Line 7: | Line 7: | ||
Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse) | Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse) | ||
{{Legend|float=right | |||
|blue=Turning Around | |||
|orange=Crouch level 1 | |||
|teal=Crouch level 2 | |||
|green=Crouch level 3 | |||
|purple=While standing | |||
|yellow=Attack startup frames | |||
|red=Not accepting input | |||
}} | |||
* MED backdash | * MED backdash | ||
Line 16: | Line 24: | ||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|b|blue}} | {{Frame|21|b|blue}} | ||
{{Frame|22|d/b| | {{Frame|22|d/b|blue}} | ||
{{Frame|23|d/b|orange}} | |||
}} | }} | ||
Line 27: | Line 36: | ||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|b|blue}} | {{Frame|21|b|blue}} | ||
{{Frame|22|d/b| | {{Frame|22|d/b|blue}} | ||
{{Frame|23|d/b1| | {{Frame|23|d/b1|yellow}} | ||
}} | }} | ||
Line 39: | Line 48: | ||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|b|blue}} | {{Frame|21|b|blue}} | ||
{{Frame|22| | {{Frame|22|b2|yellow}} | ||
}} | }} | ||
Line 50: | Line 58: | ||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|f|blue}} | {{Frame|21|f|blue}} | ||
{{Frame|22|d/f| | {{Frame|22|d/f|blue}} | ||
{{Frame|23|d/f| | {{Frame|23|d/f|orange}} | ||
{{Frame|24| | {{Frame|24|n|purple}} | ||
}} | }} | ||
* MED FC | * MED FC | ||
{{FrameTable| | {{FrameTable| | ||
{{Frame|0|3+4|red}} | {{Frame|0|3+4|red}} | ||
Line 62: | Line 70: | ||
{{Frame|20|n|red}} | {{Frame|20|n|red}} | ||
{{Frame|21|f|blue}} | {{Frame|21|f|blue}} | ||
{{Frame|22|d/f| | {{Frame|22|d/f|blue}} | ||
{{Frame|23|d| | {{Frame|23|d|orange}} | ||
{{Frame|24|d| | {{Frame|24|d|orange}} | ||
{{Frame|25|d| | {{Frame|25|d|orange}} | ||
{{Frame|26|d| | {{Frame|26|d|orange}} | ||
{{Frame|27|d| | {{Frame|27|d|orange}} | ||
{{Frame|28|d| | {{Frame|28|d|teal}} | ||
{{Frame|29|d| | {{Frame|29|d|teal}} | ||
{{Frame|30|d| | {{Frame|30|d|teal}} | ||
{{Frame|31|d| | {{Frame|31|d|teal}} | ||
{{Frame|32|d| | {{Frame|32|d|teal}} | ||
{{Frame|33|d | {{Frame|33|d|teal}} | ||
{{Frame|34| | {{Frame|34|d|green}} | ||
}} | }} |
Revision as of 00:04, 21 May 2021
Yoshimitsu (Tekken 7) |
---|
MED Cancel
Press forward or back while in meditation to turn around. During this turn around animation, backturned moves can be performed (e.g. MED f~2 will yield BT.2).
Movement options from backturned can also be accessed. MED.b~d/b will cancel Meditation into an evasive crouching backdash. On recovery, MED can be entered again and the backdash cancel can continue.
Bear in mind that Meditation takes 20 frames to enter from 3+4 before the cancel can be performed (Note the starting position of Yoshimitsu's arms before beginning to Heal Pulse)
Turning Around | |
Not accepting input | |
Attack startup frames | |
Crouch level 1 | |
Crouch level 2 | |
Crouch level 3 | |
While standing |
- MED backdash
Frame
Input
State
0
3+4
1
n
...
20
n
21
b
22
d/b
23
d/b
- MED BT.d+1
Frame
Input
State
0
3+4
1
n
...
20
n
21
b
22
d/b
23
d/b1
- MED BT.2
Frame
Input
State
0
3+4
1
n
...
20
n
21
b
22
b2
- MED Instant While Standing
Frame
Input
State
0
3+4
1
n
...
20
n
21
f
22
d/f
23
d/f
24
n
- MED FC
Frame
Input
State
0
3+4
1
n
...
20
n
21
f
22
d/f
23
d
24
d
25
d
26
d
27
d
28
d
29
d
30
d
31
d
32
d
33
d
34
d