Zafina punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
|-
|rowspan="3"| -10 || 1,3 SCR || 21 || +7 || Useful transition to SCR
|rowspan="3"| -10 || 1,3 SCR || 21 || +7<ref name='a'>SCR can't block, quickest reversal starts reversing at frame 6</ref> || Useful transition to SCR
|-
|-
| 1,3b || 21 || +1 || Keeps neutral stance
| 1,3b || 21 || +1 || Keeps neutral stance
|-
|-
| 1,4 TRT || 24 || +2 || Very dangerous to use
| 1,4 TRT || 24 || +2 <ref name='b'>TRT can't block, genuinly is punishable on hit, but punish is character specific</ref> || Very dangerous to use
|-
|-
| -12 || d+1 || 11 || -8c || Worse than i10
| -12 || d+1 || 11 || -8c || Worse than i10
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|rowspan="2"| -14 || d/f+3,4 || 32 (50) || +22a || Can guaranteed follow up with d/b+4,2 or b+3
|rowspan="2"| -14 || d/f+3,4 || 32 (50) || +22a || Can guaranteed follow up with d/b+4,2 or b+3
|-
|-
| d/f+3 SCR || 15 || +4 || Bad transition to SCR, can cancel by holding back
| d/f+3 SCR || 15 || +4<ref name='a'></ref> || Bad transition to SCR, can cancel by holding back
|-
|-
| -16 || d/f+2 || 13 || [[Zafina combos#Staples|+32a (+22a)]]
| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] ||
|-
|-
| -17 || u/f+4 || 18 || [[Zafina combos#Staples|+29a (+19a)]] || Worse than i16
| -17 || u/f+4 || 18+ || [[Zafina combos#Staples|+29a (+19a)]] || Worse than i16
|-
|-
| -18 || b+1:1+2 || 50 || 0d || Very traumatizing for opponents
| -18 || b1:1+2<ref>b1:1+2 is written as b1:1+2 and not b+1:1+2 (exception to the rule)</ref> || 50 || 0d || Worse than i16, side switch
|}
|}


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| -11 || ws4 || 18 || +7 || Not a knee, good hitbox
| -11 || ws4 || 18 || +7 || Not a knee, good hitbox
|-
|-
| -15 || ws1,2 || 21 || [[Zafina combos#Staples|+42a (+24a)]] || Hit confirmable
| -15 || ws1,2 || 21+ || [[Zafina combos#Staples|+42a (+24a)]] || Hit confirmable (Hard to)
|-
|-
| -18 || ws2 || 20 || [[Zafina combos#Staples|+28a (+18a)]] || Roll backwards by holding d
| -18 || ws2 || 20+ || [[Zafina combos#Staples|+28a (+18a)]] || Roll backwards by holding d
|}
|}


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| -18 || b+1:1+2 || 50 || 0d || Mid range, switches sides
| -18 || b+1:1+2 || 50 || 0d || Mid range, switches sides
|-
|-
| -16 || d/f+2 || 13 || [[Zafina combos#Staples|+32a (+22a)]] || A little closer than b+1, which is quite far yet
| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] || A little closer than b+1, which is quite far yet
|}
|}


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| -14 || 1+2,4,4 b+3 || 76 || -7a (-17a) || Can go for 3+4 SCR 4 for huge potential damage
| -14 || 1+2,4,4 b+3 || 76 || -7a (-17a) || Can go for 3+4 SCR 4 for huge potential damage
|-
|-
| -18 || f+2,3 SCR 4 || 54 || [[Zafina combos#Staples|+29a (+19a)]] || Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
| -18 || f+2,3 SCR 4 || 54+ || [[Zafina combos#Staples|+29a (+19a)]] || Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
|}
|}



Revision as of 14:07, 18 January 2021

Standing
Enemy Move Damage Frames Notes
-10 1,3 SCR 21 +7[1] Useful transition to SCR
1,3b 21 +1 Keeps neutral stance
1,4 TRT 24 +2 [2] Very dangerous to use
-12 d+1 11 -8c Worse than i10
-13 d/f+1,4 28 +12kg Wall Splats
d/f+1,2 26 +3 Allows mind games
-14 d/f+3,4 32 (50) +22a Can guaranteed follow up with d/b+4,2 or b+3
d/f+3 SCR 15 +4[1] Bad transition to SCR, can cancel by holding back
-16 d/f+2 13+ +32a (+22a)
-17 u/f+4 18+ +29a (+19a) Worse than i16
-18 b1:1+2[3] 50 0d Worse than i16, side switch
Crouching
Enemy Move Damage Frames Notes
-11 ws4 18 +7 Not a knee, good hitbox
-15 ws1,2 21+ +42a (+24a) Hit confirmable (Hard to)
-18 ws2 20+ +28a (+18a) Roll backwards by holding d
Whiff
Enemy Move Damage Frames Notes
--- f,f+3+4 31 +15a (+6a) Very far, tracks at mid range, hits grounded
-18 b+1:1+2 50 0d Mid range, switches sides
-16 d/f+2 13+ +32a (+22a) A little closer than b+1, which is quite far yet
Back-turned opponent
Enemy Move Damage Frames Notes
-10 2,1,4 34 +4a Specifically to punish Xiaoyu
1,3 SCR 3,f+3 56 +28a (+18a) Guaranteed, SCR 4 is possible to block
-13 d/f+1,2,1 46 +13a (+4a) Easy, fast, confirmable
-14 1+2,4,4 b+3 76 -7a (-17a) Can go for 3+4 SCR 4 for huge potential damage
-18 f+2,3 SCR 4 54+ +29a (+19a) Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
  1. 1.0 1.1 SCR can't block, quickest reversal starts reversing at frame 6
  2. TRT can't block, genuinly is punishable on hit, but punish is character specific
  3. b1:1+2 is written as b1:1+2 and not b+1:1+2 (exception to the rule)