Nine O'Clock (talk | contribs) mNo edit summary |
Nine O'Clock (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
'''Gigas''' is mostly known for his long reaching moves and great damage. | '''Gigas''' is mostly known for his long reaching moves and great damage. | ||
He has good tools to keep pressure with his Goliath stance mixups, long reaching jab and mids and good approaching moves. Because of his good range he can also be played more defensively with keepout and whiff | He has good tools to keep pressure with his Goliath stance mixups, long reaching jab and mids and good approaching moves. Because of his good range he can also be played more defensively with keepout and whiff punishment if necessary. | ||
Gigas is also great at bringing opponents to the wall as his tools have great pushback on block. There, he gets even scarier as his Goliath mixups and Overkill command throw can cause some great damage if his opponent guesses wrong. | Gigas is also great at bringing opponents to the wall as his tools have great pushback on block. There, he gets even scarier as his Goliath mixups and Overkill command throw can cause some great damage if his opponent guesses wrong. | ||
Revision as of 18:37, 21 January 2021
Gigas (Tekken 7) |
---|
Gigas is mostly known for his long reaching moves and great damage.
He has good tools to keep pressure with his Goliath stance mixups, long reaching jab and mids and good approaching moves. Because of his good range he can also be played more defensively with keepout and whiff punishment if necessary. Gigas is also great at bringing opponents to the wall as his tools have great pushback on block. There, he gets even scarier as his Goliath mixups and Overkill command throw can cause some great damage if his opponent guesses wrong.
While his whiff punishment is great his block punishment is mixed, having some of the best standing 10f and 15f punishers of the game but lacking in other punishment situations. He also has some very pronounced weaknesses as his overall movement is very bad making it more difficult to avoid pressure and create space, has no panic moves aside from down jabs and his big hitbox. While his Overkill command grab is one of the most damaging grabs in the game he has no other command grabs to mixup it up, making his grab game subpar.