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Josie is blessed with some outstanding punishers. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Standing Punishers | |+ Standing Punishers | ||
|- | |- | ||
| 10 Frames || 1,2,2 || 25 dmg || +9 || | | 10 Frames || 1,2,2 || 25 dmg || +9 Frames || Simplest mixup after is F3+4 and D4, but 9 is a lot of frames. Most any move will work. | ||
|- | |- | ||
| || 1,4,3|| 29 dmg || +1 || | | || 1,4,3|| 29 dmg || +1 Frames || More damage, but way fewer frames. | ||
|- | |- | ||
| 11 Frames || B1,1 || 30 dmg || +16g || D4 is unparryable | | 11 Frames || B1,1 || 30 dmg || +16g || D4 is unparryable afterwards. | ||
|- | |- | ||
| 12 Frames || F2,4|| 33 dmg || KND || Wallsplats, Very good | | 12 Frames || F2,4|| 33 dmg || KND || Wallsplats, Very good oki | ||
|- | |- | ||
| | | || 2,4 || 30 dmg || +21g (SWS)|| All SWS and CD moves are uninterruptible afterwards except CD3 and CD1+2 | ||
|- | |- | ||
| 13 Frames|| 3,2f || 11 dmg || +4 (CD) || Not a good option, but there if you want it. | | 13 Frames|| 3,2f || 11 dmg || +4 (CD) || Not a good option, but there if you want it. | ||
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| || F1+2 F,F DB4,2,3|| 48 dmg || KND || Wall splats at some distances. Sometimes punishes big pushback moves if you neutral guarded them. | | || F1+2 F,F DB4,2,3|| 48 dmg || KND || Wall splats at some distances. Sometimes punishes big pushback moves if you neutral guarded them. | ||
|- | |- | ||
| || UF3+4|| | | || UF3+4|| 34 dmg || KND || More range than F1+2. Often enough to punish pushback moves, but not always. | ||
|- | |||
| || DF4|| 15 dmg || +16g || There if your opponent really can't handle SWS. | |||
|- | |- | ||
| 15 Frames || UF4 || 13 || Launch || See combo section | | 15 Frames || UF4 || 13 || Launch || See combo section | ||
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| || f4,3 || 27 dmg || +1 || Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will. | | || f4,3 || 27 dmg || +1 || Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will. | ||
|- | |- | ||
|} | |||
{| class="wikitable" | |||
|+ Crouching Punishers | |||
|- | |||
| 10 Frames|| DB1|| 5 dmg || +6 Frames || Generic dickjab | |||
|- | |||
| 11 Frames|| WS4 || 16 dmg || +5 Frames || | |||
|- | |||
| 13 Frames || WS2,1 || 22 dmg || Launch || | |||
|- | |||
| 14 Frames || UF3+4 || 34 dmg || KND || Has a lower hitbox than WS2 and UF4, so this is necessary against moves like slippery kicks or Zafina's D3 | |||
|- | |||
| 15 Frames || UF4|| 13 dmg || Launch || | |||
|- | |||
| 23 Frames || UF, N, 4|| 25 dmg|| For stagger lows | |||
|} | |} |
Revision as of 02:40, 8 February 2021
Josie is blessed with some outstanding punishers.
10 Frames | 1,2,2 | 25 dmg | +9 Frames | Simplest mixup after is F3+4 and D4, but 9 is a lot of frames. Most any move will work. |
1,4,3 | 29 dmg | +1 Frames | More damage, but way fewer frames. | |
11 Frames | B1,1 | 30 dmg | +16g | D4 is unparryable afterwards. |
12 Frames | F2,4 | 33 dmg | KND | Wallsplats, Very good oki |
2,4 | 30 dmg | +21g (SWS) | All SWS and CD moves are uninterruptible afterwards except CD3 and CD1+2 | |
13 Frames | 3,2f | 11 dmg | +4 (CD) | Not a good option, but there if you want it. |
14 Frames | F1+2 F,F DF1,4,2 | 49 dmg | KND | Very good oki |
F1+2 F,F DB4,2,3 | 48 dmg | KND | Wall splats at some distances. Sometimes punishes big pushback moves if you neutral guarded them. | |
UF3+4 | 34 dmg | KND | More range than F1+2. Often enough to punish pushback moves, but not always. | |
DF4 | 15 dmg | +16g | There if your opponent really can't handle SWS. | |
15 Frames | UF4 | 13 | Launch | See combo section |
DF2 | 10 dmg | Launch | See combo section | |
16 Frames | B1+2 | 21 dmg | Launch | Always worth using over uf4 and df2 when it will connect. Even with the worst combos this gives more damage. |
f4,3 | 27 dmg | +1 | Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will. |
10 Frames | DB1 | 5 dmg | +6 Frames | Generic dickjab |
11 Frames | WS4 | 16 dmg | +5 Frames | |
13 Frames | WS2,1 | 22 dmg | Launch | |
14 Frames | UF3+4 | 34 dmg | KND | Has a lower hitbox than WS2 and UF4, so this is necessary against moves like slippery kicks or Zafina's D3 |
15 Frames | UF4 | 13 dmg | Launch | |
23 Frames | UF, N, 4 | 25 dmg | For stagger lows |