17
|recv=r28
|tot=45
|block=+3
|hit=+7
}}
{{MoveData
|id=King-f+2+3
|name=Shoulder Tackle
|input=f+2+3
|damage=27
|target=m
|startup=i23~30
|recv=r
|block=-12
|hit=KDN
}}
{{MoveData
|id=King-df+1
|name=Elbow Smash
|input=df+1
|damage=15
|target=m
|startup=i14
|recv=r27
|tot=41
|block=-1
|hit=+3
}}
{{MoveData
|id=King-df+1,2
|name=Elbow Sting
|input=,2
|inputLead=df+1
|damage=,15
|damageLead=15
|target=,m
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-10
|hit=+5
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
}}
{{MoveData
|id=King-df+2
|name=Smash Hook
|input=df+2
|damage=12
|target=m
|startup=i13
|recv=r25
|tot=38
|block=-6
|hit=+4
}}
{{MoveData
|id=King-df+2,1
|name=Double Hook Disaster
|input=,1
|inputLead=df+2
|damage=,15
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|block=-4
|hit=KDN
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
}}
{{MoveData
|id=King-df+3
|name=Mid Kick
|input=df+3
|damage=17
|target=m
|startup=i14
|recv=r28
|tot=42
|block=-9
|hit=+6
}}
{{MoveData
|id=King-df+3,4
|name=Lasso Kick
|input=,4
|inputLead=df+3
|damage=,23
|damageLead=17
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=+0
|hit=KDN
|notes=Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
}}
{{MoveData
|id=King-df+4
|name=Side Low Kick
|input=df+4
|damage=10
|target=l
|startup=i14
|recv=r
|block=-14
|hit=-3
}}
{{MoveData
|id=King-df+4,3
|input=,3
|inputLead=df+4
|damage=,11
|damageLead=10
|target=,h
|targetLead=l
|startup=i
|startupRoot=i14
|recv=r
|block=-5
|hit=+6
|notes=Combo from 1st CH.
}}
{{MoveData
|id=King-df+4,3,4
|name=Mincer
|input=,4
|inputLead=df+4,3
|damage=,27
|damageLead=10,11
|target=,m
|targetLead=l,h
|startup=i
|startupRoot=i14
|recv=r
|block=-15
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 2nd CH.
}}
{{MoveData
|id=King-df+4,3,4,B
|name=Mincer to BT
|input=,B
|inputLead=df+4,3,4
|damageLead=10,11,27
|targetLead=l,h,m
|startup=i
|startupRoot=i14
|recv=r
|block=-8
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 2nd CH.
}}
{{MoveData
|id=King-df+4,3,db
|name=Mincer Low
|input=,db
|inputLead=df+4,3
|damage=,20
|damageLead=10,11
|target=,l
|targetLead=l,h
|startup=i
|startupRoot=i14
|recv=r
|block=-13
|hit=KDN
|ch=KDN<sup>*</sup>
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.Shift to down after block or whiff.}}
}}
{{MoveData
|id=King-df+3+4
|name=Frankensteiner
|input=df+3+4
|damage=15(,30)
|target=sm,th(h)
|startup=i28~35
|recv=r
|block=-18
|hit=-7c
|notes=Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.
}}
{{MoveData
|id=King-db
|name=Crouch Jab
|input=db
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input d+1
* Returns to crouching.Returns to standing when input F.}}
}}
{{MoveData
|id=King-db
|name=Jab Uppercut
|input=db
|damage=5,13
|target=sm,m
|startup=i
|recv=r
|block=-11
|hit=+0
|notes={{Plainlist|
* Alternate input d+1 or FCdb or d+1,2
* Combo from 1st CH.}}
}}
{{MoveData
|id=King-d+2
|name=Crouch Straight
|input=d+2
|damage=8
|target=sm
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes=Returns to crouching.
}}
{{MoveData
|id=King-d+3
|name=Stomp
|input=d+3
|damage=12
|target=l
|startup=i17
|recv=r
|block=-12
|hit=+1
}}
{{MoveData
|id=King-d+4
|name=Crouch Chin Kick
|input=d+4
|damage=7
|target=l
|startup=i14
|recv=r
|block=-13
|hit=-2
|notes=Returns to crouching.
}}
{{MoveData
|id=King-d+1+2
|name=Atlas' Hammer
|input=d+1+2
|damage=21
|target=m
|startup=i23
|recv=r
|block=-24
|hit=LNC
}}
{{MoveData
|id=King-d+3+4
|input=d+3+4
|damage=14
|target=l
|startup=i16
|recv=r
|block=-25
|hit=-9
|notes={{Plainlist|
* Alternate input FCdf+4
* Returns to crouching.}}
}}
{{MoveData
|id=King-d+3+4,4
|input=,4
|inputLead=d+3+4
|damage=,7
|damageLead=14
|target=,l
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|block=-25
|hit=-9
|notes=Returns to crouching.
}}
{{MoveData
|id=King-d+3+4,4*
|name=Stagger Kick
|input=*
|inputLead=d+3+4,4
|damage=,7
|damageLead=14,7
|targetLead=l,l
|startup=i
|startupRoot=i16
|recv=r
|block=-29
|hit=+7
|notes=Returns to crouching.
}}
{{MoveData
|id=King-d+3+4,4*3
|name=Stagger Kicks
|input=*3
|inputLead=d+3+4,4
|damage=,7,4,3
|damageLead=14,7
|targetLead=l,l
|startup=i
|startupRoot=i16
|recv=r
|block=-26
|hit=+15
|notes=Returns to crouching.Enable after 1st CH.Disable Run d3+4.
}}
{{MoveData
|id=King-During Stagger Kicks2
|name=Stagger Kick Spinning Uppercut
|input=During Stagger Kicks2
|damage=10
|target=~m
|startup=i
|recv=r
|block=-15
|hit=KDN
}}
{{MoveData
|id=King-d+2+3
|name=Corporate Elbow
|input=d+2+3
|damage=25
|target=m
|startup=i30~35
|recv=r
|block=-8c
|hit=+0c
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=King-db+2
|name=Brain Chop
|input=db+2
|damage=21
|target=m
|startup=i25
|recv=r
|block=-5c
|hit=KDN
|notes=Forces an opponent to crouching on block.
