User:Kulagin/Feng punishers: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
|+Standing
|+ style="text-align: center" |Standing
! Startup
!Startup
! Move
!Move
!Range
!Range
! Damage
!Damage
! [[Movelist#Hit|Frames hit]]
![[Movelist#Hit|Frames hit]]
!Frames block
! Frames block
!Level
! Level
!Note
!Note
|-
|-
| rowspan="3" | i10
| rowspan="3" |i10
| 1,2,2  
|1,2,2
|2.28<ref name=":0">1,2 at tip range second hit will whiff when first connects.</ref>|| 26 || +3
|2.28<ref name=":0">1,2 at tip range second hit will whiff when first connects.</ref>||26||+3
| -1
| -1
|High
| High
|
|
|-
|-
| 1,2,2,B  
|1,2,2,B
|2.28<ref name=":0" />|| 26 || +5 BT
|2.28<ref name=":0" />||26||+5 BT
|
|
|High
| High
|
|
|-
|-
| 1,3<ref>1,3 leaves opponent closer than 1,2,2</ref>  
|1,3<ref>1,3 leaves opponent closer than 1,2,2</ref>
|2.32|| 24 || +6
|2.32||24||+6
| -5/-23<ref>Duckable high.</ref>
| -5/-23<ref>Duckable high.</ref>
|High
|High
|
|
|-
|-
| i12
|i12
|b+4
|b+4
|2.18
|2.18
Line 38: Line 38:
|
|
|-
|-
| i13 || b+1+2
|i13||b+1+2
|2.75|| 33 || +19a (+14a)
|2.75||33|| +19a (+14a)
| -19
| -19
|Mid
|Mid
|
|
|-
|-
| rowspan="2" | i15 || u/f+4<ref>uf+4 range is short so you often can only get shoulder.</ref>
| rowspan="2" |i15|| u/f+4<ref>uf+4 range is short so you often can only get shoulder.</ref>
| || 15 ([[Feng combos#Staples|?]]) || +33a (+23)
| ||15 ([[Feng combos#Staples|?]])||+33a (+23)
|
|
|Mid
|Mid
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|Range
|Range
|-
|-
| i16
|i16
|d/b+1,4
|d/b+1,4
|
|
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|Range
|Range
|-
|-
| i18 || f+4
|i18||f+4
| || 18 ([[Feng combos#Staples|?]]) || +52a
| ||18 ([[Feng combos#Staples|?]])||+52a
|
|
|High
|High
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|
|
|-
|-
| i19 || f+1+2
|i19||f+1+2
|3.23|| 28 ([[Feng combos#Staples|?]]) || +58a (+38)
|3.23||28 ([[Feng combos#Staples|?]])||+58a (+38)
| -9
| -9
|High
|High
|Range
|Range
|-
|-
| i21 || f+3,4
|i21||f+3,4
|3.34|| 30 ([[Feng combos#Staples|?]]) || +33a (+23)
|3.34||30 ([[Feng combos#Staples|?]])||+33a (+23)
| -16
| -16
|Mid
|Mid
|Range
|Range
|-
|-
| i23
|i23
|u/f,n,4
|u/f,n,4
|
|
|25 ([[Feng combos#Staples|?]])
|25 ([[Feng combos#Staples|?]])
| +34a (+24a)
| +34a (+24a)
|
|
|Mid
|Mid
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|}
|}
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Crouching
|+ style="text-align: center" | Crouching
! Startup
!Startup
! Move
!Move
!Range
!Range
! Damage
!Damage
! [[Movelist#Hit|Frames hit]]
![[Movelist#Hit|Frames hit]]
!Frames block
! Frames block
!Level
! Level
!Note
!Note
|-
|-
| i10 || FC 1
|i10||FC 1
| || 5 || +6
| || 5||+6
|
|
|sMid
|sMid
|
|
|-
|-
| i11 || WS 4
|i11||WS 4
|2.42|| 18 || +7
|2.42|| 18 || +7
| -7
| -7
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|
|
|-
|-
| i13 || WS 1,2
|i13||WS 1,2
|2.82|| 29 || +1
|2.82 ||29||+1
| -10
| -10
|Mid
| Mid
|
|
|-
|-
| i15 || WS 3
|i15||WS 3
|2.38|| 20 ([[Feng combos#Staples|?]]) || +33a (+23)
|2.38||20 ([[Feng combos#Staples|?]])||+33a (+23)
| -12
| -12
|Mid
|Mid
|
|
|-
|-
| i18 || FC d/f+2
|i18||FC d/f+2
|2.47|| 25 ([[Feng combos#Staples|?]]) || +56a
|2.47||25 ([[Feng combos#Staples|?]]) || +56a
| -14
| -14
|Mid
| Mid
|
|
|-
|-
| i23 || u/f,n,4
|i23||u/f,n,4
