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: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref> | : [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref> | ||
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard" /> | : [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard" /> | ||
: [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" | : [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /><ref name="hard" /> | ||
: [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="hard" /> | : [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="hard" /> | ||
: [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /><ref name="hard" /> | : [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /><ref name="hard" /> | ||
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; [22] d+1+2 | ; [22] d+1+2 | ||
: | : [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | ||
: [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
: [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2 | |||
; [25] uf,n,4 | ; [25] uf,n,4 | ||
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=== Rage === | === Rage === | ||
Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup. | |||
{{Combolist| | {{Combolist| | ||
; df+2 | ; S! | ||
: | : [+??] df+3,1,2 R.b+1+2 | ||
: [+??] R.b+1+2 | |||
: [+??] df+3,1 R.f+2+3 | |||
: [+??] R.f+2+3 | |||
}} | }} | ||
Revision as of 23:00, 28 February 2023
Marduk |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+1)
- f,F+1+2[1]
- Crouching recovery (e.g. CH FUFT.3)
- combo here
- ↑ That's seriously all. It actually does pretty decent damage, and gives oki.
Mini-combos
- [21] ub+1+2
- [+16] ws3
- [28] FC.df+2
- [16] ub+1+2
- [0] CH 1+2
- [+??] df+1 ...
- [+34] uf+1,2
- [30] CH uf+3+4
- [24] CH d+1
- [18] CH (b+1),2
- [+18] db+4
- [18] uf+4
- [??] ground throw[1]
- [+18] db+4
- [25] SS.1+2
- [??] ground throw[1]
- [22] CH FC.df+4
- [??] ground throw[1]
- [+20] FC.1+2
- [+16] ws3
- [25] CH ws4
- [+40] db+2+4[1]
- [+16] db+4
- [24] CH (uf+1),2
- [??] ground throw[1]
- [+20] uf+3+4
- [+18] db+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [23] df+3,df+1
- [15] df+1
- [+61] f,F+2 db+2 S! df+3,1,2 R.b+1+2
- [+59] 2,d+1+2 db+3,1,1 S! R.b+1+2
- [+56] df+4,2 S! df+3,1,2 R.b+1+2
- [+55] 2,d+1+2 df+2,1 S! R.b+1+2[1]
- [+49] 2,d+1+2 db+3,1,1 S! R.f+2+3
- [+46] f,F+2 db+2 S! df+3,1 R.f+2+3
- [+43] df+4,2 S! df+3,1 R.f+2+3
- [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[2]
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[2]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3]
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+47] 2,d+1+2 db+3,1,1 S! b+1,2
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[1]
- [+46] df+4,2 S! df+3,1 f,F+1+2[3]
- [+45] 2,d+1+2 df+2,1 S! b+1,2[1]
- [+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
- [+43] df+4,2 S! df+3,1 b+1,2[5]
- [+42] f,F+1+2[5][3]
- [33] (f+2),d+1,2
- [20] ws3
- [+61] f,F+2 db+2 S! df+3,1,2 R.b+1+2[6]
- [+59] 2,d+1+2 db+3,1,1 S! R.b+1+2
- [+56] df+4,2 S! df+3,1,2 R.b+1+2
- [+55] 2,d+1+2 df+2,1 S! R.b+1+2[1]
- [+49] 2,d+1+2 db+3,1,1 S! R.f+2+3
- [+46] f,F+2 db+2 S! df+3,1 R.f+2+3[6]
- [+43] df+4,2 S! df+3,1 R.f+2+3
- [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[2]
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[2][6]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3][6]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[6]
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3][6]
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+47] 2,d+1+2 db+3,1,1 S! b+1,2
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[1]
- [+46] df+4,2 S! df+3,1 f,F+1+2[3]
- [+45] 2,d+1+2 df+2,1 S! b+1,2[1]
- [+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
- [+43] df+4,2 S! df+3,1 b+1,2[5]
- [+42] f,F+1+2[5][3]
- [22] d+1+2
- [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2[2]
- [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[3]
- [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2
- [25] uf,n,4
- [21] qcf+1
- [21] uf+1+2
- [23] db+1+2
- [25] (f+2),1
- [20] f,F+1+2
- [20] OTG.db+1+3
- [0] low parry
- [19] CH 4
- [24] CH f+2
- [30] CH uf+3
- [26] (f,F+3),2
- [26] CH ws2
- [24] CH (f+3),2
- [25] CH (1,2),f+1
- [28] CH b+2
- [31] CH b+3
- [24] CH db+2
- [44] CH f+2,1
- [21] CH (ws1),2
- [12] CH FUFT.3
- [12] CH FDFA.3
- [12] CH FUFA.3
- [8] CH FDFT.3
Rage
Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.
- S!
- [+??] df+3,1,2 R.b+1+2
- [+??] R.b+1+2
- [+??] df+3,1 R.f+2+3
- [+??] R.f+2+3
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.