Power crush: Difference between revisions

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(Created page with "WIP: Power crush is related to what is commonly known as "Armor" or "Hyper Armor" in other fighting games. It means power crushing or armoring through enemy moves with your ow...")
 
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Properties
Properties
** Damage reduction of incoming attacks  
* Damage reduction of incoming attacks  
** If a low move hits the startup of a power crush move even when power crush has started, it always counts as a counter hit
* If a low move hits the startup of a power crush move even when power crush has started, it always counts as a counter hit
** If a throw move connects with the power crush frames, the throw can not be broken
* If a throw move connects with the power crush frames, the throw can not be broken


Rage Art special power crush properties
Rage Art special power crush properties
** Damage reduction of incoming attacks  
* Damage reduction of incoming attacks  
** Doesn't count as a counter hit if you hit a Rage Art startup before power crush activation frames (usually frame 8)
* Doesn't count as a counter hit if you hit a Rage Art startup before power crush activation frames (usually frame 8)

Revision as of 10:51, 7 October 2021

WIP: Power crush is related to what is commonly known as "Armor" or "Hyper Armor" in other fighting games. It means power crushing or armoring through enemy moves with your own power crush move.

Properties

  • Damage reduction of incoming attacks
  • If a low move hits the startup of a power crush move even when power crush has started, it always counts as a counter hit
  • If a throw move connects with the power crush frames, the throw can not be broken

Rage Art special power crush properties

  • Damage reduction of incoming attacks
  • Doesn't count as a counter hit if you hit a Rage Art startup before power crush activation frames (usually frame 8)