Version 1.03.01: Difference between revisions

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== Disclaimer ==
This patch introduced a bug preventing grounded hits from activating stage hazards and some others. A hotfix is in the works. [[https://twitter.com/TEKKEN/status/1775144926231072985 Source]]
== Common ==
{{Changelist|columns=1|
; Special Style
: {{Unclear}} (During Special Style) Corrected an issue where the wrong moves were coming out.
; Low Parry
: {{Buff}} Corrected an issue where some characters couldn't perform a lowparry when inputting: d,DF.
; Tornado
: {{Buff}} When performing moves that cause tornado such as King's b+3 or Lili's f+4, adjusted so that instances in which stage gimmicks are not triggered are less likely.
: {{Buff}} When performing a Rage Art after hitting your opponent with a tornado inducing move near the wall, adjusted the collision detection to reduce the likelihood of slipping through the opponent and whiffing.
; Power Crush
: {{Buff}} Fixed an issue where the timing for being unable to break throws after using a Power Crush wasn't consistent between characters.
: {{Buff}} Fixed instances where the visual effects indicating that throws couldn't be broken in certain situations were not appearing.
; Throw escapes
: {{Buff}} Fixed an issue in which it was not possible to break a throw when overlapping an opponent's throw animation while holding 1 or 2.
; Wall Breaks
: {{Unclear}} Alleviated instances in which animations weren't working properly in certain conditions.
}}
}}

Revision as of 08:14, 6 April 2024

Version 1.03.01
Released 2024-04-01
Official notes [1]
Chronology (view all)
Version 1.02.01 (latest)

Disclaimer

This patch introduced a bug preventing grounded hits from activating stage hazards and some others. A hotfix is in the works. [Source]

Common

Special Style
(During Special Style) Corrected an issue where the wrong moves were coming out.
Low Parry
Corrected an issue where some characters couldn't perform a lowparry when inputting: d,DF.
Tornado
When performing moves that cause tornado such as King's b+3 or Lili's f+4, adjusted so that instances in which stage gimmicks are not triggered are less likely.
When performing a Rage Art after hitting your opponent with a tornado inducing move near the wall, adjusted the collision detection to reduce the likelihood of slipping through the opponent and whiffing.
Power Crush
Fixed an issue where the timing for being unable to break throws after using a Power Crush wasn't consistent between characters.
Fixed instances where the visual effects indicating that throws couldn't be broken in certain situations were not appearing.
Throw escapes
Fixed an issue in which it was not possible to break a throw when overlapping an opponent's throw animation while holding 1 or 2.
Wall Breaks
Alleviated instances in which animations weren't working properly in certain conditions.