| || 25 ([[Feng combos#Staples|?]]) || +34a (+24a)
| ||25 ([[Feng combos#Staples|?]]) ||+34a (+24a)
|
|
|Mid
|Mid
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|}
|}
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Back-turned opponent
|+ style="text-align: center" | Back-turned opponent
! Startup
!Startup
! Move
!Move
!Range
!Range
! Damage
!Damage
! [[Movelist#Hit|Frames hit]]
![[Movelist#Hit|Frames hit]]
!Frames block
! Frames block
!Level
!Level
!Note
! Note
|-
|-
| i10 || 2,4,1
|i10||2,4,1
| || 38 || +13a(+4)
| || 38||+13a(+4)
|
|
|High
|High
|
|
|-
|-
| i15
|i15
|d/f+4,2,1+2
|d/f+4,2,1+2
|
|
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|Range
|Range
|-
|-
| i16 || 3,3,4,BT f+3
|i16||3,3,4,BT f+3
| || 80 || +5a (-3)
| || 80||+5a (-3)
|
|
|High
|High
|
|
|-
|-
| i17
|i17
|b+2,3,4,2
|b+2,3,4,2
|
|
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|}
|}
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Grounded opponent
|+ style="text-align: center" | Grounded opponent
! Startup
!Startup
! Move
!Move
!Range
!Range
! Damage
!Damage
! [[Movelist#Hit|Frames hit]]
![[Movelist#Hit|Frames hit]]
!Frames block
! Frames block
!Level
!Level
!Note
! Note
|-
|-
| i16 || d/b+3
|i16||d/b+3
| || 11 || -4a (-12)
| || 11||-4a (-12)
|
|
|Low
|Low
|
|
|-
|-
| i20 || d+2
|i20||d+2
| || 13 || -1a (-9)
| ||13||-1a (-9)
|
|
|Low
| Low
|
|
|-
|-
| rowspan="2" | i24
| rowspan="2" |i24
| OTG d+3+4  
|OTG d+3+4
| || 19 || -2a (-10)
| || 19|| -2a (-10)
|
|
|Low
|Low
|
|
|-
|-
| qcf+1  
|qcf+1
| || 18 || -3a (-11)
| || 18||-3a (-11)
|
|
|Low
| Low
|
|
|-
|-
| i33 || BT 3
|i33||BT 3
| || 24 || +5a (-3)
| ||24||+5a (-3)
|
|
|Mid
| Mid
|
|
|-
|-
| rowspan="2" | i34
| rowspan="2" |i34
| 4~3  
|4~3
| || 20 || +5a (-3)
| ||20||+5a (-3)
|
|
|Mid
|Mid
|
|
|-
|-
| f,F+3  
|f,F+3
| || 24 || +5a (-3)
| ||24|| +5a (-3)
|
|
|
|

Latest revision as of 13:22, 3 November 2022

Standing
Startup Move Range Damage Frames hit Frames block Level Note
i10 1,2,2 2.28[1] 26 +3 -1 High
1,2,2,B 2.28[1] 26 +5 BT High
1,3[2] 2.32 24 +6 -5/-23[3] High
i12 b+4 2.18 14 +2 Mid
i13 b+1+2 2.75 33 +19a (+14a) -19 Mid
i15 u/f+4[4] 15 (?) +33a (+23) Mid
d/f+4,3 34 +13 Mid Range
i16 d/b+1,4 35 +24(+15) Mid Range
i18 f+4 18 (?) +52a High
i18 d/f+3 2.25 21 -7 Mid
i19 f+1+2 3.23 28 (?) +58a (+38) -9 High Range
i21 f+3,4 3.34 30 (?) +33a (+23) -16 Mid Range
i23 u/f,n,4 25 (?) +34a (+24a) Mid
Crouching
Startup Move Range Damage Frames hit Frames block Level Note
i10 FC 1 5 +6 sMid
i11 WS 4 2.42 18 +7 -7 Mid
i13 WS 1,2 2.82 29 +1 -10 Mid
i15 WS 3 2.38 20 (?) +33a (+23) -12 Mid
i18 FC d/f+2 2.47 25 (?) +56a -14 Mid
i23 u/f,n,4 25 (?) +34a (+24a) Mid
Back-turned opponent
Startup Move Range Damage Frames hit Frames block Level Note
i10 2,4,1 38 +13a(+4) High
i15 d/f+4,2,1+2 52 +16(+9) Mid Range
i16 3,3,4,BT f+3 80 +5a (-3) High
i17 b+2,3,4,2 53 -6 Mid
Grounded opponent
Startup Move Range Damage Frames hit Frames block Level Note
i16 d/b+3 11 -4a (-12) Low
i20 d+2 13 -1a (-9) Low
i24 OTG d+3+4 19 -2a (-10) Low
qcf+1 18 -3a (-11) Low
i33 BT 3 24 +5a (-3) Mid
i34 4~3 20 +5a (-3) Mid
f,F+3 24 +5a (-3)
  1. 1.0 1.1 1,2 at tip range second hit will whiff when first connects.
  2. 1,3 leaves opponent closer than 1,2,2
  3. Duckable high.
  4. uf+4 range is short so you often can only get shoulder.