Dragunov combos (Tekken 7): Difference between revisions

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; Crouching recovery (e.g. CH FUFT.3)
; Crouching recovery (e.g. CH FUFT.3)
: ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,u 4,1
: ws4 1 f+3~df, u~n 1, f+3~df,u~n 4,4 S! dash f+3~df, u~n 4,1
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Revision as of 14:37, 15 November 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. df+2 or qcf+1)
f+4,4,3 4,4 S! 3,1,4
Pickup launch (e.g. CH wr2)
d+2 ws4 b+1,2 S! 3,1,4
Crouching recovery (e.g. CH FUFT.3)
ws4 1 f+3~df, u~n 1, f+3~df,u~n 4,4 S! dash f+3~df, u~n 4,1

Mini-combos

u/f+1
qcf1+2
qcf2
Rage Drive d3+4/1+2
u/f+4
d+4,1,3
b+1+2
d+3+4
d+1 on counter hit
d+3+4
b+3+4
d+4,1,3
b+3+4 (Successful punch parry)
SSL d+2, ws4, d+4,1,3
ff+2 on counter hit
qcf1+2
1,3,2 last hit on counter hit
qcf1+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,u 41
f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,cd2
f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,ws+1+2
f+4,4,3 1, f+3,df,u 4,4 S! run 3,1,df,ws+1+2
cd2
f+2,4 f+3,2 S! 3,1,4
f+2,4 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,u 4,1
f+2,4 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,cd2
f+2,4 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,ws+1+2
wr2 on counter hit
ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,u 4,1
ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,cd2
ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,ws+1+2
qcf+1
f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,u 41
f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,cd2
ff+3 qcf4 1 f+3,df,u 1 f+3,df,u 4,4
qcb2 (same combos as df+2)
f+1+2
S! dash qcf+4 b+2,1 1 f+3,df,u 3,1,4 (delay the 1 jab a bit after b+2,1)
S! dash qcf+4 b+2,1 1 f+3,df,u 3,1,df,ws+1+2
S! dash qcf+4 b+2,1 1 f+3,df,u 4,4

Rage

df+2
f+4,4,3 1, f+3 df u 4,4 S! wr+1+2 b+1+2
Rage Drive
qcf4 b+2,1 1, f+3,df,u 4,4 S! dash f+3,df,u 4,1
ff+3 qcf4 1 f+3,df,u 1 f+3,df,u 4,4

Wall

Regular carry (30% scaling)
db+2,1,2 delay last hit
b2 ws1+2
b2,1,3

Float

1
combo when you anti-air with jab here

Back-turned opponent

b+2,1,3
d+4,1,3
d/f+2
1 b+4,3 3,1,4

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links