}}
{{MoveData
|id=King-db+3
|name=Crouching Low Kick
|input=db+3
|damage=17
|target=l
|startup=i23
|recv=r
|block=-16
|hit=+2c
|ch=KDN
|notes=Forces an opponent to crouching on NH.Returns to crouching.
}}
{{MoveData
|id=King-db+4
|name=Low Drop Kick
|input=db+4
|damage=20
|target=l
|startup=i29~31
|recv=r
|block=-20
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Shift to down from block or whiff.
}}
{{MoveData
|id=King-b+1
|name=Quick Hook
|input=b+1
|damage=13
|target=h
|startup=i12
|recv=r27
|tot=39
|block=-8
|hit=+3
|ch=KDN
}}
{{MoveData
|id=King-b+1,2
|name=Quick Hook Uppercut
|input=,2
|inputLead=b+1
|damage=,20
|damageLead=13
|target=,h
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-13
|hit=+5
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
}}
{{MoveData
|id=King-b+1,4
|name=Quick Hook Heel Kick
|input=,4
|inputLead=b+1
|damage=,23
|damageLead=13
|target=,m
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-9
|hit=KDN
|notes=Input can be delayed.
}}
{{MoveData
|id=King-b+2
|name=Chupacabra
|input=b+2
|damage=12
|target=h
|startup=i14
|recv=r24
|tot=38
|block=-5
|hit=+1
}}
{{MoveData
|id=King-b+2,1
|name=Chupacabra to Spinning Back Elbow
|input=,1
|inputLead=b+2
|damage=,25
|damageLead=12
|target=,h
|targetLead=h
|startup=i
|startupRoot=i14
|recv=r
|block=-9
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.
}}
{{MoveData
|id=King-b+2,1+2
|name=Chupacabra to Head Butt
|input=,1+2
|inputLead=b+2
|damage=,22
|damageLead=12
|target=,h
|targetLead=h
|startup=i
|startupRoot=i14
|recv=r
|block=+2c
|hit=KDN
|notes=Forces an opponent to crouching on block.Input can be delayed.
}}
{{MoveData
|id=King-b+2,4
|name=Chupacabra to Olympia Slam
|input=,4
|inputLead=b+2
|damage=,18(,20)
|damageLead=12
|target=,m,th
|targetLead=h
|startup=i
|startupRoot=i14
|recv=r
|block=-9
|hit=Th
|notes=Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
}}
{{MoveData
|id=King-b+3
|name=Toll Kick
|input=b+3
|damage=23
|target=h
|startup=i16
|recv=r
|block=-10
|hit=KDN
}}
{{MoveData
|id=King-トラースキック (must hit front)1+2
|name=Guillotine Drop
|input=トラースキック (must hit front)1+2
|damage=23(,20)
|target=h,th
|startup=i
|recv=r
|hit=Th
}}
{{MoveData
|id=King-b+4
|name=Disgraceful Kick
|input=b+4
|damage=25
|target=h
|startup=i17
|recv=r
|block=+2F
|hit=KDN
|notes=Meaty 3f in actualy
}}
{{MoveData
|id=King-ub+1
|name=Water Parting Chop
|input=ub+1
|damage=21
|target=h
|startup=i20
|recv=r
|block=-3
|hit=KDN
|notes=Meaty 1f in actualy
}}
{{MoveData
|id=King-u
|name=Jumping Knuckle
|input=u
|damage=12
|target=m
|startup=i18
|recv=r
|block=-12
|hit=-1
|notes=Alternate input uf+1
}}
{{MoveData
|id=King-ub+2
|name=High Elbow Drop
|input=b+2
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i48
|startupRoot=i18
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-u+2
|name=High Elbow Drop
|input=u+2
|damage=35
|target=m
|startup=i48
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-uf+2
|name=High Elbow Drop
|input=f+2
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i48
|startupRoot=i18
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-ub
|name=Sobat
|input=b
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|block=-19
|hit=KDN
|notes=Alternate input u+3
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick (early)
|input=f+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i22
|startupRoot=i18
|recv=r
|block=-10
|hit=KDN
|notes=Shift to down after moving.
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick
|input=f+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i24
|startupRoot=i18
|recv=r
|block=-20
|hit=KDN
|notes=Shift to down after moving.Meaty 3f in actualy.
}}
{{MoveData
|id=King-ub+4
|name=Jumping Knee Lift
|input=b+4
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i15
|startupRoot=i18
|recv=r
|block=-20
|hit=-8
}}
{{MoveData
|id=King-u+4
|name=Jumping Knee Lift
|input=u+4
|damage=15
|target=m
|startup=i15
|recv=r
|block=-13
|hit=KDN
|ch=LNC
}}
{{MoveData
|id=King-uf+4
|name=Jumping Knee Lift
|input=f+4
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i15
|startupRoot=i18
|recv=r
|block=-13
|hit=LNC
}}
{{MoveData
|id=King-uf+1+2
|name=Capital Punishment
|input=f+1+2
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i35
|startupRoot=i18
|recv=r
|block=+2c
|hit=KDN
|notes=Forces an opponent to crouching on block.
}}
{{MoveData
|id=King-uf+1+2hold
|name=Burning Knuckle
|input=hold
|inputLead=uf+1+2
|damageLead=12
|target=b(m)
|targetLead=m
|startup=i67
|startupRoot=i18
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-uf+3+4
|name=Neck Cutter Kick
|input=f+3+4
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|block=-16
|hit=KDN
}}
{{MoveData
|id=King-uf☆4
|name=Delay Rising Toekick
|input=f☆4
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|block=-11
|hit=LNC
}}
{{MoveData
|id=King-f,f☆2
|name=Stomach Smash
|input=f,f☆2
|damage=15(,35)
|target=l
|startup=i18
|recv=r
|block=-14
|hit=+1c
|ch=Th
|notes=Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
}}
{{MoveData
|id=King-f,f☆1+2
|name=Lay Off
|input=f,f☆1+2
|target=m
|startup=i9
|recv=r23
|tot=32
|block=+0
|hit=+7
|ch=+18
|notes=Start-up 10f in actualy.
