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1,775 editsJoined 7 November 2022
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== Shaheen editing ==
== Shaheen editing ==


'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.
'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up while controlling space through an abundance of great pokes. He has strong punishment tools and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure and chip down a defensive opponent.


Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.
Shaheen takes great advantage of Tekken 8's [[Damage#Recoverable_Health|grey health]] system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.


Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his [[Shaheen_tech|Tech]] page.
Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his [[Shaheen_tech|Tech]] page.


Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and ''mostly'' honest kit demands strong fundamentals and decision making.
Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and ''mostly'' honest kit demands strong fundamentals and decision making.

Revision as of 20:58, 20 August 2024

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Shaheen editing

Shaheen is a simple, fundamental, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up while controlling space through an abundance of great pokes. He has strong punishment tools and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure and chip down a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.

Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his Tech page.

Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making.