(Added some basic information on Dragunov's netural tools, more specifically his absolute Key Moves (wr2, d+2, df1, df4). I do admit I need to test specifically how much tracking df1 and df4 have to left and right (respectively) but off the top of my head that's what I recall. If someone could verify/correct if needed that'd be great.) |
m (Small format issues with the ballerina spin link annotation) |
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== Down 2 (d+2) == | == Down 2 (d+2) == | ||
Down 2 is another key tool within Dragunov's arsenal that serves as a strong low poke. It's a fast, high-crushing low that deals decent damage and on CH leaves the opponent incredibly (-) | Down 2 is another key tool within Dragunov's arsenal that serves as a strong low poke. It's a fast, high-crushing low that deals decent damage and on CH leaves the opponent incredibly (-) [https://wavu.wiki/t/Ballerina_Spin|(Though, with no guaranteed follow-up)]. On hit, keep in mind it does leaves both players in equal frame advantage (0) but puts Dragunov in a crouching state while it leaves the opponent standing. | ||
== Down-Forward 1 (d/f+1) == | == Down-Forward 1 (d/f+1) == |
Revision as of 01:46, 24 January 2021
Dragunov (Tekken 7) |
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This page involves frame data and CH attack properties
Key Moves
While-Running 2 (WR2)
While-Running 2 (WR2) is one of Dragunov's core moves. WR2 is a CH-launching, knockdown mid that has minor tracking properties. One of WR2's strongest strengths is the move's + on block property as well as huge pushback on block. Dragunov players can also learn to do WR2 from any distance and do what's known as "instant While-Running 2" (iWR2). This allows Dragunov to instantly apply pressure and can be a serious CH threat the opponent needs to keep in mind.
Down 2 (d+2)
Down 2 is another key tool within Dragunov's arsenal that serves as a strong low poke. It's a fast, high-crushing low that deals decent damage and on CH leaves the opponent incredibly (-) with no guaranteed follow-up). On hit, keep in mind it does leaves both players in equal frame advantage (0) but puts Dragunov in a crouching state while it leaves the opponent standing.
Down-Forward 1 (d/f+1)
Down-Forward 1 is one of Dragunov's main "quick mid poke" options. It's a quick, short-ranged, mid poke that's +7 on hit and -2 on block. This tool allows Dragunov to help gauge the opponent's habits and keeps them from crouching too much (allowing more room for low pokes). This move tracks slightly to the left so it's a decent way to catch left-stepping opponents.
Down-Forward 4 (d/f+4)
Down-Forward 4 is another one of Dragunov's main "quick mid poke" options. It's a quick, longer-ranged, mid poke that's +2 on hit and -9 on block. This tool is a bit less rewarding on hit and a bit more dangerous on block but serves as a decent keepout tool. On block, it creates some distance between Dragunov and the opponent potentially creating some whiff opportunities. This moves tracks slightly to the right so it's a decent way to catch right-stepping opponents.