m (→MED Cancel) |
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Line 11: | Line 11: | ||
* MED backdash | * MED backdash | ||
{{FrameTable| | {{FrameTable| | ||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame|...||}} | |||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|b|blue}} | {{Frame|21|b|blue}} | ||
Line 19: | Line 22: | ||
* MED BT.d+1 | * MED BT.d+1 | ||
{{FrameTable| | {{FrameTable| | ||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame|...||}} | |||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|b|blue}} | {{Frame|21|b|blue}} | ||
Line 28: | Line 34: | ||
* MED BT.2 | * MED BT.2 | ||
{{FrameTable| | {{FrameTable| | ||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame|...||}} | |||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|b|blue}} | {{Frame|21|b|blue}} | ||
Line 36: | Line 45: | ||
* MED Instant While Standing | * MED Instant While Standing | ||
{{FrameTable| | {{FrameTable| | ||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame|...||}} | |||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|f|blue}} | {{Frame|21|f|blue}} | ||
Line 45: | Line 57: | ||
* MED FC.b+1 | * MED FC.b+1 | ||
{{FrameTable| | {{FrameTable| | ||
{{Frame|0|3+4|red}} | |||
{{Frame|1|n|red}} | |||
{{Frame|...||}} | |||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|f|blue}} | {{Frame|21|f|blue}} |
Revision as of 23:50, 20 May 2021
Yoshimitsu (Tekken 7) |
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MED Cancel
Press forward or back while in meditation to turn around. During this turn around animation, backturned moves can be performed (e.g. MED f~2 will yield BT.2).
Movement options from backturned can also be accessed. MED.b~d/b will cancel Meditation into an evasive crouching backdash. On recovery, MED can be entered again and the backdash cancel can continue.
Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse)
- MED backdash
Frame
Input
State
0
3+4
1
n
...
20
n
21
b
22
d/b
- MED BT.d+1
Frame
Input
State
0
3+4
1
n
...
20
n
21
b
22
d/b
23
d/b1
- MED BT.2
Frame
Input
State
0
3+4
1
n
...
20
n
21
b
22
n
23
2
- MED Instant While Standing
Frame
Input
State
0
3+4
1
n
...
20
n
21
f
22
d/f
23
d/f
24
n4
- MED FC.b+1
Frame
Input
State
0
3+4
1
n
...
20
n
21
f
22
d/f
23
d
24
d
25
d
26
d
27
d
28
d
29
d
30
d
31
d
32
d
33
d/b
34
b1