}}
{{MoveData
|id=King-f,F+1
|name=Jaguar Hook
|input=f,F+1
|damage=21
|target=m
|startup=i22
|recv=r
|block=-5
|hit=+14<sup>Sp</sup>
|ch=KDN
|notes=Start-up 23f in actualy.
}}
{{MoveData
|id=King-f,F+2
|name=Rolling Elbow
|input=f,F+2
|damage=19
|target=m
|startup=i31
|recv=r
|block=+2c
|hit=+4c
|notes=Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
}}
{{MoveData
|id=King-f,F+2,B
|name=Rolling Elbow to Cancel
|input=,B
|inputLead=f,F+2
|damageLead=19
|target=p
|targetLead=m
|startup=i
|startupRoot=i31
|recv=r
|tot=33
}}
{{MoveData
|id=King-f,F+2,1
|name=Clothesline Combo
|input=,1
|inputLead=f,F+2
|damage=,25
|damageLead=19
|target=,h
|targetLead=m
|startup=i
|startupRoot=i31
|recv=r
|block=-1
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
{{MoveData
|id=King-f,F+4
|name=Konvict Kick
|input=f,F+4
|damage=25(,20)
|target=m
|startup=i15
|recv=r
|block=-15
|hit=KDN
|ch=Th
|notes=Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
}}
{{MoveData
|id=King-f,F+1+2
|name=Flying Cross Chop
|input=f,F+1+2
|damage=21
|target=h
|startup=i20~38
|recv=r
|block=-5
|hit=KDN
|notes=Start-up 21f in actualy.
}}
{{MoveData
|id=King-f,F+1+2
|name=Flying Cross Chop (latter)
|input=f,F+1+2
|damage=21
|target=l
|startup=i39
|recv=r
|block=-26
|hit=KDN
|notes=Meaty 3f in actualy.
}}
{{MoveData
|id=King-f,F+2+3
|name=Diving Body Press (close)
|input=f,F+2+3
|damage=20(,15)
|target=m,th
|startup=i21~25
|recv=r
|block=-17c
|hit=Th
|notes=Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
}}
{{MoveData
|id=King-f,F+2+3
|name=Diving Body Press
|input=f,F+2+3
|damage=20
|target=m
|startup=i26
|recv=r
|block=-12c
|hit=-15c
|notes=Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
}}
{{MoveData
|id=King-f,F+3+4
|name=Exploder
|input=f,F+3+4
|damage=25
|target=h
|startup=i28
|recv=r
|block=+7
|hit=KDN
|notes=Start-up 26f in actualy.Shift to down afte whiff.
}}
{{MoveData
|id=King-f,f,f+3
|name=Strong Knee
|input=f,f,f+3
|damage=25
|target=m
|startup=i20~24
|recv=r
|block=+3
|hit=KDN
|notes=<span class="patch">(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.</span>
}}
{{MoveData
|id=King-f,f,f+3+4
|name=Running Exploder
|input=f,f,f+3+4
|damage=40
|target=m
|startup=i28
|recv=r
|block=+17g
|hit=KDN
|notes=Meaty 5f in actualy.
}}
{{MoveData
|id=King-Run4
|input=Run4
|damage=22
|target=l
|startup=i14
|recv=r
|block=-25
|hit=-9
|notes=Returns to crouching.
}}
{{MoveData
|id=King-FCdb
|name=Crouch Jab
|input=FCdb
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input d+1
* Returns to crouching.Returns to standing when input F.}}
}}
{{MoveData
|id=King-FCdb
|name=Crouch Straight
|input=FCdb
|damage=8
|target=sm
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
{{MoveData
|id=King-FC3
|name=Crouch Spin Kick
|input=FC3
|damage=12
|target=l
|startup=i18
|recv=r
|block=-16
|hit=-2
|notes=Returns to crouching.
}}
{{MoveData
|id=King-FCdb
|name=Crouch Chin kick
|input=FCdb
|damage=10
|target=l
|startup=i14
|recv=r
|block=-13
|hit=-2
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=King-WS1
|name=Upperecut
|input=WS1
|damage=12
|target=m
|startup=i11
|recv=r
|block=-3
|hit=+4
|notes=Start-up 10f (very short).
}}
{{MoveData
|id=King-WS2
|input=WS2
|damage=11
|target=m
|startup=i14
|recv=r
|block=-9
|hit=+1
}}
{{MoveData
|id=King-WS2,2
|name=Round Trip Chop
|input=,2
|inputLead=WS2
|damage=,25
|damageLead=11
|target=,m
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-12
|hit=+12<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
}}
{{MoveData
|id=King-WS3
|name=Stomping Kick
|input=WS3
|damage=28
|target=h
|startup=i16
|recv=r
|block=+0
|hit=KDN
}}
{{MoveData
|id=King-WS4
|name=Toe Smash
|input=WS4
|damage=20
|target=m
|startup=i11~12
|recv=r
|block=-6
|hit=+5
}}
{{MoveData
|id=King-WS1+2
|name=Snap Uppercut
|input=WS1+2
|damage=20
|target=m
|startup=i18
|recv=r
|block=-10
|hit=LNC
}}
{{MoveData
|id=King-FCdf+1
|name=Leg Breaker
|input=FCdf+1
|damage=20
|target=l
|startup=i32
|recv=r
|block=-12
|hit=KDN
|notes=Returns to crouching.
}}
{{MoveData
|id=King-FCdf+2
|name=Body Blow
|input=FCdf+2
|damage=21
|target=m
|startup=i15
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=King-SS2
|name=Victory Palm
|input=SS2
|damage=25
|target=h
|startup=i19
|recv=r
|block=-5
|hit=KDN
}}
{{MoveData
|id=King-SS3+4
|name=Deadly Boomerang
|input=SS3+4
|damage=50
|target=h
|startup=i27~31
|recv=r
|block=+11g<br>+21w
|hit=KDN
|notes=Shift to down after moving.<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block (-1f to +11<sup>G</sup>F). Wall crush inducing guard is implemented.・Improved the homing performance.</span>
}}
{{MoveData
|id=King-1+2+3+4
|name=Charge
|input=1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=230
|notes=Shift to charging.Cancel with input any after 60f.Can not cancel  with input 1+2+3+4 after 120f.
