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== Disclaimer == | |||
This patch introduced a bug preventing grounded hits from activating stage hazards and some others. A hotfix is in the works. [[https://twitter.com/TEKKEN/status/1775144926231072985 Source]] | |||
== Common == | |||
{{Changelist|columns=1| | |||
; Special Style | |||
: {{Unclear}} (During Special Style) Corrected an issue where the wrong moves were coming out. | |||
; Low Parry | |||
: {{Buff}} Corrected an issue where some characters couldn't perform a lowparry when inputting: d,DF. | |||
; Tornado | |||
: {{Buff}} When performing moves that cause tornado such as King's b+3 or Lili's f+4, adjusted so that instances in which stage gimmicks are not triggered are less likely. | |||
: {{Buff}} When performing a Rage Art after hitting your opponent with a tornado inducing move near the wall, adjusted the collision detection to reduce the likelihood of slipping through the opponent and whiffing. | |||
; Power Crush | |||
: {{Buff}} Fixed an issue where the timing for being unable to break throws after using a Power Crush wasn't consistent between characters. | |||
: {{Buff}} Fixed instances where the visual effects indicating that throws couldn't be broken in certain situations were not appearing. | |||
; Throw escapes | |||
: {{Buff}} Fixed an issue in which it was not possible to break a throw when overlapping an opponent's throw animation while holding 1 or 2. | |||
; Wall Breaks | |||
: {{Unclear}} Alleviated instances in which animations weren't working properly in certain conditions. | |||
}} | }} |
Revision as of 08:14, 6 April 2024
Version 1.03.01 | |
---|---|
Released | 2024-04-01 |
Official notes | [1] |
Chronology (view all) | |
← Version 1.02.01 | (latest) |
Disclaimer
This patch introduced a bug preventing grounded hits from activating stage hazards and some others. A hotfix is in the works. [Source]
Common
- Special Style
- (During Special Style) Corrected an issue where the wrong moves were coming out.
- Low Parry
- Corrected an issue where some characters couldn't perform a lowparry when inputting: d,DF.
- Tornado
- When performing moves that cause tornado such as King's b+3 or Lili's f+4, adjusted so that instances in which stage gimmicks are not triggered are less likely.
- When performing a Rage Art after hitting your opponent with a tornado inducing move near the wall, adjusted the collision detection to reduce the likelihood of slipping through the opponent and whiffing.
- Power Crush
- Fixed an issue where the timing for being unable to break throws after using a Power Crush wasn't consistent between characters.
- Fixed instances where the visual effects indicating that throws couldn't be broken in certain situations were not appearing.
- Throw escapes
- Fixed an issue in which it was not possible to break a throw when overlapping an opponent's throw animation while holding 1 or 2.
- Wall Breaks
- Alleviated instances in which animations weren't working properly in certain conditions.