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{{Devil Jin}} | {{Devil Jin}} | ||
==General Strategies== | |||
===Round Start Options=== | |||
==Neutral== | |||
===Mid Range=== | |||
===Close Range=== | |||
===Long Range=== | |||
==Defense== | |||
===Counter Poking=== | |||
==Pressure== | |||
===Throw Game=== | |||
===Wall Pressure=== | |||
==Okizeme== | |||
== Key moves == | == Key moves == |
Revision as of 19:03, 15 August 2022
Devil Jin (Tekken 7) |
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General Strategies
Round Start Options
Neutral
Mid Range
Close Range
Long Range
Defense
Counter Poking
Pressure
Throw Game
Wall Pressure
Okizeme
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 |
- 1
- Jab is good okay.
Tracks left
Tracks both
- d+4
Tracks right