}}
{{MoveData
|id=King-Charge with advanced input start-up 1F1+2+3+4
|name=Charge
|input=Charge with advanced input start-up 1F1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=230
|notes=Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
}}
{{MoveData
|id=King-While down (facing up)1+2
|name=Special Standing
|input=While down (facing up)1+2
|damage=10
|target=m
|startup=i77~79
|recv=r
|block=+0
|hit=KDN<br><span class="sub_letter">(+22)</span>
|notes=Upper Accessory:Championship Belt
}}
{{MoveData
|id=King-With back against wallb,b,ub
|name=Wall Jumping Attack (early)
|input=With back against wallb,b,ub
|damage=45
|target=th(h)
|startup=i43~48
|recv=r
|block=+0c
|hit=KDN
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
}}
{{MoveData
|id=King-With back against wallb,b,ub
|name=Wall Jumping Attack (latter)
|input=With back against wallb,b,ub
|damage=21
|target=m
|startup=i49
|recv=r
|block=-9c
|hit=KDN
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.
}}
{{MoveData
|id=King-BT.1
|name=Spin Knuckle Jab
|input=BT.1
|damage=15
|target=h
|startup=i8
|recv=r
|block=-8
|hit=+3
|notes=Alternate input 2
}}
{{MoveData
|id=King-BT.3
|name=Blind Kick
|input=BT.3
|damage=18
|target=m
|startup=i13
|recv=r
|block=-13
|hit=+9
|ch=KDN
}}
{{MoveData
|id=King-BT.3(must hit)1+2just
|name=Blind Kick to Neck Breaker
|input=(must hit)1+2just
|inputLead=BT.3
|damage=,20
|damageLead=18
|target=,th
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|hit=Th
}}
{{MoveData
|id=King-BT.4
|name=Spin Kick
|input=BT.4
|damage=18
|target=h
|startup=i10
|recv=r
|block=-8
|hit=KDN
}}
{{MoveData
|id=King-BT.1+2
|name=Atomic Blaster
|input=BT.1+2
|damage=50
|target=ub(h)
|startup=i28
|recv=r
|block=KDN
|hit=KDN
|notes=Start-up 26f (very short).
}}
{{MoveData
|id=King-BT.1+4
|name=Moonsault Body Press
|input=BT.1+4
|damage=30
|target=ub(m)
|startup=i41
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-BT.d+1
|name=Crouch Spin Knuckle
|input=BT.d+1
|damage=10
|target=sm
|startup=i10
|recv=r
|block=-2
|hit=+9
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
{{MoveData
|id=King-BT.d+3
|name=Crouch Spin Kick
|input=BT.d+3
|damage=12
|target=l
|startup=i10
|recv=r
|block=-11
|hit=+3
|notes=Returns to crouching.
}}
{{MoveData
|id=King-BT.d+4
|name=Low Drop Kick
|input=BT.d+4
|damage=20
|target=l
|startup=i22
|recv=r
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Shift to down after block or whiff.
}}
{{MoveData
|id=King-BT.uf+3
|name=Reverse Jump Kick
|input=BT.uf+3
|damage=-
|target=m
|startup=i
|recv=r
|hit=LNC
|notes=Alternate input uf+4
}}
{{MoveData
|id=King-3+4
|name=Jaguar Step
|input=3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=34
|notes=Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
}}
{{MoveData
|id=King-b+3+4
|name=Reverse Jaguar Step
|input=b+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=34
}}
{{MoveData
|id=King-JS1
|name=Jaguar Step to Hook
|input=JS1
|damage=21
|target=h
|startup=i19
|recv=r
|block=-5
|hit=KDN
|notes=Total Start-up 43f.
}}
{{MoveData
|id=King-JS hold1
|name=Jaguar Step to Hook (2 spin)
|input=JS hold1
|damage=25
|target=h
|startup=i
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 75f.
}}
{{MoveData
|id=King-JS hold1
|name=Jaguar Step to Hook (3 spin)
|input=JS hold1
|damage=31
|target=h
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS hold1
|name=Jaguar Step to Hook (4 spin)
|input=JS hold1
|damage=31
|target=h
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS hold1
|name=Jaguar Step to Hook (5 spin)
|input=JS hold1
|damage=31
|target=h
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS2
|name=Jaguar Step to Elbow
|input=JS2
|damage=15
|target=m
|startup=i11
|recv=r
|block=-9
|hit=+12c
|notes=Forces an opponent to crouching on hit.
}}
{{MoveData
|id=King-JS hold2
|name=Jaguar Step to Elbow (2 spin)
|input=JS hold2
|damage=18
|target=m
|startup=i
|recv=r
|block=-2
|hit=+12c
|notes=Forces an opponent to crouching on hit.
}}
{{MoveData
|id=King-JS hold2
|name=Jaguar Step to Elbow (3 spin)
|input=JS hold2
|damage=22
|target=m
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=King-JS hold2
|name=Jaguar Step to Elbow (4 spin)
|input=JS hold2
|damage=22
|target=m
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=King-JS hold2
|name=Jaguar Step to Elbow (5 spin)
|input=JS hold2
|damage=22
|target=m
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=King-JS3
|name=Jaguar Step to sobat
|input=JS3
|damage=23
|target=m
|startup=i22
|recv=r
|block=-5
|hit=KDN
}}
{{MoveData
|id=King-JS hold3
|name=Jaguar Step to sobat (2 spin)
|input=JS hold3
|damage=27
|target=m
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS hold3
|name=Jaguar Step to sobat (3 spin)
|input=JS hold3
|damage=34
|target=m
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS hold3
|name=Jaguar Step to sobat (4 spin)
|input=JS hold3
|damage=34
|target=m
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS hold3
|name=Jaguar Step to sobat (5 spin)
|input=JS hold3
|damage=34
|target=m
|startup=i
|recv=r
|block=-1
|hit=KDN
}}
{{MoveData
|id=King-JS3,2+3
|name=Jaguar Step to sobat & Press (close)
|input=,2+3
|inputLead=JS3
|damage=(,15)
|damageLead=23
|target=,th
|targetLead=m
|startup=i
|startupRoot=i22
|recv=r
|block=-17c
|hit=Th
|notes=Forces an opponent to crouching on block.Damage () is throw bonus.
