Devil Kazuya: Difference between revisions

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'''---New Moves--- (new inputs)'''
== '''New Moves''' ==


Up 1+2/UF1+2 - Laser that hits enemies in the air.
* Up 1+2/UF1+2 - Laser that hits enemies in the air.
*
* Down 1+2 (enemy airborn or grounded) - Laser that hits enemies on the ground.
*
* 3+4 - Laser that hits enemies for 30 damage, can be sidestepped.
*
* 3+4 - 3+4 - Pressing 3+4 twice has Kazuya swap sides.
*
* Sidestep 2: High damage launcher.


Down 1+2 (enemy airborn or grounded) - Laser that hits enemies on the ground.
== '''Swapped Moves''' ==


3+4 - Laser that hits enemies for 30 damage, can be sidestepped.
* 1+2 - Becomes a laser that hits for 40 damage, can be ducked and sidestepped.
*
* DF 1 2 - Becomes a launcher!
*
* F 1+2 - Jinpachi's DF1+2 from Tekken Tag Tournament 2, if it hits it can launch but not always.


3+4 - 3+4 - Pressing 3+4 twice has Kazuya swap sides.
* FF2 - Becomes a mid, if connects Kazuya goes through the opponent and swaps sides.


Sidestep 2: High damage launcher.
== '''Removed Moves''' ==


'''---Swapped Moves--- (same input, different move)'''
* DF 1 4 - you can use B2 1 instead.
*
* DF 1 F2 - Removed but you can play without it fine.


1+2 - Becomes a laser that hits for 40 damage, can be ducked and sidestepped.


DF 1 2 - Becomes a launcher!
== '''Move Property Changes''' ==


F 1+2 - Jinpachi's DF1+2 from Tekken Tag Tournament 2, if it hits it can launch but not always.
* (Electric) Wind God Fist - Changed from High to Mid, but removed pushback.
*
* F4 - If it connects when the opponent is crouching, guarantees a launch.


FF2 - Becomes a mid, if connects Kazuya goes through the opponent and swaps sides.
== '''Hellsweep''' ==


'''---Removed Moves--- (moves that you can no longer use)'''
* If the user inputs a hellsweep, they can then also quickly input FnD/DF1 to get the move out of the hellsweep immediately, increasing hellsweep damage.
 
DF 1 4 - you can use B2 1 instead.
 
DF 1 F2 - Removed but you can play without it fine.
 
 
'''---Move Property Changes--- (moves that have different properties)'''
 
(Electric) Wind God Fist - Changed from High to Mid, but removed pushback.
 
F4 - If it connects when the opponent is crouching, guarantees a launch.
 
'''---Hellsweep---'''
 
If the user inputs a hellsweep, they can then also quickly input FnD/DF1 to get the move out of the hellsweep immediately, increasing hellsweep damage.

Revision as of 20:08, 21 January 2021

When in Rage, Kazuya can use UB1+2 to transform to Devil. This changes some of his moves, adds new moves and removes some aswell. Kazuyza can also go Devil if his Rage Drive connects and the user holds Up Forward. He is the only character in Tekken 7 to have a third use for his Rage.


New Moves

  • Up 1+2/UF1+2 - Laser that hits enemies in the air.
  • Down 1+2 (enemy airborn or grounded) - Laser that hits enemies on the ground.
  • 3+4 - Laser that hits enemies for 30 damage, can be sidestepped.
  • 3+4 - 3+4 - Pressing 3+4 twice has Kazuya swap sides.
  • Sidestep 2: High damage launcher.

Swapped Moves

  • 1+2 - Becomes a laser that hits for 40 damage, can be ducked and sidestepped.
  • DF 1 2 - Becomes a launcher!
  • F 1+2 - Jinpachi's DF1+2 from Tekken Tag Tournament 2, if it hits it can launch but not always.
  • FF2 - Becomes a mid, if connects Kazuya goes through the opponent and swaps sides.

Removed Moves

  • DF 1 4 - you can use B2 1 instead.
  • DF 1 F2 - Removed but you can play without it fine.


Move Property Changes

  • (Electric) Wind God Fist - Changed from High to Mid, but removed pushback.
  • F4 - If it connects when the opponent is crouching, guarantees a launch.

Hellsweep

  • If the user inputs a hellsweep, they can then also quickly input FnD/DF1 to get the move out of the hellsweep immediately, increasing hellsweep damage.