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This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements. | This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements. | ||
# Download [ | # Download [https://tekken.xzy.cloud/wiki/30/tekken-7-modding-tools/ QuickBMS]. | ||
# Download [ | # Download [https://www.gildor.org/en/projects/umodel UEViewer]. | ||
# Extract the contents of quickbms.rar | # Extract the contents of quickbms.rar | ||
# Open quick_bms_4gb_files.exe and select tk7.bms as the script to use | # Open quick_bms_4gb_files.exe and select tk7.bms as the script to use |
Revision as of 06:10, 7 December 2020
This page is intended to document a working method to obtain resources from the Tekken 7 game data, such as character portraits, HUD icons and other in-game graphic elements.
- Download QuickBMS.
- Download UEViewer.
- Extract the contents of quickbms.rar
- Open quick_bms_4gb_files.exe and select tk7.bms as the script to use
- Select all the Tekken 7 pak files located under {Steam Folder}\steamapps\common\Tekken 7\TekkenGame\Content\Paks\
- Select the desired output location. It is recommended to create a separate folder for this purpose on a drive which has at least x GB of space.
- Press 'Enter' when prompted to 'Please insert the contents for the variable KEY'. Press 'a' when asked if you want to overwrite files.
- Wait for the process to finish.
- Extract the contents of umodel_win32.zip and run ueviewer.exe
- Select the output folder and select v4.0.0 as the engine version
- You can now browse the contents of the pak files. The character portraits are located under