Zafina combos (Tekken 7): Difference between revisions

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=====ff+2 Route=====
=====ff+2 Route=====
Best consistent damage for a lot of launchers, not great wall carry, not too easy, but technically best in S4 by 1 point.
{{Combolist|columns=20em|
{{Combolist|columns=20em|
; d/f+2
; d/f+2
; (db+4),2
; (db+4),2
; uf+4 (Very Hard)
; uf+4 (Very Hard)
; CH SCR 1+2 (Not Best Damage)
; TRT 2 (Not Best Damage)
; MNT df+2 (Hard, can use f+4 instead)
: ff+2 S! dash uf+1, f+2,3b, b1:1+2
: ff+2 S! dash uf+1, f+2,3b, b1:1+2
: ff+2 S! dash uf+1, df+1, f+2,3,4
: ff+2 S! dash uf+1, df+1, f+2,3,4
Line 256: Line 260:
; CH ff+2
; CH ff+2
; CH b+2
; CH b+2
; SCR d+3,3b
; CH ws3
; SCR (d+3),3b
; CH MNT (d+1),4
: S! ff+2, df+1, f+2,3b, b1:1+2
: S! ff+2, df+1, f+2,3b, b1:1+2
: S! ff+2, df+1, f+2,3 SCR 3+4
: S! ff+2, df+1, f+2,3 SCR 3+4
; Low Parry
: f+3 S! dash uf+1, f+2,3b, b1:1+2
}}
=====f+2,3 Route=====
Great Wall Carry, good damage, extremely easy, simplifyable
{{Combolist|columns=20em|
; d/f+2
; (db+4),2
; (d+4),3
; Low Parry
; ws(1),2 (Second hit only [link to launchers like that])
; (d+4),3 (Not Max)
; (d+4),3
; CH (df+3),4
; TRT 2
: uf+1, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: uf+1, df+1, f+2,3 SCR 3+4 S! ff+3+4
: uf+1, df+1, f+2,3 SCR 3+4 S! dash df+1,4
; uf+4
; ws2
; CH f+2
: f+2,3 SCR 3+4 S! dash uf+1, b1:1+2
: df+2, df+1, f+2,3 SCR 3+4 S! ff+3+4
: df+2, df+1, f+2,3 SCR 3+4 S! dash df+1,4
; (db+1+2), 1+2 (Can use other enders)
: df+1, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: df+1, 3 SCR 3+4 S! dash uf+1, b1:1+2
: [Very Hard] iws4, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
; (1+2),(4),4
: db+3b, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: db+3b, df+1, f+2,3 SCR 3+4 S! ff+3+4
; df+1+2
; CH f+2
; RD (f+2+3)
: df+1+2, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: df+1+2, df+1, f+2,3 SCR 3+4 S! ff+3+4
: df+1+2, df+1, f+2,3 SCR 3+4 S! dash df+1,4
; (d+2),(4),3
; ws2
; CH (d+1),1
; CH ff+3b
; TRT (4),3
: 3b, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: 3b, df+1, f+2,3 SCR 3+4 S! ff+3+4
: 3b, df+1, f+2,3 SCR 3+4 S! dash df+1,4
; ws1,2
: uf+1, f+2,3 SCR 3+4 S! dash b1:1+2
: uf+1, f+2,3 SCR 3+4 S! ff+3+4
; Slide Punish
: ws1,2, f+2,3 SCR 3+4 S! b1:1+2
: ws1,2, f+2,3 SCR 3+4 S! ff+3+4
: ws1,2, f+2,3 SCR 3+4 S! dash df+1,4
; CH 1+2 (Can use other enders)
: iws4, df1, f+2,3 SCR 3+4 S! dash b1:1+2
: f+2,3 SCR 3+4 S! dash uf+1 b1:1+2
: df+1, df+1, f+2,3 SCR 3+4 S! dash df+1,4
: (1+2),4 df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: (1+2),4,4 S! f+2,3b, b1:1+2
; CH f+2,3
: SCR d+3,3b S! dash uf+1, b1:1+2
: SCR d+3,3b S! dash f+2,3,4
: hold b df+1, f+2,3 SCR 3+4 S! dash b1:1+2
: hold b df+1, f+2,3 SCR 3+4 S! ff+3+4
