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(I changed it so that the main page isn't filled with moves but rather just a simple description of what Dragunov's character archetype is, main strengths, and main weaknesses. It increases readability and makes it so the first thing people see isn't just attack info (though I agree it is important). It might be better to have a separate "Top Moves" or "General Gameplan" tab to include these moves and their practical applications. I've seen some other character's pages take that approach *ex: lee) |
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{{Dragunov}} | {{Dragunov}} | ||
Dragunov is | Dragunov is an unrelenting pressure-oriented (rushdown) character with a focus on fundamentals. | ||
== Strengths & weaknesses == | |||
Strengths: | |||
* Exceptional pressure tool with WR2/iWR2 | |||
* Fast, high-crushing low with d+2 | |||
* Great wall carry with Crouch-Dash-Cancel (CDC) | |||
* Solid command throws that leaves Dragunov only at (0) or slightly (-) | |||
Weaknesses: | |||
* Somewhat average standing punishment (lack of a decent 13-14 frame punish) | |||
* Lacking CH tools (aside from WR2/iWR2) | |||
* High-ish mid poke options, some characters in a "low stance" (Ling/Zafina/Lei/etc) can evade easily | |||
* Lack of + on hit lows pokes | |||
* Weaker tracking tools | |||
* Relies on good spacing/conditioning to succeed |
Revision as of 00:15, 24 January 2021
Dragunov (Tekken 7) |
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Dragunov is an unrelenting pressure-oriented (rushdown) character with a focus on fundamentals.
Strengths & weaknesses
Strengths:
- Exceptional pressure tool with WR2/iWR2
- Fast, high-crushing low with d+2
- Great wall carry with Crouch-Dash-Cancel (CDC)
- Solid command throws that leaves Dragunov only at (0) or slightly (-)
Weaknesses:
- Somewhat average standing punishment (lack of a decent 13-14 frame punish)
- Lacking CH tools (aside from WR2/iWR2)
- High-ish mid poke options, some characters in a "low stance" (Ling/Zafina/Lei/etc) can evade easily
- Lack of + on hit lows pokes
- Weaker tracking tools
- Relies on good spacing/conditioning to succeed