Zafina tech (Tekken 7): Difference between revisions

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(backroll catches)
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* CH SCR (3),3,4 - can't delay
* CH SCR (3),3,4 - can't delay
* CH MNT 4,3 - can't delay
* CH MNT 4,3 - can't delay
==Backroll catches==
d/f+3,4 and b+2 put opponent into FUFA. According to [[Wake-up#Non-attacking_options|this page]], we have a gap between frames 12 and 15 frames after connecting the attack where we could guarantee a hit on them standing, if they wake up in any way. And if they stay on the ground or side roll, they wouldn't be able to block moves either. Delayed ws2 is the move that will catch them
fc d/f+3 puts the opponent into FDFT. ws2 doesn't work this time due to range issues. Dash in b+1 works pretty reliably, but it doesn't hit staying on the ground, and can be punished.
Near wall though fc d/f+3 allows for a different catch, fc d/f+3 into b+3 into d/f+1,4. It has the same downside as the Cursed Claw, but the reward for attempting is much much bigger


==Power crush safety net==
==Power crush safety net==
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[[Category:Pages with move data tables]]
[[Category:Pages with move data tables]]

Revision as of 14:23, 20 March 2021

Setups and techs

Here most of the different techniques that Zafina community has come up with lies, from the most basic tips for getting b1:1+2, to the relaunch set ups.

b1:1+2

While the input window for the extension is quite big, one may struggle with it at the start. First thing to understand is that the timing mid-air is different than on the ground, so when practicing it, one should do it in combos.

Next bit of advice is that you can hold 1 and then press 2 at the correct moment, the game will recognize it as 1+2, thus performing a succesful Cursed Claw. Obviously it's not for everyone, but a lot of players find that helpful

Hit confirmable moves

  • CH d+4,3 - confirm on sound+animation, pretty tight, but very much possible
  • CH d+1,1 - confirm on animation - very easy
  • CH (d/f+1),2,1 - twitch confirm without rage, hit spark confirm with rage
  • b+4,4 - Not super useful due to the move overall being not good, and having it's gimmick be a stay at -8 on block/finish the string for -14 on block mix up
  • CH SCR d+3 - while you can't confirm into extensions, you can confirm by animation the +9 that the move has on CH compared to its normal -3

Not confirmable

  • CH (2),1,3 - delaying last hit will make it blockable
  • CH (2),1,1+2 - delaying last hit will make it blockable
  • CH (1+2),4,4 - can't delay at all
  • CH (f+2),3,4 - can't delay at all
  • d/f+4,1_2 - can't delay at all
  • CH (d+2_TRT) 4,3 - can't delay long enough
  • CH d/b+4,2 - can't delay at all
  • d/b+1+2,1+2 - can't delay for block confirm
  • ws1,2 - feels like it should be confirmable, it isn't
  • CH SCR (3),3,4 - can't delay
  • CH MNT 4,3 - can't delay

Backroll catches

d/f+3,4 and b+2 put opponent into FUFA. According to this page, we have a gap between frames 12 and 15 frames after connecting the attack where we could guarantee a hit on them standing, if they wake up in any way. And if they stay on the ground or side roll, they wouldn't be able to block moves either. Delayed ws2 is the move that will catch them


fc d/f+3 puts the opponent into FDFT. ws2 doesn't work this time due to range issues. Dash in b+1 works pretty reliably, but it doesn't hit staying on the ground, and can be punished. Near wall though fc d/f+3 allows for a different catch, fc d/f+3 into b+3 into d/f+1,4. It has the same downside as the Cursed Claw, but the reward for attempting is much much bigger


Power crush safety net

1,4 and SCR 1+2d can evade a lot of power crushes and Rage Arts

Character move 1,4 SCR 1+2d
Alisa d/f+1+2 Yes No
Alisa b,f+2 No No
Asuka f+1+2 Rarely Yes
Bob f+1+2 Rarely Yes
Bryan f,f+2 Yes Very Yes
Claudio b+1+2 Very Yes No
Devil Jin d+1 Yes No
Devil Jin parry Sometimes No
Dragunov 1+2 Rarely Very Yes
Eddy u/b+3 No No
Eddy Handstand 1 No No
Feng f,f+1+2 Very Yes No
Gigas d+1+2 Very Yes No
Gigas d+3+4 Mostly No
Heihachi d/f+1+2 No No
Hwo d/f+3 Very Yes Yes
Hwo RFF 3~4 Very Yes Very Yes
Hwo LFS d/f+3 Very Yes Yes
Hwo LFS b+3 Very Yes No
Hwo RFS b+4 Very Yes No
Jack u/b+1+2 Very Yes Very Yes
Jack f,f+4 Yes No
Jin 3+4 Sometimes No
Josie ?3+4 No No
Katarina ?3+4 Mostly No
Kazumi f+2 Very Yes Very Yes
Kazumi f,f+2 No No
Kazuya f+2 Very Yes No
King f+2+3 Yes No
Bears HBS 3+4 No No
Bears b1 No No
Lars SEN 4 Very Yes Very Yes
Lars d/f+1+2 Yes No
Law DGC 1+2 Very Yes Very Yes
Law DGC f+3 Yes No
Law f,f+3 Very Yes Very Yes
Lee HMS 3 Yes Very Yes
Lee b+3+4 Yes Very Yes
Leo 1+2 No No
Leo BOK 1+2 Yes Yes
Lili d+1+2 Yes No
Lili f,f+2 Very Yes No
Lucky Chloe d/b+1 Very Yes No
Chloe b+1+2 Yes No
Raven f+1+2 Yes No
Raven BT 1+2 Yes No
Miguel b+4 Very Yes No
Miguel SAV 1+2 Very Yes Yes
Miguel SAV b+3 Yes Yes
Nina f+1+2 Very Yes No
Paul f+2+3 Yes No
Paul b+1+2 Very Yes Very Yes
Shaheen f,f+4 No Very Yes
Steve d/b+1+2 Very Yes Very Yes
Steve FLK b+2 Kinda Very Yes
Xiaoyu d/f+3 Yes Yes
Yoshi f+3+4 Sometimes Sometimes
Akuma 1+2 No Yes
Akuma d/f+1+2 Yes No
Eliza f+1+2 Kinda No
Geese hcb 3_4 No No
Noctis RDG 1 No No
Noctis f+1+4 No No
Anna d/b+1+2 Very Yes Very Yes
Anna fc f+2 No No
Lei f,f+2 Very Yes No
Marduk VTS f+2 Yes Very Yes
Marduk f+1+2 Yes Very Yes
AK f+1+2 Yes No
Julia f+1+2 Rarely No
Negan INT 1+2 Very Yes Very Yes
Negan f+1+2 Very Yes No
Negan Taunt ? ?
Zafina b+3 Sometimes No
Zafina SCR 4 No No
Zafina MNT 1+2 No No
Leroy d/f+1+2 Very Yes Very Yes
Leroy parry Very Yes No
Ganryu
Fahk f+3+4 Yes No
Kunimitsu