(1.03.02 hotfix notes) |
m (Fix minor typos) |
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Line 9: | Line 9: | ||
; Tornado | ; Tornado | ||
: {{Unclear}} In version 1.03.01, adjustments were made to the collision detection between characters and walls to address the issue of slipping through an opponent and whiffing when performing a Rafe Art after | : {{Unclear}} In version 1.03.01, adjustments were made to the collision detection between characters and walls to address the issue of slipping through an opponent and whiffing when performing a Rafe Art after executing a Tornado near a wall. However, as a result, certain existing combos became inconsistent. Therefore, we have reverted this adjustment.}} | ||
== Azucena == | == Azucena == | ||
Line 15: | Line 15: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; f,f,F+3 | ; f,f,F+3 | ||
: {{Nerf}} As a countermeasure against this attack, we initially implemented balancing adjustments in version 1.03.01 with the assumption of "evading | : {{Nerf}} As a countermeasure against this attack, we initially implemented balancing adjustments in version 1.03.01 with the assumption of "evading sideways and then counterattacking." However, due to the current difficulty in executing counterattacks, we have made the following adjustments. | ||
: The recovery frames have been increased by "5F". | : The recovery frames have been increased by "5F". | ||
: The forward movement distance after the end of the attack duration has been reduced.}} | : The forward movement distance after the end of the attack duration has been reduced.}} | ||
Line 23: | Line 23: | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; Heat Dash | ; Heat Dash | ||
: {{Unclear}} The ability to | : {{Unclear}} The ability to activate Heat Dash despite whiffing in specific circumstances has been corrected. | ||
: The behavior of the opponent when Heat Dash was activated under certain circumstances and deviated from expectations has been corrected. | : The behavior of the opponent when Heat Dash was activated under certain circumstances and deviated from expectations has been corrected. | ||
; Dash | ; Dash | ||
; Back Dash | ; Back Dash | ||
: {{Unclear}} The input window has been adjusted to mitigate the | : {{Unclear}} The input window has been adjusted to mitigate the occurrence of unintended dashes or back dashes. | ||
}} | }} | ||
Revision as of 01:11, 9 May 2024
Version 1.03.02 | |
---|---|
Released | 2024-04-16 |
Official notes | [1] |
Chronology (view all) | |
← Version 1.03.01 | (latest) |
Common
- Rage Art
- Heat Burst
- Fixed an issue where in specific situation, opponents were able to move during the time freeze animation before the activation of Rage Arts or Heat Bursts.
- Tornado
- In version 1.03.01, adjustments were made to the collision detection between characters and walls to address the issue of slipping through an opponent and whiffing when performing a Rafe Art after executing a Tornado near a wall. However, as a result, certain existing combos became inconsistent. Therefore, we have reverted this adjustment.
Azucena
- f,f,F+3
- As a countermeasure against this attack, we initially implemented balancing adjustments in version 1.03.01 with the assumption of "evading sideways and then counterattacking." However, due to the current difficulty in executing counterattacks, we have made the following adjustments.
- The recovery frames have been increased by "5F".
- The forward movement distance after the end of the attack duration has been reduced.
Eddy
- Heat Dash
- The ability to activate Heat Dash despite whiffing in specific circumstances has been corrected.
- The behavior of the opponent when Heat Dash was activated under certain circumstances and deviated from expectations has been corrected.
- Dash
- Back Dash
- The input window has been adjusted to mitigate the occurrence of unintended dashes or back dashes.
Zafina
- Back Dash
- Due to animation data changes, back dash distance was shorter than expected so this was reverted to its V1.02.01 sate.