(Created page with "WIP: Power crush is related to what is commonly known as "Armor" or "Hyper Armor" in other fighting games. It means power crushing or armoring through enemy moves with your ow...") Â |
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Properties | Properties | ||
* Damage reduction of incoming attacks  | |||
* If a low move hits the startup of a power crush move even when power crush has started, it always counts as a counter hit | |||
* If a throw move connects with the power crush frames, the throw can not be broken | |||
Rage Art special power crush properties | Rage Art special power crush properties | ||
* Damage reduction of incoming attacks  | |||
* Doesn't count as a counter hit if you hit a Rage Art startup before power crush activation frames (usually frame 8) |
Revision as of 10:51, 7 October 2021
WIP: Power crush is related to what is commonly known as "Armor" or "Hyper Armor" in other fighting games. It means power crushing or armoring through enemy moves with your own power crush move.
Properties
- Damage reduction of incoming attacks
- If a low move hits the startup of a power crush move even when power crush has started, it always counts as a counter hit
- If a throw move connects with the power crush frames, the throw can not be broken
Rage Art special power crush properties
- Damage reduction of incoming attacks
- Doesn't count as a counter hit if you hit a Rage Art startup before power crush activation frames (usually frame 8)