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{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; CH db+2<ref | ; CH db+2<ref name="followups">Most followups will require a quick f,F dash to reach the opponent after they have been counterhit.</ref> | ||
; CH FDFA.2<ref | ; CH FDFA.2<ref name="followups"/> | ||
: df+1+2<ref | : df+1+2<ref name="second hit tech">Second hit can be tech rolled.</ref> | ||
: d+2 | : d+2 | ||
: d+3 | : d+3 | ||
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: f,F+2 | : f,F+2 | ||
}} | }} | ||
<references/> | |||
== Staples == | == Staples == | ||
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{{Combolist| | {{Combolist| | ||
; d+2 | ; d+2 | ||
: | : f+2,1 1 db+3,2 S! df+1+2,1+2 | ||
: f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2<ref>Can whiff on smaller characters if not done quickly enough when on axis, off axis is fine.</ref> | : f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2<ref>Can whiff on smaller characters if not done quickly enough when on axis, off axis is fine.</ref> | ||
}} | }} | ||
<references/> | |||
=== Rage === | === Rage === | ||
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{{Combolist| | {{Combolist| | ||
; d+2 | ; d+2 | ||
: f+2,1 | : f+2,1 db+3 2 S! f+2,1 R.1+2 | ||
}} | }} | ||
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{{Combolist| | {{Combolist| | ||
; 1 | ; 1 | ||
: 1 1 | : 1 1 db+3,2 S! df+1+2,1+2 | ||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | }} | ||
Revision as of 02:22, 12 March 2022
Gigas (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. d+2)
- f+2,1 1 db+3,2 S! df+1+2,1+2
- f+2,1 2,1,3+4~4,1 S! df+1+2,1+2
- Instant screw (e.g. ss+2)
- f,F+4,2 df+3,1+2,1+2
- Crouching recovery (e.g. CH FUFT.3)
- f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- d+2
- f+2,1 1 db+3,2 S! df+1+2,1+2
- f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2[1]
- ↑ Can whiff on smaller characters if not done quickly enough when on axis, off axis is fine.
Rage
- d+2
- f+2,1 db+3 2 S! f+2,1 R.1+2
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- 1 1 db+3,2 S! df+1+2,1+2
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.