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* i15 – d/f+2 ''(mid)''}} | * i15 – d/f+2 ''(mid)''}} | ||
|parry={{Plainlist| | |parry={{Plainlist| | ||
*1+4 ''(strings with gaps)'' | |||
*1+2 ''(high or mid, punch or kick)'' | *1+2 ''(high or mid, punch or kick)'' | ||
*R.u/b+1+4 ''(rage, any non-rage art attack or throw)'' | *R.u/b+1+4 ''(rage, any non-rage art attack or throw)'' |
Revision as of 00:31, 17 May 2021
Yoshimitsu (Tekken 7) |
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Yoshimitsu | |
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Key techniques |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry |
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Mid check |
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Hopkick | u/f+3 |
Power low |
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Snake edge | FC d/f+1 |
Generic moves | |
Remapped |
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Missing |
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External links | |
Lore | Yoshimitsu |
#{{{twitter}}} | |
Discord | [1] |
Yoshimitsu is a wildly unconventional trickster who zigzags the rules of Tekken. Outside of powerful stance-based 50/50s, his main demand is creativity. He is a slippery character able to play a retreating spacing game, heal himself, and escape his opponent's pressure in unexpected ways. However, his conventional tools tend to range from average to mediocre. This includes most of his punishment.
Fortunately he has a deep movelist with many hidden properties to make up for this. If you want to bamboozle your opponent and use a bespoke hammer for each individual nail, there is no better character.