Leroy combos (Tekken 7): Difference between revisions

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== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=27em|
{{Combolist|
; [23] f,F+3
; [20] ub+2.P
; [16] CH (df+4),3
: [+38] df+2+3<ref>This move can only be performed once per match.</ref> uf+3+4,1+2
: [+25] uf+3+4,1+2<ref>Dash after ub+2.P and CH (df+4),3</ref>
: [+20] f,F+1+2
: [+16] d+1+2 (FB!)
: [+16] b+4
 
; HRM.P
; HRM.P
: [53] HRM.4,1+2
: [53] HRM.4,1+2
: [45] HRM.1+2
: [45] HRM.1+2


; [23] f,F+3
; [24] CH (2),2
; [20] ub+2.P
; [13] CH (d+2),4 dash
; [16] CH (df+4),3
; [25] CH d+1+2 dash
: [+25] uf+3+4,1+2
: [+23] db+2,1+2
: [+22] df+2+3<ref>This move can only be performed once per match.</ref>
 
; CH (f+2,3),4
: [63] HRM.f+4 db+2,1+2 (FB!)


; [25] CH d+1+2
; [25] CH d+1+2

Revision as of 16:45, 15 March 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,1+2)
f+2,3,4 HRM.2,1 S! uf+3+4,1+2
Stun launch (e.g. CH b+1+2)
f+3,1+2,4 f+4,4 S! uf+3+4,1+2
Instant screw (e.g. b+3)
S! b+3 df+1 2,2 uf+3+4,1+2
Crouching recovery (e.g. CH FUFT.3)
ws3,1+2,4 f+4,4 S! uf+3+4,1+2

Mini-combos

[23] f,F+3
[20] ub+2.P
[16] CH (df+4),3
[+38] df+2+3[1] uf+3+4,1+2
[+25] uf+3+4,1+2[2]
[+20] f,F+1+2
[+16] d+1+2 (FB!)
[+16] b+4
HRM.P
[53] HRM.4,1+2
[45] HRM.1+2
[24] CH (2),2
[13] CH (d+2),4 dash
[25] CH d+1+2 dash
[+23] db+2,1+2
CH (f+2,3),4
[63] HRM.f+4 db+2,1+2 (FB!)
[25] CH d+1+2
[20] CH (3),3
[13] CH (d+2),4
[+20] f,F+1+2
[+10] db+4
CH SS.4
[50] 2,2
  1. This move can only be performed once per match.
  2. Dash after ub+2.P and CH (df+4),3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[22] df+2,1+2
[25] uf,n,4
[20] qcf+2
[21] HRM.f+4
[35] df+2+3[1]
[25] CH (2,1,2),1
[25] CH HRM.b+1
[31] CH FC df+4,1
[25] CH (f,F+4),1+2
Low parry
[+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2
[21] ws2
[22] uf+4
[21] f,F+2,2
[20] CH b+1+2
[20] CH HRM.b+4
[+46] f+3,1+2,4 f+4,4 S! uf+3+4,1+2
[21] b+3
[28] CH (f+4),4
[20] CH HRM.f+1
[+42] S! dash b+3 df+1 2,2 uf+3+4,1+2
[20] CH (db+1),3
[30] CH (db+1),1+2
[+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2
CH db+4
[44] FC.df+4,1 uf+3+4,1+2
CH FUFT.3
[58] ws3,1+2,4 f+4,4 S! uf+3+4,1+2

Rage

df+2
combo for df+2 with rage here
  1. This move can only be performed once per match.

Wall

Regular carry (30% scaling)
[+22] df+1 uf+3+4,1+2
[+22] 1 f+3,1+2,4

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links