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{{Combolist| | {{Combolist| | ||
; df+2 | ; [15] df+1 | ||
: | : | ||
; [??] ws3 | |||
: | |||
; [??] d+1+2 | |||
: | |||
; [??] df+3,df+1 | |||
: | |||
; [??] uf,n,4 | |||
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; [??] uf+1+2 | |||
: | |||
; [??] db+1+2 | |||
: | |||
; [??] qcf+1 | |||
: | |||
; [??] (f+2),1 | |||
: | |||
; [??] (f+2),d+1,2 | |||
: | |||
; [??] f,F+1+2 | |||
: | |||
; [??] OTG.db+1+3 | |||
: | |||
; [0] low parry | |||
: | |||
; [??] CH 4 | |||
: | |||
; [??] CH f+2 | |||
: | |||
; [??] CH uf+3 | |||
: | |||
; [??] CH f,F+3,2 | |||
: | |||
; [??] CH ws2 | |||
: | |||
; [??] CH f+3 | |||
: | |||
; [??] CH (f+3),2 | |||
: | |||
; [??] CH (1,2),f+1 | |||
: | |||
; [??] CH b+2 | |||
: | |||
; [??] CH b+3 | |||
: | |||
; [??] CH db+2 | |||
: | |||
; [??] CH (ws1),2 | |||
: | |||
}} | }} | ||
Revision as of 21:48, 27 February 2023
Marduk |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+1)
- f,F+1+2[1]
- Crouching recovery (e.g. CH FUFT.3)
- combo here
- ↑ That's seriously all. It actually does pretty decent damage, and gives oki.
Mini-combos
- [21] ub+1+2
- [+16] ws3
- [28] FC.df+2
- [16] ub+1+2
- [0] CH 1+2
- [+??] df+1 ...
- [+34] uf+1,2
- [30] CH uf+3+4
- [24] CH d+1
- [18] CH (b+1),2
- [+18] db+4
- [18] uf+4
- [??] ground throw[1]
- [+18] db+4
- [25] SS.1+2
- [??] ground throw[1]
- [22] CH FC.df+4
- [??] ground throw[1]
- [+20] FC.1+2
- [+16] ws3
- [25] CH ws4
- [+40] db+2+4[1]
- [+16] db+4
- [24] CH (uf+1),2
- [??] ground throw[1]
- [+20] uf+3+4
- [+18] db+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [15] df+1
- [??] ws3
- [??] d+1+2
- [??] df+3,df+1
- [??] uf,n,4
- [??] uf+1+2
- [??] db+1+2
- [??] qcf+1
- [??] (f+2),1
- [??] (f+2),d+1,2
- [??] f,F+1+2
- [??] OTG.db+1+3
- [0] low parry
- [??] CH 4
- [??] CH f+2
- [??] CH uf+3
- [??] CH f,F+3,2
- [??] CH ws2
- [??] CH f+3
- [??] CH (f+3),2
- [??] CH (1,2),f+1
- [??] CH b+2
- [??] CH b+3
- [??] CH db+2
- [??] CH (ws1),2
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.