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=Back Turned (BT)= | =Back Turned (BT)= | ||
Back Turned is a generic stance, which all characters can be subjected to through various means, and some characters can manually enter. | Back Turned is a generic stance, which all characters can be subjected to through various means, and some characters can manually enter. | ||
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; Properties of Back Turned | |||
While Back Turned one '''can not guard''' as one normally could and your list of possible actions is '''severely limited''' to the generic Back Turned moves | |||
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; Generic moves in Back Turned | ; Generic moves in Back Turned | ||
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* BT u/f+3_4 - 15f mid, -11? / Launch / Launch | * BT u/f+3_4 - 15f mid, -11? / Launch / Launch | ||
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; Recovering into standing from Back Turned | |||
* 6 frames to turn and block with f,B (Raven BT b+3+4,B. Ling BT/RDS u/b~B) | |||
* 6 frames to turn and block by holding forward - this lasts for 18 frames(?) until you have to again hold back to continue blocking. | |||
* 7 frames to turn and block with holding back | |||
* 9 frames to turn and block with db,B - this enters crouch state on frameX? and then high crushes. | |||
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; Characters that can manually enter Back Turned: | ; Characters that can manually enter Back Turned: | ||
* Feng (b+3~4) | * Feng (b+3~4) | ||
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* Xiaoyu (b+3+4, called Rain Dance Stance (RDS)) | * Xiaoyu (b+3+4, called Rain Dance Stance (RDS)) | ||
* Yoshimitsu (b+3+4, called Meditation (MED)) | * Yoshimitsu (b+3+4, called Meditation (MED)) | ||
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; Examples of setups to get enemy Back Turned | ; Examples of setups to get enemy Back Turned |
Revision as of 13:25, 21 May 2021
Back Turned (BT)
Back Turned is a generic stance, which all characters can be subjected to through various means, and some characters can manually enter.
- Properties of Back Turned
While Back Turned one can not guard as one normally could and your list of possible actions is severely limited to the generic Back Turned moves
- Generic moves in Back Turned
- BT 1_2 - 8f high, -8 / +3 / +3 15dmg
- BT 3_4 - 10f high, -8 / KND W! / KND W! 18dmg
- BT d+1_2 - 10f special mid -2 / +9 / +9 10dmg
- BT d+3_4 - 10f low, -11 / +3 / +3 12dmg
- BT u/f+3_4 - 15f mid, -11? / Launch / Launch
- Recovering into standing from Back Turned
- 6 frames to turn and block with f,B (Raven BT b+3+4,B. Ling BT/RDS u/b~B)
- 6 frames to turn and block by holding forward - this lasts for 18 frames(?) until you have to again hold back to continue blocking.
- 7 frames to turn and block with holding back
- 9 frames to turn and block with db,B - this enters crouch state on frameX? and then high crushes.
- Characters that can manually enter Back Turned
- Feng (b+3~4)
- Hwoarang (1+2, has both generic BT and Right Foot Forward BT (RFF BT))
- Kunimitsu (b+3+4)
- Lei (b+3+4)
- Lili (b+3+4)
- Lucky Chloe (3+4)
- Master Raven (b+3+4)
- Xiaoyu (b+3+4, called Rain Dance Stance (RDS))
- Yoshimitsu (b+3+4, called Meditation (MED))
- Examples of setups to get enemy Back Turned
Generally all characters have a way of using the wall to setup a "tech trap" in which you can make it hard or impossible for the enemy to block your next move.
- Wall ender with some quick recovering move into U/F, jump over enemy into BT d+1_2 in their back, generally guaranteeing a 14- frame or faster move starting from the Full Crouch state into their back unless they already turned to face you before the BT d+1 hit them (usually by attacking or doing a throw).
- Wall ender with some quick recovering move into U/F+3_4 which depending on your timing can hit their front or back, thus making it very hard or impossible to guard in the correct direction.