Devil Jin combos (Tekken 7): Difference between revisions

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{{Combolist|
{{Combolist|
; EWGF
;EWGF
: EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72]  
:EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72] [[File:Devil Jin Staple .mp4|300px|thumb|A highly damaging, yet execution heavy combo which has exceptional wall carry. This combo can also be altered towards the end for huge wall damage. If the player is willing, this should be their go to combo whenever they hit an EWGF.|left]] 
[[File:Devil Jin Staple .mp4|300px|thumb|left]] 
 
A highly damaging, yet execution heavy combo which has exceptional wall carry. This combo can also altered towards the end for huge wall damage. If the player is willing, this should be their go to combo whenever they hit an EWGF.
: f,F+4 f,F3,1~f,f 1+4 F+3+4 [67] [[File:Devil Jin Staple 2.mp4|300px|thumb|An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.|left]]
: f,F+4 f,F3,1~f,f 1+4 F+3+4 [67]
}}
}}



Revision as of 11:28, 15 August 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. EWGF)
df+2 2 b+2,3 S! 2 f+3+4
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

uf+4
f,F b+4
CH db+2
f,f b+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
EWGF
EWGF f,F+4 f,F+3,1~f,f 2 dash EWGF [72]
A highly damaging, yet execution heavy combo which has exceptional wall carry. This combo can also be altered towards the end for huge wall damage. If the player is willing, this should be their go to combo whenever they hit an EWGF.
f,F+4 f,F3,1~f,f 1+4 F+3+4 [67]
An easier variation of the optimal combo from above. This is for players who aren't able to perform the main staple combo consistently. Nontheless, it is still a powerful combo with good wall carry.

Rage

EWGF
combo for EWGF with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

EWGF
combo when you hit EWGF in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links