Marduk combos: Difference between revisions

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: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref>
: [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref>
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard" />
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard" />
: [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides">swaps sides</ref><ref name="hard" />
: [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /><ref name="hard" />
: [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="hard" />
: [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="hard" />
: [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /><ref name="hard" />
: [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /><ref name="hard" />
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; [22] d+1+2
; [22] d+1+2
:
: [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" />
: [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" />
: [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2


; [25] uf,n,4
; [25] uf,n,4
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=== Rage ===
=== Rage ===
Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.


{{Combolist|
{{Combolist|
; df+2
; S!
: combo for df+2 with rage here
: [+??] df+3,1,2 R.b+1+2
: [+??] R.b+1+2
: [+??] df+3,1 R.f+2+3
: [+??] R.f+2+3
}}
}}



Revision as of 23:00, 28 February 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+1)
f,F+1+2[1]
Crouching recovery (e.g. CH FUFT.3)
combo here
  1. That's seriously all. It actually does pretty decent damage, and gives oki.

Mini-combos

[21] ub+1+2
[+16] ws3
[28] FC.df+2
[16] ub+1+2
[0] CH 1+2
[+??] df+1 ...
[+34] uf+1,2
[30] CH uf+3+4
[24] CH d+1
[18] CH (b+1),2
[+18] db+4
[18] uf+4
[??] ground throw[1]
[+18] db+4
[25] SS.1+2
[??] ground throw[1]
[22] CH FC.df+4
[??] ground throw[1]
[+20] FC.1+2
[+16] ws3
[25] CH ws4
[+40] db+2+4[1]
[+16] db+4
[24] CH (uf+1),2
[??] ground throw[1]
[+20] uf+3+4
[+18] db+4
  1. 1.0 1.1 1.2 1.3 1.4 Can be tech-ed

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[23] df+3,df+1
[15] df+1
[+61] f,F+2 db+2 S! df+3,1,2 R.b+1+2
[+59] 2,d+1+2 db+3,1,1 S! R.b+1+2
[+56] df+4,2 S! df+3,1,2 R.b+1+2
[+55] 2,d+1+2 df+2,1 S! R.b+1+2[1]
[+49] 2,d+1+2 db+3,1,1 S! R.f+2+3
[+46] f,F+2 db+2 S! df+3,1 R.f+2+3
[+43] df+4,2 S! df+3,1 R.f+2+3
[+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[2]
[+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[2]
[+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
[+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2
[+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3]
[+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
[+47] 2,d+1+2 db+3,1,1 S! b+1,2
[+46] df+4,2 S! df+3,1,2~VTSc b+1,2[1]
[+46] df+4,2 S! df+3,1 f,F+1+2[3]
[+45] 2,d+1+2 df+2,1 S! b+1,2[1]
[+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
[+43] df+4,2 S! df+3,1 b+1,2[5]
[+42] f,F+1+2[5][3]
[33] (f+2),d+1,2
[20] ws3
[+61] f,F+2 db+2 S! df+3,1,2 R.b+1+2[6]
[+59] 2,d+1+2 db+3,1,1 S! R.b+1+2
[+56] df+4,2 S! df+3,1,2 R.b+1+2
[+55] 2,d+1+2 df+2,1 S! R.b+1+2[1]
[+49] 2,d+1+2 db+3,1,1 S! R.f+2+3
[+46] f,F+2 db+2 S! df+3,1 R.f+2+3[6]
[+43] df+4,2 S! df+3,1 R.f+2+3
[+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[2]
[+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[2][6]
[+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3][6]
[+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[6]
[+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3][6]
[+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
[+47] 2,d+1+2 db+3,1,1 S! b+1,2
[+46] df+4,2 S! df+3,1,2~VTSc b+1,2[1]
[+46] df+4,2 S! df+3,1 f,F+1+2[3]
[+45] 2,d+1+2 df+2,1 S! b+1,2[1]
[+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[4]
[+43] df+4,2 S! df+3,1 b+1,2[5]
[+42] f,F+1+2[5][3]
[22] d+1+2
[+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2[2]
[+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[3]
[+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2
[25] uf,n,4
[21] qcf+1
[21] uf+1+2
[23] db+1+2
[25] (f+2),1
[20] f,F+1+2
[20] OTG.db+1+3
[0] low parry
[19] CH 4
[24] CH f+2
[30] CH uf+3
[26] (f,F+3),2
[26] CH ws2
[24] CH (f+3),2
[25] CH (1,2),f+1
[28] CH b+2
[31] CH b+3
[24] CH db+2
[44] CH f+2,1
[21] CH (ws1),2


[12] CH FUFT.3
[12] CH FDFA.3
[12] CH FUFA.3
[8] CH FDFT.3

Rage

Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.

S!
[+??] df+3,1,2 R.b+1+2
[+??] R.b+1+2
[+??] df+3,1 R.f+2+3
[+??] R.f+2+3
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Works on BT opponents
  2. 2.0 2.1 2.2 2.3 2.4 great carry
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 swaps sides
  4. 4.0 4.1 can wall splat
  5. 5.0 5.1 5.2 5.3 very easy
  6. 6.0 6.1 6.2 6.3 6.4 6.5 hard; 3f link to hit with f,F+2

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links