Lei punishers: Difference between revisions

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(Created page with "== Standing == === -10 === 2,1<br> f+1,1 <br> F+1,1~f<br> D+1 == -11 === d/b+2 == -12 == F+2,4<br> fn4,1,2<br> This punish is only listed for the sake of it being possible. L...")
 
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== Standing ==
{{Lei}}
=== -10 ===
2,1<br>
f+1,1 <br>
F+1,1~f<br>
D+1


== -11 ===
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
d/b+2
{| class="wikitable"
== -12 ==
|+ Standing
F+2,4<br>
|-
fn4,1,2<br>
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
This punish is only listed for the sake of it being possible. Lei players will not use this as punish in game.<br>
|-
4<br>
| rowspan="3" | -10
Only for its CH status. You can opt to do this when something is punishable but has a follow up with a 12f gap for interrupts.
| f+1,1 || 22 || +5
|-
| f+1,1,F<ref>Recovers in SNK(?)</ref> || 22 || +6
|-
| 2,1 || 23 || +3
|-
| rowspan="3" | -12
| f+2,4<ref name="bt">Recovers BT</ref> || 29 || +4
|-
| f,n,4,1,2<ref>Rarely used in practice</ref> || 38 || -4
|-
| 4<ref>Useful to option select interruptible/punishable strings</ref> || 16 || +7
|-
| -14 || 3,3<ref name="bt"/> || 47 || +4c
|-
| rowspan="2" | -15
| d/f+2 || 12 (?) || [[Lei combos#Staples|+34a (+24a)]]
|-
| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
|}


== -14 ==
{| class="wikitable"
3,3
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || f+3,1 || 32 || +8
|-
| -17 || f,F+3 || 15 (?) || [[Lei combos#Staples|+37a (+27a)]]
|}


== -15 ==
{| class="wikitable"
d/f+2<br>
|+ Crouching
u/f+4
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || ws3 || 25 || -5
|-
| -11 || ws4 || 15 || +7
|-
| -14 || ws2,1 || 30 || +4
|-
| -15 || u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
|-
| -16 || ws3+4 || 20 (?) || [[Lei combos#Staples|+30a (+20a)]]
|}
</div>


== -16 ==
<references/>
f+3,1
 
== -17 ==
f,f+3<br>
 
== While Standing ==
=== -10 ===
ws3
 
=== -11 ===
ws4
 
=== -14 ===
ws2,1
 
=== -15 ===
u/f+4<br>
cc3,3<br>
This punish is only listed for the sake of it being possible. Lei players will not use this as punish in game.
 
=== -16 ===
ws3+4


== Niche Punishment ==
== Niche Punishment ==

Revision as of 11:25, 11 January 2021

Standing
Enemy Move Damage Frames
-10 f+1,1 22 +5
f+1,1,F[1] 22 +6
2,1 23 +3
-12 f+2,4[2] 29 +4
f,n,4,1,2[3] 38 -4
4[4] 16 +7
-14 3,3[2] 47 +4c
-15 d/f+2 12 (?) +34a (+24a)
u/f+4 13 (?) +33a (+23a)
Extra range
Enemy Move Damage Frames
-16 f+3,1 32 +8
-17 f,F+3 15 (?) +37a (+27a)
Crouching
Enemy Move Damage Frames
-10 ws3 25 -5
-11 ws4 15 +7
-14 ws2,1 30 +4
-15 u/f+4 13 (?) +33a (+23a)
-16 ws3+4 20 (?) +30a (+20a)
  1. ↑ Recovers in SNK(?)
  2. ↑ 2.0 2.1 Recovers BT
  3. ↑ Rarely used in practice
  4. ↑ Useful to option select interruptible/punishable strings

Niche Punishment

B+1,2,1
For when moves are -10 on their back. This turns this string into a launcher.
D+4,4
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.
ws3 or iws3
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.