}}
{{MoveData
|id=King-JS3,2+3
|name=Jaguar Step to sobat & Press
|input=,2+3
|inputLead=JS3
|damageLead=23
|targetLead=m
|startup=i
|startupRoot=i22
|recv=r
|block=-12c
|hit=-15c
|notes=Forces an opponent to crouching on block or hit.
}}
{{MoveData
|id=King-JS4
|name=Jaguar Step to High Kick
|input=JS4
|damage=40
|target=h
|startup=i17
|recv=r
|block=+8
|hit=KDN
}}
{{MoveData
|id=King-JS hold4
|name=Jaguar Step to High Kick (2 spin)
|input=JS hold4
|damage=42
|target=ub(h)
|startup=i
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-JS hold4
|name=Jaguar Step to High Kick (3 spin)
|input=JS hold4
|damage=52
|target=ub(h)
|startup=i
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-JS hold4
|name=Jaguar Step to High Kick (4 spin)
|input=JS hold4
|damage=52
|target=ub(h)
|startup=i
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-JS hold4
|name=Jaguar Step to High Kick (5 spin)
|input=JS hold4
|damage=52
|target=ub(h)
|startup=i
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-JSdf+4
|name=Jaguar Step to Mid Kick
|input=JSdf+4
|damage=30
|target=m
|startup=i17
|recv=r
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=King-JS holddf+4
|name=Jaguar Step to Mid Kick (2 spin)
|input=JS holddf+4
|damage=36
|target=m
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=King-JS holddf+4
|name=Jaguar Step to Mid Kick (3 spin)
|input=JS holddf+4
|damage=45
|target=m
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=King-JS holddf+4
|name=Jaguar Step to Mid Kick (4 spin)
|input=JS holddf+4
|damage=45
|target=m
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=King-JS holddf+4
|name=Jaguar Step to Mid Kick (5 spin)
|input=JS holddf+4
|damage=45
|target=m
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
}}
{{MoveData
|id=King-f☆d,DF
|name=Crouch Dash
|input=f☆d,DF
|damage=-
|target=sp
|startup=i
|recv=r
|notes=Returns to crouching.Disable Advanced Input.
}}
{{MoveData
|id=King-f☆d,DF+1
|name=Leg Breaker
|input=f☆d,DF+1
|damage=20
|target=l
|startup=i32
|recv=r
|block=-12
|hit=KDN
|notes=Start-up 36f in actualy.Returns to crouching.
}}
{{MoveData
|id=King-f☆d,DF+4
|name=Jumping Knee
|input=f☆d,DF+4
|damage=21
|target=m
|startup=i15
|recv=r
|block=-9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Start-up 19f in actualy.
}}
{{MoveData
|id=King-f☆d,DF+1+2
|name=Black Bomb
|input=f☆d,DF+1+2
|damage=24
|target=m
|startup=i20
|recv=r
|block=-5c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Start-up 24f in actualy.Meaty 1f in actualy.
}}
{{MoveData
|id=King-Ragedf+1+2
|name=Rage Art
|input=Ragedf+1+2
|damage=55
|target=m,th
|startup=i20
|recv=r
|block=-22
|hit=Th
|notes=Guard point 8f.
}}
{{MoveData
|id=King-Ragedf+1+2
|name=Rage Art (SP)
|input=Ragedf+1+2
|damage=55
|target=m,th
|startup=i20
|recv=r
|block=-22
|hit=Th
|notes=Guard point 8f.King &amp; Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
}}
{{MoveData
|id=King-Ragedb+1+2
|name=Rage Drive
|input=Ragedb+1+2
|damage=24
|target=m
|startup=i20
|recv=r
|block=+8c
|hit=LNC
|notes=Forces an opponent to crouching on block.Special effect when approach mid-air enemy.
}}
{{MoveData
|id=King-1+3
|name=Winding Nut
|input=1+3
|damage=35
|target=th(h)
|startup=i12
|recv=r27
|tot=39
|block=1 or 2<br>-6F<br>Reverse Pos.
|hit=Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-2+4
|name=Suplex
|input=2+4
|damage=35
|target=th(h)
|startup=i12
|recv=r27
|tot=39
|block=1 or 2<br>-3F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-Approach from left side
|name=Argentina BackBreaker
|input=Approach from left side
|damage=40
|target=th(h)
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-Approach from right side
|name=Knee Crusher
|input=Approach from right side
|damage=42
|target=th(h)
|startup=i
|recv=r
|block=2<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Approach from behind1+3
|name=Half Boston Crab
|input=Approach from behind1+3
|damage=60
|target=th(h)
|startup=i
|recv=r
|block=disable
|hit=Right-sd.<br>Face-down
}}
{{MoveData
|id=King-Approach from behind2+4
|name=Cobra Twist
|input=Approach from behind2+4
|damage=60
|target=th(h)
|startup=i
|recv=r
|block=disable
|hit=Right-sd.<br>Face-down
}}
{{MoveData
|id=King-Approach from behindb,f+1+2
|name=Stretch Buster
|input=Approach from behindb,f+1+2
|damage=75
|target=th(h)
|startup=i10
|recv=r
|block=disable
|hit=Left-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=King-df+2+3
|name=Knee Bash
|input=df+2+3
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=2<br>-2F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-db+2+3
|name=Figure Four Leg Lock
|input=db+2+3
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes=Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
}}
{{MoveData
|id=King-ub
|name=Executioner Drop
|input=b
|inputLead=u
|damage=(15)
|damageLead=12
|target=h(h)
|targetLead=m
|startup=i12
|startupRoot=i18
|recv=r
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input u+1+2
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
{{MoveData
|id=King-ub
|name=Executioner Drop (behind)
|input=b
|inputLead=u
|damage=(15)
|damageLead=12
|target=h(h)
|targetLead=m
|startup=i12
|startupRoot=i18
|recv=r
|block=1+2
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input u+1+2,B
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
{{MoveData
|id=King-db,f+2+4
|name=Tombstone Pile Driver
|input=,f+2+4
|inputLead=db
|damageLead=5,13
|target=)
|targetLead=sm,m
|startup=i11
|startupRoot=i
|recv=r
|block=2<br>-2F
|hit=Head-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=King-d,db,b+1+2
|name=Muscle Buster
|input=d,db,b+1+2
|damage=50
|target=th(h)
|startup=i11
|recv=r
|block=1+2<br>-6F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Floor break.Shift to BT after throw.
