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| Followed by, with delayed input | | Followed by, with delayed input | ||
| 1<2 | | 1<2 | ||
|- | |||
| ^ | |||
| Held input | |||
| 1^ | |||
|} | |} | ||
</div> | </div> | ||
=== Spaces and commas === | |||
Spaces are used to separate strings from each other. | |||
Commas are used to separate inputs within a string. | |||
Exceptions are for stances, e.g. "HMS u/f+4", and for indicating counter-hits, e.g "CH b+4", since for these not having a space would press their letters against any directional inputs and look ugly. For this purpose, "FC" is considered a stance. | |||
Exceptions to the exception are "ws" and "wr", since these moves never have extra directional input. This also applies to other movement stances like "cd" whose moves don't have extra directional inputs. | |||
=== Motion inputs === | |||
Motion inputs must specify when the final directional input is a hold. This clarifies that the attack input can't be pressed on the same frame. It also often indicates that the input can't be fully [[Input buffer|buffered]]. | |||
{| class="wikitable" | |||
! Character | |||
! Move | |||
! Explanation | |||
|- | |||
| Bryan | |||
| f,b+2 | |||
| The b and 2 can be pressed on the same frame, will still work if b is pressed earlier | |||
|- | |||
| Heihachi | |||
| f,F+2 | |||
| The second F must be pressed and held at least one frame before the 2 | |||
|- | |||
| Heihachi | |||
| d,d/f,f+2 | |||
| The f and 2 can be pressed on the same frame, will still work if f is pressed earlier | |||
|- | |||
| Lee | |||
| d,D/B+4 | |||
| The D/B must be pressed and held at least one frame before the 4 | |||
|} | |||
== Other notation styles == | == Other notation styles == |
Revision as of 10:21, 30 November 2020
Notation is shorthand for writing out game input. It's used extensively throughout both this wiki and the wider Tekken community.
Wavu Wiki notation
Basic Input
Notation | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left Kick |
4 | Right Kick |
Notation | Meaning |
---|---|
u | Up |
d | Down |
f | Forward |
b | Backward |
Notation | Meaning | Example |
---|---|---|
/ | Pressed together | u/f |
+ | Pressed together | 1+2 |
, | Followed by | 1,2 |
~ | Followed by, immediately | 1~2 |
: | Followed by, frame perfectly | 1:2 |
< | Followed by, with delayed input | 1<2 |
^ | Held input | 1^ |
Spaces and commas
Spaces are used to separate strings from each other.
Commas are used to separate inputs within a string.
Exceptions are for stances, e.g. "HMS u/f+4", and for indicating counter-hits, e.g "CH b+4", since for these not having a space would press their letters against any directional inputs and look ugly. For this purpose, "FC" is considered a stance.
Exceptions to the exception are "ws" and "wr", since these moves never have extra directional input. This also applies to other movement stances like "cd" whose moves don't have extra directional inputs.
Motion inputs
Motion inputs must specify when the final directional input is a hold. This clarifies that the attack input can't be pressed on the same frame. It also often indicates that the input can't be fully buffered.
Character | Move | Explanation |
---|---|---|
Bryan | f,b+2 | The b and 2 can be pressed on the same frame, will still work if b is pressed earlier |
Heihachi | f,F+2 | The second F must be pressed and held at least one frame before the 2 |
Heihachi | d,d/f,f+2 | The f and 2 can be pressed on the same frame, will still work if f is pressed earlier |
Lee | d,D/B+4 | The D/B must be pressed and held at least one frame before the 4 |
Other notation styles
Two widely used styles different from Wavu Wiki's are Iron Fist (also known as official or in-game notation) and numpad (also known as anime notation). Numpad style is so-named because the directional inputs are based on their position on a numpad.
Wavu Wiki | Iron Fist | Numpad | |
---|---|---|---|
Left Punch | 1 | 1 | LP |
Right Punch | 2 | 2 | RP |
Left Kick | 3 | 3 | LK |
Right Kick | 4 | 4 | RK |
Left Punch and Right Punch | 1+2 | 1+2 | LP+RP |
Left Punch and Right Punch and Left Kick | 1+2+3 | 1+2+3 | LP+RP+LK |
Ki Charge | 1+2+3+4 | 1+2+3+4 | LP+RP+LK+RK |
Up | u | u | 8 |
Down | d | d | 2 |
Forward | f | f | 6 |
Backward | b | b | 4 |
Neutral (no direction) | n | n | 5 |
Up Forward | u/f | u/f | 9 |
Down Forward | d/f | d/f | 3 |
Down Back | d/b | d/b | 1 |
Up Back | u/b | u/b | 7 |
Up (Hold) | U | U | |
Down (Hold) | D | D | |
Forward (Hold) | F | F | |
Backward (Hold) | B | B | |
Up Forward (Hold) | U/F | U/F | |
Down Forward (Hold) | D/F | D/F | |
Down Back (Hold) | D/B | D/B | |
Up Back (Hold) | U/B | U/B | |
Left Punch then Right Punch, very quickly | 1~2 | [12] | LP~RP |
Combo Example | u/f+4 f,F+3 | u/f4>fF3 | 9RK,66LK |
Numpad style is more common in South Korea and Japan. In Japan, LP+RP and LK+RK are often shortened to WP and WK respectively.