RogerDodger (talk | contribs) (Automated character changelog via Module:Patch) Tag: Script  |
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{{Law}} | {{Law}} | ||
{{#invoke: | {{#invoke:Changelog|main|Law}} |
Revision as of 02:49, 29 June 2022
Law (Tekken 7) |
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5.01, 04 Oct 2022
Main article: Version 5.01
- RSS.R.db+3+4
- Alternate input for R.db+4,3+4. When done with this input, startup is i22~23. (Other input is i26~27.)
5.00, 17 Aug 2022
Main article: Version 5.00
- DSS.f+4
- DSS.1,f+4
- Wall crush on block +10g~+17g.
4.20, 27 May 2021
Main article: Version 4.20
- f+1+2
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
4.00, 10 Nov 2020
Main article: Version 4.00
- db+3+4
- Replaced with a new move.
- 1,2,2,2
- 2,2,2
- f+2,2,2
- Counter hit knockdown added.
- 1,2,2,1+2
- 2,2,1+2
- f+2,2,1+2
- Added Wall Bounce on hit.
- 3+4
- Frame advantage on block reduced from -12 to -14.
- Recovery on hit lengthened by 2 frames.
- 3+4,4
- Pushback strength reduced and attack lands easier.
- df+3+4
- Easier for opponent to land a jumping mid attack.
- DSS.4
- b+1+2,4
- Frame advantage on block improved from -14 to -13.
- Frame advantage on hit improved from +5 to +6.
- db+3
- Counter hit behavior changed from knockdown to +14.
- db+4
- Incorrect frame advantage on block after inputting db+4,4 now fixed.
- b+2
- Range increased.
- b+2,2
- Counter hit knockdown added.
- f,F+4,3
- Damage increased from 12,17 to 17,23.
- wr3
- Lower range increased.
- ws1
- Damage reduced from 13 to 10.
3.00, 05 Sep 2019
Main article: Version 3.00
- ff+4,3
- Replaced with a new move.