Lei punishers: Difference between revisions

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| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
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| -23 || u/f~n,4 || 25 (?) || [[Lei combos#Staples|+34a (+24a)]]
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Revision as of 11:27, 11 January 2021

Standing
Enemy Move Damage Frames
-10 f+1,1 22 +5
f+1,1,F[1] 22 +6
2,1 23 +3
-12 f+2,4[2] 29 +4
f,n,4,1,2[3] 38 -4
4[4] 16 +7
-14 3,3[2] 47 +4c
-15 d/f+2 12 (?) +34a (+24a)
u/f+4 13 (?) +33a (+23a)
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames
-16 f+3,1 32 +8
-17 f,F+3 15 (?) +37a (+27a)
Crouching
Enemy Move Damage Frames
-10 ws3 25 -5
-11 ws4 15 +7
-14 ws2,1 30 +4
-15 u/f+4 13 (?) +33a (+23a)
-16 ws3+4 20 (?) +30a (+20a)
  1. Recovers in SNK(?)
  2. 2.0 2.1 Recovers BT
  3. Rarely used in practice
  4. Useful to option select interruptible/punishable strings

Niche Punishment

B+1,2,1
For when moves are -10 on their back. This turns this string into a launcher.
D+4,4
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.
ws3 or iws3
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.