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At lower levels of play, his plethora of strings and panic tools have earned him a notorious reputation online - but all of these are extremely risky and heavily punishable once one is more familiar with the matchup. His more advanced techniques require the use of [[DSS]] - a unique stance that allows cancelling the recovery of certain moves - this is mainly utilised in combos, but can occasionally be used for pressure. | At lower levels of play, his plethora of strings and panic tools have earned him a notorious reputation online - but all of these are extremely risky and heavily punishable once one is more familiar with the matchup. His more advanced techniques require the use of [[DSS]] - a unique stance that allows cancelling the recovery of certain moves - this is mainly utilised in combos, but can occasionally be used for pressure. | ||
In general, all of this combined makes Law a very strong character suitable to many players. However, he does face challenges making life-lead comebacks without [[Counter hit|counter hits]] - which means a patient opponent can be difficult to open up. This is exacerbated by Law possessing one of the worse [[Rage Drive|rage drives]] in the game, and also having poor range on some of his key pokes (d/f+1). | In general, all of this combined makes Law a very strong character suitable to many players. However, he does face challenges making life-lead comebacks without [[Counter hit|counter hits]] - which means a patient opponent can be difficult to open up. This is exacerbated by Law possessing one of the worse [[Rage Drive|rage drives]] in the game, and also having poor range on some of his key pokes (d/f+1). In general, he struggles to approach from range 1.5+, having very limited options for good approach tools and prefers to stay point blank. | ||
== External links == | == External links == |
Revision as of 07:39, 9 April 2021
Law (Tekken 7) |
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Law | |
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Key techniques | DSS |
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry |
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Mid check |
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Hopkick | u/f+4 |
Stature kick |
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Power low | FC.d/f,d,D/F+3 |
Snake edge | db+4,4 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | Marshall Law |
#{{{twitter}}} | |
Discord | [1] |
Law is a close range, poking based character with strong neutral tools and above-average block punishment. His extensive moveset allows for flexibility in terms of playstyle - shifting between aggressive sticky pressure with f+1+2, d/b+3 and b+4, forcing counter hit situations with his i10 1,2,3 and i11 4; and a mix of backdashing and whiff punishment with 3+4,4 and b+2,1.
He's also one of the few slide archetype characters (Law, Lee, Shaheen). This means he has access to a damaging low from full crouch which he can mix up with his mid pokes or launchers.
At lower levels of play, his plethora of strings and panic tools have earned him a notorious reputation online - but all of these are extremely risky and heavily punishable once one is more familiar with the matchup. His more advanced techniques require the use of DSS - a unique stance that allows cancelling the recovery of certain moves - this is mainly utilised in combos, but can occasionally be used for pressure.
In general, all of this combined makes Law a very strong character suitable to many players. However, he does face challenges making life-lead comebacks without counter hits - which means a patient opponent can be difficult to open up. This is exacerbated by Law possessing one of the worse rage drives in the game, and also having poor range on some of his key pokes (d/f+1). In general, he struggles to approach from range 1.5+, having very limited options for good approach tools and prefers to stay point blank.
External links
- Law Discord
- Basics guide by Xiang Part 1, Part 2, Part 3