; (d+4),3 (requires good timing)
; CH SCR 1+2
; TRT 2 (requires good timing)
: uf+1, uf+1, f+2,3 SCR 3+4 S! dash b1:1+2
: uf+1, uf+1, f+2,3 SCR 3+4 S! ff+3+4
: uf+1, uf+1, f+2,3 SCR 3+4 S! dash df+1,4
;MNT df+2 (Not best damage)
;CH MNT 2 (Optimal)
:MNT df+2, df+1, f+2,3 SCR 3+4 S! b1:1+2
:MNT df+2, df+1, f+2,3 SCR 3+4 S! ff+3+4
}}
=====Single Use Combos=====
{{Combolist|columns=20em|
; db+1+2
:MNT d+3,1, MNT d+1,4 S! dash uf+1, b1:1+2
:MNT d+3,1, MNT d+1,4 S! dash df+4,2
:MNT d+1,4 S! f+2,3b, b1:1+2
:MNT d+1,4 S! uf+1 f+2,3,4
; f+3 (No cancel)
; CH ws+3 (No cancel)
; SCR (d+3),3 (No cancel)
: S! SCR step forward SCR d+3,3
;CH 1,4
:TRT 1+2 S! dash uf+1, b1:1+2
:TRT 1+2 S! dash uf+1, df+1, f+2,3,4
:TRT 1+2 S! dash uf+1, f+2,3,4
:[Near Wall] TRT 4,3
;CH ff+3 (No cancel)
: SCR 3 SCR d+3,3b S! dash uf+1, b1:1+2
: SCR d+3,3b S! dash uf+1, f+2,3,4
; CH d+3
:hold d MNT d+1,4d S! delay MNT df+2, 2,1,3
: hold d MNT d+1,4 S! uf+1, f+2,3,4
:hold d MNT d+3,1 MNT d+1,4 S! df+4,1 (or df+4,2)
}}
{{Combolist|columns=20em|
;SCR 4 (No Cancel)
: hold b 3 SCR d+3,3b S! dash uf+1, b1:1+2
: hold b 3 SCR d+3,3b S! dash df+4,2
:SCR 3 SCR d+3,3b S! dash uf+1, b1:1+2
:SCR d+3,3b S! dash uf+1, f+2,3,4
;SCR (df+3),3
:ws3 SCR d+3,3b S! dash uf+1, b1:1+2
:ws3 SCR d+3,3b S! dash df+4,2
:ws4, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
:ws4, df+1, f+2,3 SCR 3+4 S! ff+3+4
:hold d MNT d+3,1 MNT d+1,4 S! dash uf+1, b1:1+2
:hold d MNT d+3,1 MNT d+1,4 S! dash df+4,2
;SCR (3),(3),4
: hold d MNT d+3,1 MNT d+1,4 S! uf+1, b1:1+2
: hold d MNT d+1,4 S! dash uf+1, f+2,3,4
: b+3
;CH SCR 1+2d
:hold d TRT 2, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
:hold d TRT 2, df+1, f+2,3 SCR 3+4 S! dash df+1,4
:hold d TRT 1+2 S! dash f+2,3b, b1:1+2
:hold d TRT 1+2 S! dash uf+1, f+2,3,4
:[Better damage] hold d delay TRT 1+2 S! dash f+2,3b, b1:1+2
:[Better damage] hold d delay TRT 1+2 S! dash uf+1, f+2,3 SCR 3+4
;CH SCR 2
:SCR d3,3b S! dash f+2,3b, b1:1+2
:SCR d3,3b S! dash uf+1, f+2,3,4
;CH SCR df+4
: hold d MNT df+2, df+1,4 S! f+2,3,4
: b+3
}}
{{Combolist|columns=20em|
;MNT (d+3),1
:MNT d+3,1 MNT d+1,4 S! dash uf+1, b1:1+2
:MNT d+1,4 S! uf+1, f+2,3,4
;MNT df+2 (ff+2 is better)
:df+1,4 S! uf+1, 1, b1:1+2
:df+1,4 S! uf+1, f+2,3,4
;MNT (4),3
:MNT 2,1,4b S! dash uf1, b1:1+2
:MNT 2,1,4b S! dash f+2,3,4
;CH MNT 2
:[Inconsistent] MNT 2,1,4 S! dash uf+1, b1:1+2
:[Inconsistent] MNT 2,1,4 S! dash f+2,3,4
:(MNT 2),1,4 S! MNT dash MNT 2,1,4
:(MNT 2),1,4 S! MNT dash MNT 1, b1:1+2
:(MNT 2),1,4b S! dash f+2,3b, b1:1+2
;CH MNT (d+1),4d (ff+2 is better)
: S! MNT dash MNT 2,1,4
;CH MNT 3
:MNT d+1,4 S! sidestep left uf+1, 1, b1:1+2
: MNT d+1,4 S! uf+1, f+2,3,4
:[Close Range]MNT df+2, 3 SCR 3+4 S! dash uf+1, b1:1+2
:[Close Range]MNT df+2, 3 SCR 3+4 S! dash df+4,2
}}
}}



