User:Kulagin/GameFrameHistory: Difference between revisions
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public: | public: | ||
char pad_0000[8]; //0x0000 | char pad_0000[8]; //0x0000 | ||
class | class HistoryFrame **ppFrameHistory; //0x0008 | ||
int32_t LastWrittenArrayIndex; //0x0010 | int32_t LastWrittenArrayIndex; //0x0010 | ||
char pad_0014[172]; //0x0014 | char pad_0014[172]; //0x0014 |
Revision as of 00:33, 9 July 2021
HistoryFrame
class HistoryFrame
{
public:
CharacterEntity CharacterEntity1; //0x0
char pad_3620[16768]; //0x3620
class CharacterEntity CharacterEntity2; //0x77A0
char pad_ADC0[79568]; //0xADC0
}; //Size: 0x1E490
static_assert(sizeof(HistoryFrame) == 0x1E490);
FrameHistoryArray
class FrameHistoryArray
{
public:
class HistoryFrame frameHistoryArray[8]; //0x0000
}; //Size: 0xF2400
static_assert(sizeof(FrameHistoryArray) == 0xF2400);
FrameHistoryContainer
class FrameHistoryContainer
{
public:
char pad_0000[8]; //0x0000
class HistoryFrame **ppFrameHistory; //0x0008
int32_t LastWrittenArrayIndex; //0x0010
char pad_0014[172]; //0x0014
}; //Size: 0x00C0
static_assert(sizeof(FrameHistoryContainer) == 0xC0);