m (added "standing" because I realize there's some people that can do iws punishes within -13 to -14) |
mNo edit summary |
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| -15 || ws2 || 15 || Launch | | -15 || ws2 || 15 || Launch | ||
note: This is the optimal punish for -15 and beyond. | note: This is the optimal punish for crouching -15 and beyond. | ||
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Revision as of 02:03, 24 January 2021
Dragunov (Tekken 7) |
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These are the punishes as of version 4.02
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,3 | 21 | +1 |
-12 | 4,1 | 27 | +8
note: This is the optimal punish for standing -12 to -14. |
-13 | b+3 | 17 | +11 (spin)/Wallsplat
note: It's often better to just do the -12 punish. b+3 as a punish is best used at wall. |
-15 | d/f+2 | 14 | Launch
note: This is the optimal punish for -15 to -17. |
qcf+1 | 20 | Launch
note: Keep in mind the time it takes to do the qcf input. Longer reach vs d/f+2. | |
-18 | qcf+2 | 25 | Launch
note: Keep in mind the time it takes to do the qcf input. |
Enemy | Move | Damage | Frames |
---|---|---|---|
-11 | ws4 | 15 | +6 |
-12 | ws1 | 11 | +4 |
ws1,2 | 29 | +10 (spin)/Wallsplat | |
ws1,3 | 28 | KND/Wallbounce | |
ws1+2 | 28 | KND/Wallsplat | |
-15 | ws2 | 15 | Launch
note: This is the optimal punish for crouching -15 and beyond. |