Revision as of 21:24, 17 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Launcher Type Examples Combo Purpose Notes
Easy for everything
  • d/f+2
  • d+3,4
  • d/b+4,2
  • d/f+1+2
  • CH f+2
  • CH 1+2
f+2,3 SCR 3+4 S! b1:1+2 Damage b1:1+2 may be hard to perform, look Tips and Techs
f+2,3 SCR 3+4 S! ff+3+4 Wall carry Lots of finishers work at this low hit count
Target
  • d/f+2
  • d+3,4
  • d/b+4,2
u/f+1 d/f+1 f+2,3 SCR 3+4 S! b1:1+2 Damage Look External Links for every single combo
u/f+1 d/f+1 f+2,3 SCR 3+4 S! ff+3+4 Wall carry
Instant Screw
  • f+3b
  • CH ff+2
  • CH b+2
ff+2, df+1, f+2,3b, b1:1+2 Damage Can be pretty hard
ff+2, df+1, f+2,3 SCR 3+4 Wall carry

Mini-combos

Moves Follow up Damage Notes
(d/f+3),4 b+3 50
b+2 40
f+4 31
fc d/f+3 33
CH d+2 38
CH ss1+2 42
CH (d/f+1),(2),1 42 Can follow up with f+1+2 after a short hold f for 43 damage, but it's harder
SCR (3),(3),4 33
SCR 1+2 46 There also is a follow up for SCR 1+2d
CH SCR d/f+4 38 There also is a follow up to floor break
MNT 1+2 39
TRT 1+2 45
u/f+3 38 Near Wall only
CH d/b+2 43 Not guaranteed, but very good
(df+3),4 db+4,2 49 Can wall splat for possibly enourmous damage
b+2 39
f+4 30
fc df+3d MNT d+4 30
TRT d+1+2 35 There is an option for MNT d+3 for CH baiting
CH MNT d+4 37
TRT 3d 35
(2),(1),3 MNT d+3 26 (35) (43)
uf+3 db+4 or d+3 36
CH d+3 ws2 30
ws4 or fc df3 28
CH db+2 d+2 33
CH uf+1+2 TRT d1+2 38 Can also combo on the last frame (Styling only)
TRT 3 35 Floor Breaks
CH SCR df+4 d+2 26 Floor Breaks
SCR 1+2d TRT d+1+2 44 Forces Mantis
TRT 1 28 Keeps Tarantula
CH SCR (2),2 d+2 33
TRT 3 TRT d+1+2 32 Forces Mantis
TRT 1 24 Keeps Tarantula
TRT d+1+2 MNT d+4 35
MNT d+3 29 Can counter hit for full combo
CH TRT 1 TRT 1+2 33 Leaves stances
TRT d1+2 33 Forces Mantis
TRT 1 21 Keeps Tarantula

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
ff+2 Route

Best consistent damage for a lot of launchers, not great wall carry, not too easy, but technically best in S4 by 1 point.

