User:Kulagin/Feng punishers: Difference between revisions

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{{User:Kulagin/Navbox Feng}}
{| class="wikitable sortable"
{| class="wikitable sortable"
| colspan="4"  class="table-cat" | Standing
|+Standing
|
! Enemy
|-
! Move
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Damage
! [[Movelist#Hit|Frames]]
!Note
!Note
|-
|-
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| +34a (+24a)
| +34a (+24a)
|
|
|-
|}
| colspan="4" class="table-cat" | Crouching
{| class="wikitable sortable"
|
|+Crouching
! Enemy
! Move
! Damage
! [[Movelist#Hit|Frames]]
!Note
|-
|-
|  -10 || FC 1 || 5 || +6
|  -10 || FC 1 || 5 || +6
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|  -23 || u/f,n,4 || 25 ([[Feng combos#Staples|?]]) || +34a (+24a)
|  -23 || u/f,n,4 || 25 ([[Feng combos#Staples|?]]) || +34a (+24a)
|
|
|-
|}
| colspan="4" class="table-cat" | Back-turned opponent
{| class="wikitable sortable"
|
|+Back-turned opponent
! Enemy
! Move
! Damage
! [[Movelist#Hit|Frames]]
!Note
|-
|-
|  -10 || 2,4,1 || 38 || +13a(+4)
|  -10 || 2,4,1 || 38 || +13a(+4)
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| -6
| -6
|
|
|-
|}
| colspan="4" class="table-cat" | Grounded opponent
{| class="wikitable sortable"
|
|+Grounded opponent
! Enemy
! Move
! Damage
! [[Movelist#Hit|Frames]]
!Note
|-
|-
|  -16 || d/b+3 || 11 || -4a (-12)
|  -16 || d/b+3 || 11 || -4a (-12)
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|
|
|}
|}
<references/>

Revision as of 11:51, 3 November 2022

Standing
Enemy Move Damage Frames Note
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3[1] 24 +6
-12 b+4 14 +2 Mid
-13 b+1+2 33 +19a (+14a)
-15 u/f+4[2] 15 (?) +33a (+23)
d/f+4,3 34 +13 Range
-16 d/b+1,4 35 +24(+15) Range
-18 f+4 18 (?) +52a
-19 f+1+2 28 (?) +58a (+38) Range
-21 f+3,4 30 (?) +33a (+23) Range
-23 u/f,n,4 25 (?) +34a (+24a)
Crouching
Enemy Move Damage Frames Note
-10 FC 1 5 +6
-11 ws 4 18 +7
-13 ws 1,2 29 +1
-15 ws 3 20 (?) +33a (+23)
-18 FC d/f+2 25 (?) +56a
-23 u/f,n,4 25 (?) +34a (+24a)
Back-turned opponent
Enemy Move Damage Frames Note
-10 2,4,1 38 +13a(+4)
-15 d/f+4,2,1+2 52 +16(+9)
-16 3,3,4,BT f+3 80 +5a (-3)
-17 b+2,3,4,2 53 -6
Grounded opponent
Enemy Move Damage Frames Note
-16 d/b+3 11 -4a (-12)
-20 d+2 13 -1a (-9)
-24 OTG d+3+4 19 -2a (-10)
qcf+1 18 -3a (-11)
-33 BT 3 24 +5a (-3)
-34 4~3 20 +5a (-3)
f,F+3 24 +5a (-3)
  1. 1,3 leaves opponent closer than 1,2,2
  2. uf+4 range is short so you often can only get shoulder.