Dragunov strategy (Tekken 7): Difference between revisions

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: Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.
: Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.
; u/f+4
; u/f+4
: Dragonuv's main low crushing move. It is a slower, but safe (-9 on block), mid that leads to a [[Dragunov combos#Mini-combo|mini-combo]], or can pick up for a full combo in the rare case that the wall is to your right.

Revision as of 14:03, 8 November 2022

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,2,1
wr2
d+2
ws4
d/f+1
d/f+4
u/f+4
d+1
b+2
b+1+2
b+3
ws1
ws1,2
qcf+1
qcf+3
f,F+3
f,F+1+2
f+1+4
f+2+3
Tracks left
  • d/b+2

d/f+2

Tracks both
  • d+2
Tracks right
  • u/f+4
  • wr+2
1 - Single Jab
Good range for a jab, key to initiating and maintaining pressure up close. See also:
"What is ONE JAB and why is it important in Tekken 7?" by JDCR
wr2
Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
d+2
Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
d/f+1
Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
d/f+4
Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.
u/f+4
Dragonuv's main low crushing move. It is a slower, but safe (-9 on block), mid that leads to a mini-combo, or can pick up for a full combo in the rare case that the wall is to your right.