d/f+2
(db+4),2
uf+4 (Very Hard)
CH SCR 1+2 (Not Best Damage)
TRT 2 (Not Best Damage)
MNT df+2 (Hard, can use f+4 instead)
ff+2 S! dash uf+1, f+2,3b, b1:1+2
ff+2 S! dash uf+1, df+1, f+2,3,4
(d+4),3 (Not Best Damage)
uf+1, ff+2 S! dash f+2,3b b1:1+2
uf+1, ff+2 S! dash uf+1, f2,3,4
f+3b
CH ff+2
CH b+2
CH ws3
SCR (d+3),3b
CH MNT (d+1),4
S! ff+2, df+1, f+2,3b, b1:1+2
S! ff+2, df+1, f+2,3 SCR 3+4
Low Parry
f+3 S! dash uf+1, f+2,3b, b1:1+2
f+2,3 Route

Great Wall Carry, good damage, extremely easy, simplifyable

d/f+2
(db+4),2
(d+4),3
Low Parry
ws(1),2 (Second hit only [link to launchers like that])
(d+4),3 (Not Max)
(d+4),3
CH (df+3),4
TRT 2
uf+1, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
uf+1, df+1, f+2,3 SCR 3+4 S! ff+3+4
uf+1, df+1, f+2,3 SCR 3+4 S! dash df+1,4
uf+4
ws2
CH f+2
f+2,3 SCR 3+4 S! dash uf+1, b1:1+2
df+2, df+1, f+2,3 SCR 3+4 S! ff+3+4
df+2, df+1, f+2,3 SCR 3+4 S! dash df+1,4
(db+1+2), 1+2 (Can use other enders)
df+1, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
df+1, 3 SCR 3+4 S! dash uf+1, b1:1+2
[Very Hard] iws4, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
(1+2),(4),4
db+3b, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
db+3b, df+1, f+2,3 SCR 3+4 S! ff+3+4
df+1+2
CH f+2
RD (f+2+3)
df+1+2, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
df+1+2, df+1, f+2,3 SCR 3+4 S! ff+3+4
df+1+2, df+1, f+2,3 SCR 3+4 S! dash df+1,4
(d+2),(4),3
ws2
CH (d+1),1
CH ff+3b
TRT (4),3
3b, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
3b, df+1, f+2,3 SCR 3+4 S! ff+3+4
3b, df+1, f+2,3 SCR 3+4 S! dash df+1,4
ws1,2
uf+1, f+2,3 SCR 3+4 S! dash b1:1+2
uf+1, f+2,3 SCR 3+4 S! ff+3+4
Slide Punish
ws1,2, f+2,3 SCR 3+4 S! b1:1+2
ws1,2, f+2,3 SCR 3+4 S! ff+3+4
ws1,2, f+2,3 SCR 3+4 S! dash df+1,4
CH 1+2 (Can use other enders)
iws4, df1, f+2,3 SCR 3+4 S! dash b1:1+2
f+2,3 SCR 3+4 S! dash uf+1 b1:1+2
df+1, df+1, f+2,3 SCR 3+4 S! dash df+1,4
(1+2),4 df+1, f+2,3 SCR 3+4 S! dash b1:1+2
(1+2),4,4 S! f+2,3b, b1:1+2
CH f+2,3
SCR d+3,3b S! dash uf+1, b1:1+2
SCR d+3,3b S! dash f+2,3,4
hold b df+1, f+2,3 SCR 3+4 S! dash b1:1+2
hold b df+1, f+2,3 SCR 3+4 S! ff+3+4
(d+4),3 (requires good timing)
CH SCR 1+2
TRT 2 (requires good timing)
uf+1, uf+1, f+2,3 SCR 3+4 S! dash b1:1+2
uf+1, uf+1, f+2,3 SCR 3+4 S! ff+3+4
uf+1, uf+1, f+2,3 SCR 3+4 S! dash df+1,4
MNT df+2 (Not best damage)
CH MNT 2 (Optimal)
MNT df+2, df+1, f+2,3 SCR 3+4 S! b1:1+2
MNT df+2, df+1, f+2,3 SCR 3+4 S! ff+3+4
Single Use Combos
db+1+2
MNT d+3,1, MNT d+1,4 S! dash uf+1, b1:1+2
MNT d+3,1, MNT d+1,4 S! dash df+4,2
MNT d+1,4 S! f+2,3b, b1:1+2
MNT d+1,4 S! uf+1 f+2,3,4
f+3 (No cancel)
CH ws+3 (No cancel)
SCR (d+3),3 (No cancel)
S! SCR step forward SCR d+3,3
CH 1,4
TRT 1+2 S! dash uf+1, b1:1+2
TRT 1+2 S! dash uf+1, df+1, f+2,3,4
TRT 1+2 S! dash uf+1, f+2,3,4
[Near Wall] TRT 4,3
CH ff+3 (No cancel)
SCR 3 SCR d+3,3b S! dash uf+1, b1:1+2
SCR d+3,3b S! dash uf+1, f+2,3,4
CH d+3
hold d MNT d+1,4d S! delay MNT df+2, 2,1,3
hold d MNT d+1,4 S! uf+1, f+2,3,4
hold d MNT d+3,1 MNT d+1,4 S! df+4,1 (or df+4,2)
SCR 4 (No Cancel)
hold b 3 SCR d+3,3b S! dash uf+1, b1:1+2
hold b 3 SCR d+3,3b S! dash df+4,2
SCR 3 SCR d+3,3b S! dash uf+1, b1:1+2
SCR d+3,3b S! dash uf+1, f+2,3,4
SCR (df+3),3
ws3 SCR d+3,3b S! dash uf+1, b1:1+2
ws3 SCR d+3,3b S! dash df+4,2
ws4, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
ws4, df+1, f+2,3 SCR 3+4 S! ff+3+4
hold d MNT d+3,1 MNT d+1,4 S! dash uf+1, b1:1+2
hold d MNT d+3,1 MNT d+1,4 S! dash df+4,2
SCR (3),(3),4
hold d MNT d+3,1 MNT d+1,4 S! uf+1, b1:1+2
hold d MNT d+1,4 S! dash uf+1, f+2,3,4
b+3
CH SCR 1+2d
hold d TRT 2, df+1, f+2,3 SCR 3+4 S! dash b1:1+2
hold d TRT 2, df+1, f+2,3 SCR 3+4 S! dash df+1,4
hold d TRT 1+2 S! dash f+2,3b, b1:1+2
hold d TRT 1+2 S! dash uf+1, f+2,3,4
[Better damage] hold d delay TRT 1+2 S! dash f+2,3b, b1:1+2
[Better damage] hold d delay TRT 1+2 S! dash uf+1, f+2,3 SCR 3+4
CH SCR 2
SCR d3,3b S! dash f+2,3b, b1:1+2
SCR d3,3b S! dash uf+1, f+2,3,4
CH SCR df+4
hold d MNT df+2, df+1,4 S! f+2,3,4
b+3