}}
{{MoveData
|id=King-f,b,db,d,df,f+1
|name=Giant Swing
|input=f,b,db,d,df,f+1
|damage=45(,20)
|target=th(h)
|startup=i10
|recv=r
|block=1<br>-13F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
}}
{{MoveData
|id=King-f,b,db,d,df,f+2
|name=Tijuana Twister
|input=f,b,db,d,df,f+2
|damage=50
|target=th(h)
|startup=i12
|recv=r
|block=2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes=Easy Command fbdbdf2.
}}
{{MoveData
|id=King-f,f,f+2+4
|name=Tomahawk
|input=f,f,f+2+4
|damage=40
|target=th(h)
|startup=i10
|recv=r29
|tot=39
|block=1+2<br>-5F<br>Reverse Pos.
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input Run2+4
* Disable Advanced Input.}}
}}
{{MoveData
|id=King-FCdb,d,db+1+2
|name=Clothesline Press
|input=,d,db+1+2
|inputLead=FCdb
|damageLead=10
|target=h(h)
|targetLead=l
|startup=i12
|startupRoot=i14
|recv=r
|block=1+2<br>-6F
|hit=Left-sd.<br>Face-down
|notes=Floor break.
}}
{{MoveData
|id=King-Approach crouching enemyd+1+3
|name=Iron Lariat
|input=Approach crouching enemyd+1+3
|damage=45
|target=th(l)
|startup=i12
|recv=r25
|tot=37
|block=1<br>+0F
|hit=Head-sd.<br>Face-down
|notes=Floor break.
}}
{{MoveData
|id=King-Approach crouching enemyd+2+4
|name=V Driver
|input=Approach crouching enemyd+2+4
|damage=45
|target=th(l)
|startup=i12
|recv=r25
|tot=37
|block=2<br>+0F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
{{MoveData
|id=King-b+1+3
|name=Arm Whip
|input=b+1+3
|target=reversal
|startup=i
|recv=r
|tot=35
|block=disable
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
}}
{{MoveData
|id=King-b+2+4
|name=Spinning Heel Hold
|input=b+2+4
|target=reversal
|startup=i
|recv=r
|tot=35
|block=disable
|hit=Reverse Pos.<br>Left-sd.<br>Face-up
|notes=3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
}}
{{MoveData
|id=King-b+2+4
|name=Leg Screw
|input=b+2+4
|target=reversal
|startup=i
|recv=r
|tot=35
|block=disable
|hit=Clockwise<br>Foot-sd.<br>Face-up
|notes=4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
}}
{{MoveData
|id=King-During Leg Screw3+4
|name=Figure Four Leg Lock
|input=During Leg Screw3+4
|damage=33
|target=combination
|startup=i
|recv=r
|block=2
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-d,df,F+1
|name=Pile Driver
|input=d,df,F+1
|damage=30
|target=th(h)
|startup=i11
|recv=r
|block=1<br>-2F
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=King-During Pile Driver1+2,1+2
|name=Double Arm Face Buster
|input=During Pile Driver1+2,1+2
|damage=35
|target=combination
|startup=i
|recv=r
|block=2<br>-7F
|hit=Head-sd.<br>Face-down
|notes=Floor break.
}}
{{MoveData
|id=King-During Pile Driver1+2,3,4,1+2
|name=Boston Crab
|input=During Pile Driver1+2,3,4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1+2<br>-7F
|hit=Right-sd.<br>Face-down
}}
{{MoveData
|id=King-b+1+2
|name=Throw Away
|input=b+1+2
|target=th(h)
|startup=i14
|recv=r25
|tot=39
|block=1+2<br>-3F<br>CCW.
|hit=BT<br>+9F
|notes=Damage 5 &amp; Behind Wall stun when wall hit close to.Damage 3 &amp; face up down by the head when wall hit distant.
}}
{{MoveData
|id=King-b+1+2,1+3
|name=Throw Away Feint
|input=,1+3
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=1<br>-3F
|hit=+14F
}}
{{MoveData
|id=King-b+1+2,2+4
|name=Throw Away Knockdown
|input=,2+4
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=2<br>-3F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-b+1+2,3+4
|name=Throw and Destroy
|input=,3+4
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=3+4<br>-15F<br>Reverse Pos.
|hit=Head-sd.<br>Face-up
|notes=Floor break.King shift to BT when break throw.
}}
{{MoveData
|id=King-b+1+2,1+2
|name=Turn Around
|input=,1+2
|inputLead=b+1+2
|target=nation
|targetLead=th(h)
|startup=i
|startupRoot=i14
|recv=r
|block=disable
|hit=BT<br>+5F
}}
{{MoveData
|id=King-FC1+2
|name=Ultimate Tackle
|input=FC1+2
|damage=5
|target=th(m)
|startup=i26
|recv=r
|block=-5F<br>Clockwise
|hit=Foot-sd.<br>Face-up
|notes=Break Throw 2 4f&amp; King shift to BT.1+2 2f before takedown.
