Gettingfood (talk | contribs) (Created page with "== Standing == === -10 === 2,1<br> f+1,1 <br> F+1,1~f<br> D+1 == -11 === d/b+2 == -12 == F+2,4<br> fn4,1,2<br> This punish is only listed for the sake of it being possible. L...") Â |
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{{Lei}} | |||
== - | <div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | ||
{| class="wikitable" | |||
= | |+ Standing | ||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
4< | | rowspan="3" | -10 | ||
| f+1,1 || 22 || +5 | |||
|- | |||
| f+1,1,F<ref>Recovers in SNK(?)</ref> || 22 || +6 | |||
|- | |||
| 2,1 || 23 || +3 | |||
|- | |||
| rowspan="3" | -12 | |||
| f+2,4<ref name="bt">Recovers BT</ref> || 29 || +4 | |||
|- | |||
| f,n,4,1,2<ref>Rarely used in practice</ref> || 38 || -4 | |||
|- | |||
| 4<ref>Useful to option select interruptible/punishable strings</ref> || 16 || +7 | |||
|- | |||
| -14 || 3,3<ref name="bt"/> || 47 || +4c | |||
|- | |||
| rowspan="2" | -15 | |||
| d/f+2 || 12 (?) || [[Lei combos#Staples|+34a (+24a)]] | |||
|- | |||
| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]] | |||
|} | |||
= | {| class="wikitable" | ||
3,3 | |+ Extra range | ||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -16 || f+3,1 || 32 || +8 | |||
|- | |||
| -17 || f,F+3 || 15 (?) || [[Lei combos#Staples|+37a (+27a)]] | |||
|} | |||
= | {| class="wikitable" | ||
|+ Crouching | |||
u/f+4 | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || ws3 || 25 || -5 | |||
|- | |||
| -11 || ws4 || 15 || +7 | |||
|- | |||
| -14 || ws2,1 || 30 || +4 | |||
|- | |||
| -15 || u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]] | |||
|- | |||
| -16 || ws3+4 || 20 (?) || [[Lei combos#Staples|+30a (+20a)]] | |||
|} | |||
</div> | |||
<references/> | |||
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== Niche Punishment == | == Niche Punishment == |
Revision as of 11:25, 11 January 2021
Lei (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | f+1,1 | 22 | +5 |
f+1,1,F[1] | 22 | +6 | |
2,1 | 23 | +3 | |
-12 | f+2,4[2] | 29 | +4 |
f,n,4,1,2[3] | 38 | -4 | |
4[4] | 16 | +7 | |
-14 | 3,3[2] | 47 | +4c |
-15 | d/f+2 | 12 (?) | +34a (+24a) |
u/f+4 | 13 (?) | +33a (+23a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | f+3,1 | 32 | +8 |
-17 | f,F+3 | 15 (?) | +37a (+27a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | ws3 | 25 | -5 |
-11 | ws4 | 15 | +7 |
-14 | ws2,1 | 30 | +4 |
-15 | u/f+4 | 13 (?) | +33a (+23a) |
-16 | ws3+4 | 20 (?) | +30a (+20a) |
Niche Punishment
B+1,2,1
For when moves are -10 on their back. This turns this string into a launcher.
D+4,4
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.
ws3 or iws3
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.