Dragunov strategy: Difference between revisions

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(Created page with "== Key moves == {{KeyMoves| {{KeyMove|1,2|poke=core}} {{KeyMove|2,1|poke=core}} {{KeyMove|d+4|poke=core}} {{KeyMove|d+2|poke=core|counter=core}} {{KeyMove|f,f,F+2|approach=core|mixup=secondary|counter=extra}} {{KeyMove|f,F+3|mixup=core}} {{KeyMove|db+3+4|mixup=core|counter=extra}} {{KeyMove|d+1|mixup=core|poke=secondary|counter=extra}} {{KeyMove|b+1+2|mixup=core|counter=secondary}} {{KeyMove|db+2,1,2|poke=core|mixup=secondary}} {{KeyMove|SNK.4|oki=core|mixup=secondary}}...")
 
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{{KeyMove|db+2,1,2|poke=core|mixup=secondary}}
{{KeyMove|db+2,1,2|poke=core|mixup=secondary}}
{{KeyMove|SNK.4|oki=core|mixup=secondary}}
{{KeyMove|SNK.4|oki=core|mixup=secondary}}
{{KeyMove|b+4,2,1|poke=core|mixup=secondary}}
}}
}}


; db+2,1,2
; db+2,1,2
: Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
: Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
; b+4,2,1
: Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.


{{BlueOrange
{{BlueOrange

Revision as of 08:45, 2 February 2024

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1,2
2,1
d+4
d+2
f,f,F+2
f,F+3
db+3+4
d+1
b+1+2
db+2,1,2
SNK.4
b+4,2,1
db+2,1,2
Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
b+4,2,1
Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.
Tracks left


Tracks both
  • f,F+3
  • b+3
  • df+3+4
  • d+4
Tracks right