}}
{{MoveData
|id=King-During Tackle1,2,1,2
|name=Ultimate Punch
|input=During Tackle1,2,1,2
|damage=5,5,5,15
|target=combination
|startup=i
|recv=r
|block=1 or 2
|hit=Foot-sd.<br>Face-up
|notes=Alternate input 2,1,2,1
}}
{{MoveData
|id=King-During Tackle
|name=Cross Arm Lock
|input=During Tackle
|damage=25
|target=combination
|startup=i
|recv=r
|block=1+2,2,2,2<br>-9F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Alternate input Ultimate Punch(3)1+2
}}
{{MoveData
|id=King-During Cross Arm Lock1+2
|name=Arm Twist
|input=During Cross Arm Lock1+2
|damage=10
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Tackle
|name=Leg Cross Hold
|input=During Tackle
|damage=20
|target=combination
|startup=i
|recv=r
|block=1+2,1,1,1<br>+0F
|hit=Foot-sd.<br>Face-up
|notes=Alternate input Ultimate Punch(3)3+4
}}
{{MoveData
|id=King-During Leg Cross Hold1+2
|name=Stretch Combo
|input=During Leg Cross Hold1+2
|damage=30
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Tackle by enemy1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input= by enemy1+2,2,2,2,2,2
|inputLead=During Tackle
|damageLead=20
|targetLead=combination
|startup=i
|startupRoot=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-up<br>+3F
|notes=Reversal Arm Breaker.
}}
{{MoveData
|id=King-During Tackle by enemy1+2,1,1,1,1,1
|name=Leg Cross Hold Reversal to Leg Cross Hold
|input= by enemy1+2,1,1,1,1,1
|inputLead=During Tackle
|damageLead=20
|targetLead=combination
|startup=i
|startupRoot=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up<br>+3F
|notes=Reversal Leg Cross Hold.
}}
{{MoveData
|id=King-Enemy on back by the feetdb+1+3
|name=Swing Away
|input=Enemy on back by the feetdb+1+3
|damage=20(,10)
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input db+2+4
* Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.}}
}}
{{MoveData
|id=King-Enemy on back by the feetDB+1+3
|name=Head Bomber
|input=Enemy on back by the feetDB+1+3
|damage=25
|target=th(down)
|startup=i18
|recv=r
|block=1<br>+0F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Enemy on back by the feetDB+2+4
|name=Figure Four Leg Lock
|input=Enemy on back by the feetDB+2+4
|damage=28
|target=th(down)
|startup=i18
|recv=r
|block=2<br>+0F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Enemy on back by the headdb+1+3
|name=Shoulder Cracker
|input=Enemy on back by the headdb+1+3
|damage=28
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-up
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy on back by Enemy's sidedb+1+3
|name=Turn Over
|input=Enemy on back by Enemy's sidedb+1+3
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down by the feetdb+1+3
|name=Half Boston Crab
|input=Enemy face down by the feetdb+1+3
|damage=30
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down by th headdb+1+3
|name=Wing Tearer
|input=Enemy face down by th headdb+1+3
|damage=32
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Head-sd.<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down from the leftdb+1+3
|name=Camel Clutch
|input=Enemy face down from the leftdb+1+3
|damage=35
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Reverse Pos.<br>Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down from the rightdb+1+3
|name=Bow & Arrow Stretch Hold
|input=Enemy face down from the rightdb+1+3
|damage=37
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Approach mid-air enemy1+3
|name=Mid-Air Leg Cross Hold
|input=Approach mid-air enemy1+3
|damage=30
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-Approach mid-air enemy2+4
|name=Mid-Air Leg Screw
|input=Approach mid-air enemy2+4
|damage=30
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-Approach mid-air enemyf,b,db,d,df,f+1
|name=Aerial Jaguar Bomb
|input=Approach mid-air enemyf,b,db,d,df,f+1
|damage=55
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input f,b,db,d,df,f+2
* Floor break.}}
}}
{{MoveData
|id=King-Approach mid-air enemyf,f,f+2+4
|name=Running Jaguar Bomb
|input=Approach mid-air enemyf,f,f+2+4
|damage=65
|target=th(air)
|startup=i10
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=King-Approach mid-air enemyd+1+3
|name=Double Heel Hold
|input=Approach mid-air enemyd+1+3
|damage=15
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Side<br>Face-down
|notes=Alternate input d+2+4
}}
{{MoveData
|id=King-During Double Heel Hold1+2,1+2
|name=Flapjack
|input=During Double Heel Hold1+2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1<br>-6F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Double Heel Hold2,1,3,4
|name=Giant Swing
|input=During Double Heel Hold2,1,3,4
|damage=12(,13)
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
}}
{{MoveData
|id=King-During enemy wall stunf,b,db,d,f+1
|name=Shining Torpedo
|input=During enemy wall stunf,b,db,d,f+1
|damage=65
|target=th(wall)
|startup=i10
|recv=r
|block=disable
|hit=Side<br>Face-up
|notes=Alternate input f,f,f+2+4
}}
{{MoveData
|id=King-f☆d,DF+2+3
|name=Standing Heel Hold
|input=f☆d,DF+2+3
|damage=25
|target=th(h)
|startup=i12
|recv=r
|block=2<br>-2F
|hit=Side<br>Face-down
|notes=Advance Input Start-up 24f.
}}
{{MoveData
|id=King-During Standing Heel Hold1+2,1,3,1+2
|name=Indian Death Lock
|input=During Standing Heel Hold1+2,1,3,1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=1+2<br>-10F
|hit=Foot-sd.<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-During Indian Death Lock1,3,4,1+2,3+4
|name=King's Bridge
|input=During Indian Death Lock1,3,4,1+2,3+4
|damage=45
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Standing Heel Hold1,2,3,1+2
|name=S.T.F.
|input=During Standing Heel Hold1,2,3,1+2
|damage=35
|target=combination
|startup=i
|recv=r
|block=1<br>-10F
|hit=Side<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-During Standing Heel Hold1+2,3,1,1+3
|name=Scorpion Death Lock
|input=During Standing Heel Hold1+2,3,1,1+3
|damage=40
|target=combination
|startup=i
|recv=r
|block=2<br>-10F
|hit=Side<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-f☆d,DF+1+4
|name=Arm Breaker
|input=f☆d,DF+1+4
|damage=20
|target=th(h)
|startup=i12
|recv=r
|block=1<br>-2F
|hit=Foot-sd.<br>Face-up
|notes=Advance Input Start-up 24f.
