Zafina punishers (Tekken 7): Difference between revisions

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|+ Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| -10 || 1,3 || 7-- || +8-- || Useful transition to SCR
|-
| -10 || 1,3b || 7-- || +8-- || Keeps neutral stance
|-
| -10 || 1,4 || 7-- || +8-- || Very dangerous to use
|-
| -12 || d+1 || 7-- || +8-- || Worse than i10
|-
| -13 || d/f+1,4 || 7-- || +8-- || Wall Splats
|-
| -13 || d/f+1,2 || 7-- || +8-- || Allows mind games
|-
| -14 || d/f+3,4 || 7-- || +8-- || Can guaranteed follow up with d/b+4,2 or b+3
|-
| -14 || d/f+3  || 7-- || +8-- || Bad transition to SCR, can cancel by holding back
|-
| -16 || d/f+2 || 7-- || +8-- || [[Fighter combos#Staples|+34a (+24a)]]
|}
|}


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|+ Crouching
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
|-
| -11 || ws4 || 16 || +5
| -11 || ws4 || 16 || +5 || Not a knee, good hitbox
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
| -15 || ws1,2 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
|-
| -18 || ws2 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]  
|}
|}


{| class="wikitable"
{| class="wikitable"
|+ Extra range
|+ Whiff
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| --- || f,f+3+4 || --30 || +14a (+4a) || Very far, tracks at mid range, hits grounded
|-
| -18 || b+1:1+2 || --30 || +14a (+4a) || Mid range, switches sides
|-
| -16 || d/f+2 || Launch || +14a (+4a) || A little closer than b+1, which is quite far yet
|}
|}


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|+ Back-turned opponent
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|}
|-
 
| -10 || 2,1,4 || --30 || KND || Specifically to punish Xiaoyu
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -10 || 1,3 SCR 3,f+3 || 56 || KND || Guaranteed, SCR 4 is possible to block
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -13 || d/f+1,2,1 || 46 || KND || Easy, fast, confirmable
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| -14 || 1+2,4,4 b+3 || 76 || KND || Can go for 3+4 SCR 4 to potentially make huge damage
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| -18 || f+2,3 SCR 4 || 90+ || KND || Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
|}
|}
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<references/>
<references/>

Revision as of 17:44, 17 January 2021

Standing
Enemy Move Damage Frames Notes
-10 1,3 7-- +8-- Useful transition to SCR
-10 1,3b 7-- +8-- Keeps neutral stance
-10 1,4 7-- +8-- Very dangerous to use
-12 d+1 7-- +8-- Worse than i10
-13 d/f+1,4 7-- +8-- Wall Splats
-13 d/f+1,2 7-- +8-- Allows mind games
-14 d/f+3,4 7-- +8-- Can guaranteed follow up with d/b+4,2 or b+3
-14 d/f+3 7-- +8-- Bad transition to SCR, can cancel by holding back
-16 d/f+2 7-- +8-- +34a (+24a)
Crouching
Enemy Move Damage Frames Notes
-11 ws4 16 +5 Not a knee, good hitbox
-15 ws1,2 25 (?) +34a (+24a)
-18 ws2 25 (?) +34a (+24a)
Whiff
Enemy Move Damage Frames Notes
--- f,f+3+4 --30 +14a (+4a) Very far, tracks at mid range, hits grounded
-18 b+1:1+2 --30 +14a (+4a) Mid range, switches sides
-16 d/f+2 Launch +14a (+4a) A little closer than b+1, which is quite far yet
Back-turned opponent
Enemy Move Damage Frames Notes
-10 2,1,4 --30 KND Specifically to punish Xiaoyu
-10 1,3 SCR 3,f+3 56 KND Guaranteed, SCR 4 is possible to block
-13 d/f+1,2,1 46 KND Easy, fast, confirmable
-14 1+2,4,4 b+3 76 KND Can go for 3+4 SCR 4 to potentially make huge damage
-18 f+2,3 SCR 4 90+ KND Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back