Eddy combos (Tekken 7): Difference between revisions

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== Staples ==
== Staples ==
Low Parry Combo
Low Parry Combo
ā–« b33, ./RLX 23, b24 s!, ff d23, RLX 3Ā  (56 Damage)
ā–« b33, ./RLX 23, b24 s!, ff d23, RLX 3Ā  (56 Damage)


Counter-Hit Launchers + Combos
Counter-Hit Launchers + Combos
ā–« 12 frameĀ  [ch] 1+2 3+4, b33, RLX 23, b24 s! ff d23, RLX 3Ā  Ā  (87 Damage) first hit high, low range, -23 to -22 on block
ā–« 12 frameĀ  [ch] 1+2 3+4, b33, RLX 23, b24 s! ff d23, RLX 3Ā  Ā  (87 Damage) first hit high, low range, -23 to -22 on block
ā–« 13 frameĀ  [ch] b33, 4 s!, ff b33, RLX 243Ā  (77 Damage) first hit mid, low range, possible but difficult to hit confirm, -14 to -13 on block
ā–« 13 frameĀ  [ch] b33, 4 s!, ff b33, RLX 243Ā  (77 Damage) first hit mid, low range, possible but difficult to hit confirm, -14 to -13 on block
ā–« 15 to 16 frameĀ  [ch] df 2, b33, RLX 23, b24 s!, ff d23, RLX 3Ā  (74 Damage) first hit mid, good range, -9 to -8 on block
ā–« 15 to 16 frameĀ  [ch] df 2, b33, RLX 23, b24 s!, ff d23, RLX 3Ā  (74 Damage) first hit mid, good range, -9 to -8 on block
ā–« 18 frameĀ  [ch] db 23, b33, RLX 23, b24 s!, ff d23, RLX 3Ā  (92 Damage) first hit low, good range, -23 to -22 on block
ā–« 18 frameĀ  [ch] db 23, b33, RLX 23, b24 s!, ff d23, RLX 3Ā  (92 Damage) first hit low, good range, -23 to -22 on block
ā–« 18 to 20 frameĀ  [ch] 34, ff b33, RLX 243Ā  (69 Damage) first hit homing high, good range, -4 to -2 on block
ā–« 18 to 20 frameĀ  [ch] 34, ff b33, RLX 243Ā  (69 Damage) first hit homing high, good range, -4 to -2 on block
ā–« 23 to 28 frameĀ  [ch] f4, HSP 3~4, RLX 23, b24 s!, ff d23, RLX 3Ā  (79 Damage) first hit mid, good range, -24 on block
ā–« 23 to 28 frameĀ  [ch] f4, HSP 3~4, RLX 23, b24 s!, ff d23, RLX 3Ā  (79 Damage) first hit mid, good range, -24 on block
ā–« 24 frameĀ  [ch] FC df4, RLX 23, b24 s!, ff d23, RLX 3Ā  (69 Damage) first hit low, good range, -26 on block
ā–« 24 frameĀ  [ch] FC df4, RLX 23, b24 s!, ff d23, RLX 3Ā  (69 Damage) first hit low, good range, -26 on block
ā–« 24 frameĀ  [ch] wr 3, RLX 23, b24 s!, ff d23, RLX 3Ā  (68 Damage) first hit low, good range, -24 on block
ā–« 24 frameĀ  [ch] wr 3, RLX 23, b24 s!, ff d23, RLX 3Ā  (68 Damage) first hit low, good range, -24 on block
ā–« 24 to 25 frameĀ  [ch] ss2, b33, RLX 23, b24 s!, ff d23, RLX 3Ā  (77 Damage) first hit mid, good range, +0 to +1 on block
ā–« 24 to 25 frameĀ  [ch] ss2, b33, RLX 23, b24 s!, ff d23, RLX 3Ā  (77 Damage) first hit mid, good range, +0 to +1 on block
{{Staple}}
{{Staple}}

Revision as of 14:21, 22 March 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Mini-combos

Staples

Low Parry Combo

ā–« b33, ./RLX 23, b24 s!, ff d23, RLX 3 (56 Damage)

Counter-Hit Launchers + Combos

ā–« 12 frame [ch] 1+2 3+4, b33, RLX 23, b24 s! ff d23, RLX 3 (87 Damage) first hit high, low range, -23 to -22 on block

ā–« 13 frame [ch] b33, 4 s!, ff b33, RLX 243 (77 Damage) first hit mid, low range, possible but difficult to hit confirm, -14 to -13 on block

ā–« 15 to 16 frame [ch] df 2, b33, RLX 23, b24 s!, ff d23, RLX 3 (74 Damage) first hit mid, good range, -9 to -8 on block

ā–« 18 frame [ch] db 23, b33, RLX 23, b24 s!, ff d23, RLX 3 (92 Damage) first hit low, good range, -23 to -22 on block

ā–« 18 to 20 frame [ch] 34, ff b33, RLX 243 (69 Damage) first hit homing high, good range, -4 to -2 on block

ā–« 23 to 28 frame [ch] f4, HSP 3~4, RLX 23, b24 s!, ff d23, RLX 3 (79 Damage) first hit mid, good range, -24 on block

ā–« 24 frame [ch] FC df4, RLX 23, b24 s!, ff d23, RLX 3 (69 Damage) first hit low, good range, -26 on block

ā–« 24 frame [ch] wr 3, RLX 23, b24 s!, ff d23, RLX 3 (68 Damage) first hit low, good range, -24 on block

ā–« 24 to 25 frame [ch] ss2, b33, RLX 23, b24 s!, ff d23, RLX 3 (77 Damage) first hit mid, good range, +0 to +1 on block

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links