Devil Jin combos (Tekken 7): Difference between revisions

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{{BNB}}
{{BNB}}


{{Combolist|columns=1|
; Regular launch (e.g. EWGF)
: df+2 2 b+2,3 S! 2 f+3+4
; Crouching recovery (e.g. CH FUFT.4)
: combo here
}}
== Mini-combos ==


df2, 2, b23 screw, fffn2, f3+4 (wall carry) / dEWGF (oki)
{{Combolist|columns=9em|
; uf+4
: f,F b+4


; CH db+2
; f,f b+4
}}


== Bread n' butter ==
works off of the following launchers :
* d3+4
* ch df2
* ch b4
* EWGF
* Low parry


== Mini-combos ==
{{BNB}}


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
: combo here


; Crouching recovery (e.g. CH FUFT.3)
: combo here
}}


uf4, b4
== Mini-combos ==


ch db2, b4
{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}


== Staples ==
== Staples ==
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{{Staple}}
{{Staple}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; df+2
: combo for df+2 here
}}
 
=== Rage ===
 
{{Combolist|
; df+2
: combo for df+2 with rage here
}}


== Wall ==
== Wall ==


{{Wall}}
{{Combolist|
; Regular carry (30% scaling)
: combo here
}}
 
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Back-turned opponent ==
 
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
 
== Stage break ==


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}


== Extras ==
== Extras ==

Revision as of 02:26, 10 March 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. EWGF)
df+2 2 b+2,3 S! 2 f+3+4
Crouching recovery (e.g. CH FUFT.4)
combo here

Mini-combos

uf+4
f,F b+4
CH db+2
f,f b+4

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
combo here
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links