MNT (d+3),1
MNT d+3,1 MNT d+1,4 S! dash uf+1, b1:1+2
MNT d+1,4 S! uf+1, f+2,3,4
MNT df+2 (ff+2 is better)
df+1,4 S! uf+1, 1, b1:1+2
df+1,4 S! uf+1, f+2,3,4
MNT (4),3
MNT 2,1,4b S! dash uf1, b1:1+2
MNT 2,1,4b S! dash f+2,3,4
CH MNT 2
[Inconsistent] MNT 2,1,4 S! dash uf+1, b1:1+2
[Inconsistent] MNT 2,1,4 S! dash f+2,3,4
(MNT 2),1,4 S! MNT dash MNT 2,1,4
(MNT 2),1,4 S! MNT dash MNT 1, b1:1+2
(MNT 2),1,4b S! dash f+2,3b, b1:1+2
CH MNT (d+1),4d (ff+2 is better)
S! MNT dash MNT 2,1,4
CH MNT 3
MNT d+1,4 S! sidestep left uf+1, 1, b1:1+2
MNT d+1,4 S! uf+1, f+2,3,4
[Close Range]MNT df+2, 3 SCR 3+4 S! dash uf+1, b1:1+2
[Close Range]MNT df+2, 3 SCR 3+4 S! dash df+4,2


Wall

Damage values are with max juggle scaling, without rage, and no breaks.

External Links