Dragunov tech (Tekken 7): Difference between revisions

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(Short explanation for getting f+3 in combo ender)
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Button buffering for f3 combo enders
Button buffering for f3 combo enders
[https://www.youtube.com/watch?v=wBpSTK4Sjio Aris explains button buffering for Dragunov combos]   
[https://www.youtube.com/watch?v=wBpSTK4Sjio Aris explains button buffering for Dragunov combos]   
(''In short: input while running 3+4 to get f+3 for your combo ender. This will avoid accidentally getting f,F+3'')
(''In short: input while running 3+4 to get f+3 for your combo ender. This will avoid accidentally getting f,F+3'')
u/f+4 allows for mini-combos in the open, but in the rare situation that both you and your opponent are parallel to the wall with the wall on Dragonuv's right you can pick up for a full combo, as shown in [https://www.youtube.com/watch?v=e5t8tUxA9qM this video].
(''Note: the first example is a pick up starting with b+3+4 while the wall is to Dragonuv's left. b+3+4 is Dragonuv's punch sabaki but it's very slow so you won't see it used much at all.)

Revision as of 14:33, 8 November 2022

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

Button buffering for f3 combo enders Aris explains button buffering for Dragunov combos

(In short: input while running 3+4 to get f+3 for your combo ender. This will avoid accidentally getting f,F+3)


u/f+4 allows for mini-combos in the open, but in the rare situation that both you and your opponent are parallel to the wall with the wall on Dragonuv's right you can pick up for a full combo, as shown in this video.

(Note: the first example is a pick up starting with b+3+4 while the wall is to Dragonuv's left. b+3+4 is Dragonuv's punch sabaki but it's very slow so you won't see it used much at all.)