}}
{{MoveData
|id=King-During Arm Breaker1+2,1+2
|name=Triple Arm Breaker
|input=During Arm Breaker1+2,1+2
|damage=30
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Arm Breaker1+2,4,2+4
|name=Head Jammer
|input=During Arm Breaker1+2,4,2+4
|damage=20
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Head Jammer4,3,4,3+4,1+2
|name=Struggle Combination
|input=During Head Jammer4,3,4,3+4,1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Arm Breaker2,1,1+2+3
|name=Chicken Wing Face Lock
|input=During Arm Breaker2,1,1+2+3
|damage=20
|target=combination
|startup=i
|recv=r
|block=1+2<br>-3F
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4
|name=Dragon Sleeper Finish
|input=During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3
|name=Rolling Death Cradle
|input=During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3
|damage=70
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-df+1+3
|name=Reverse Arm Slam
|input=df+1+3
|damage=22
|target=th(h)
|startup=i32
|recv=r
|block=1<br>-2F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Reverse Arm Slam2,1,1+2
|name=Backdrop
|input=During Reverse Arm Slam2,1,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
|notes=King shift to down after throw.
}}
{{MoveData
|id=King-During Backdrop3+4,1+2
|name=German Suplex
|input=During Backdrop3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=1<br>-28F
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During German Suplex1,2,3+4
|name=Power Bomb
|input=During German Suplex1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-During Backdrop2,2,1+2
|name=Cannonball Buster
|input=During Backdrop2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-df+2+4
|name=Reverse Special Stretch Bomb
|input=df+2+4
|damage=25
|target=th(h)
|startup=i38
|recv=r
|block=2<br>-2F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input SS2+4
* SS 2+4 input B to Cancel.}}
}}
{{MoveData
|id=King-Approach crouching enemydf,DF+1+3
|name=Reverse Special Stretch Bomb
|input=Approach crouching enemydf,DF+1+3
|damage=25
|target=th(l)
|startup=i12
|recv=r
|block=1 or 2<br>-2F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Alternate input df,DF+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,2,1+2
|name=Cannonball Buster
|input=During Reverse Special Stretch Bomb2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-Approach from side
|name=Cannonball Buster
|input=Approach from side
|damage=15
|target=th(h)
|startup=i38
|recv=r
|block=1 or 2<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input behind SS2+4
* SS 2+4 input B to Cancel.}}
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-JS (3+4)1+4
|name=Cobra Clutch
|input=JS (3+4)1+4
|damage=20
|target=th(h)
|startup=i12
|recv=r
|block=1 or 2<br>-3F<br>Reverse Pos.
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
|notes={{Plainlist|
* Alternate input 2+3
* Total start-up 36f.}}
}}
{{MoveData
|id=King-During Cobra Clutch2+4,1+2,1+2
|name=Flinging Half Nelson
|input=During Cobra Clutch2+4,1+2,1+2
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Cobra Clutch3+4,3+4,1+2
|name=Sleeper
|input=During Cobra Clutch3+4,3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Sleeper1,1,1+2
|name=Triple Trouble
|input=During Sleeper1,1,1+2
|damage=20
|target=combination
|startup=i
|recv=r
|block=1<br>+0F<br>Head-sd.
Face-up
|hit=Foot-sd.<br>Face-down
|notes=King shift to down when break throw.
}}
{{MoveData
|id=King-During Sleeper3,4,1+2,3+4
|name=Human Necktie
|input=During Sleeper3,4,1+2,3+4
|damage=23
|target=combination
|startup=i
|recv=r
|block=2<br>+0F<br>Head-sd.
Face-up
|hit=Side<br>Face-down
|notes=King shift to down when break throw.
}}
{{MoveData
|id=King-During Cobra Clutch1,4,2,3
|name=Cobra Twist
|input=During Cobra Clutch1,4,2,3
|damage=12
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Cobra Twist2,1,1+3
|name=Reverse DDT
|input=During Cobra Twist2,1,1+3
|damage=13
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-6F
|hit=Head-sd.<br>Face-down
|notes=Alternate input 2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,3,1,1+2
|name=Samurai Rock
|input=During Reverse Special Stretch Bomb2,3,1,1+2
|damage=24
|target=combination
|startup=i
|recv=r
|block=1+2<br>-6F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb1+2,1,2,1+2+3
|name=Reverse Special Stretch Bomb
|input=During Reverse Special Stretch Bomb1+2,1,2,1+2+3
|damage=16
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=Alternate input 1+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb3+4,1+2
|name=Backdrop
|input=During Reverse Special Stretch Bomb3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=King shift to down after throw.
}}
{{MoveData
|id=King-During Backdrop1+2,4,1+2,1+2+3
|name=Sol Naciente
|input=During Backdrop1+2,4,1+2,1+2+3
|damage=27
|target=combination
|startup=i
|recv=r
|block=1+2<br>-3F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Backdrop1+2,3,4,1+3
|name=Burning Hammer
|input=During Backdrop1+2,3,4,1+3
|damage=18
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-3F
|hit=Head-sd.<br>Face-down
|notes=Alternate input 2+4
}}
{{MoveData
|id=King-During Burning Hammer2+4,3+4,1+3,1+2,1+2+3
|name=Screwdriver
|input=During Burning Hammer2+4,3+4,1+3,1+2,1+2+3
|damage=32
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-3F
|hit=Head-sd.<br>Face-up
|notes=Alternate input 1+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,2,1+2
|name=Cannonball Buster
|input=During Reverse Special Stretch Bomb2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
{{MoveData
|id=King-During Cannonball Buster1,2,3+4
|name=Power Bomb
|input=During Cannonball Buster1,2,3+4
|damage=22
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}

Revision as of 17:54, 21 August 2023

Bryan main. lume_tk on Discord.

Cargo testing