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{{Dragunov}} | {{Dragunov}} | ||
{{ | == Key moves == | ||
{{KeyMoves| | |||
{{KeyMove|1|poke=core}} | |||
}} | |||
; 1 | |||
: Jab is good okay. | |||
{{BlueOrange | |||
|left={{Dotlist| | |||
}} | |||
|orange={{Dotlist| | |||
* d+4 | |||
}} | |||
|right={{Dotlist| | |||
}} | |||
}} | |||
== Key Moves == | == Key Moves == | ||
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; d+2 | ; d+2 | ||
: Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well. | : Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well. | ||
; | ; df+1 | ||
: Standard [[mid check]] with a high extension. Tracks left slightly. Poor vertical hitbox. | : Standard [[mid check]] with a high extension. Tracks left slightly. Poor vertical hitbox. | ||
; | ; df+4 | ||
: Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly. | : Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly. |
Revision as of 20:36, 10 February 2022
Dragunov (Tekken 7) |
---|
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 |
- 1
- Jab is good okay.
Tracks left
Tracks both
- d+4
Tracks right
Key Moves
- wr2
- Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
- d+2
- Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
- df+1
- Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
- df+4
- Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.