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{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | |||
; Regular launch (e.g. EWGF) | |||
: df+2 2 b+2,3 S! 2 f+3+4 | |||
; Crouching recovery (e.g. CH FUFT.4) | |||
: combo here | |||
}} | |||
== Mini-combos == | |||
{{Combolist|columns=9em| | |||
; uf+4 | |||
: f,F b+4 | |||
; CH db+2 | |||
; f,f b+4 | |||
}} | |||
== Bread n' butter == | |||
{{BNB}} | |||
{{Combolist|columns= | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | |||
: combo here | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: combo here | |||
}} | |||
== Mini-combos == | |||
{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
== Staples == | == Staples == | ||
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{{Staple}} | {{Staple}} | ||
{{Combolist| | {{Combolist| | ||
; df+2 | |||
: combo for df+2 here | |||
}} | |||
=== Rage === | |||
{{Combolist| | |||
; df+2 | |||
: combo for df+2 with rage here | |||
}} | |||
== Wall == | == Wall == | ||
{{ | {{Combolist| | ||
; Regular carry (30% scaling) | |||
: combo here | |||
}} | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist| | {{Combolist|columns=1| | ||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | == Extras == |
Revision as of 02:26, 10 March 2022
Devil Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. EWGF)
- df+2 2 b+2,3 S! 2 f+3+4
- Crouching recovery (e.g. CH FUFT.4)
- combo here
Mini-combos
- uf+4
- f,F b+4
- CH db+2
- f,f b+4
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.