Line 64: | Line 64: | ||
{{Combolist| | {{Combolist| | ||
; [ | ย | ||
; [ | ; [33] (f+2),d+1,2 | ||
: [+ | ; [20] ws3 | ||
: [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /><ref name="hard">hard; 3f link to hit with f,F+2</ref> | |||
: [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides"> | : [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /><ref name="hard" /> | ||
: [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2 | : [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="hard" /> | ||
: [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /> | : [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /><ref name="hard" /> | ||
: [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | : [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
: [+47] 2,d+1+2 db+3,1,1 S! b+1,2 | : [+47] 2,d+1+2 db+3,1,1 S! b+1,2 | ||
Line 80: | Line 80: | ||
: [+42] f,F+1+2<ref name="easy" /><ref name="swaps-sides" /> | : [+42] f,F+1+2<ref name="easy" /><ref name="swaps-sides" /> | ||
; [ | ; [23] df+3,df+1 | ||
; [ | ; [15] df+1 | ||
: [+ | : [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2<ref name="great-carry">great carry</ref> | ||
: [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" | : [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | ||
: [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2 | : [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides">swaps sides</ref> | ||
: [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides | : [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2 | ||
: ''(everything that works for | : [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /> | ||
: ''(everything that works for ws3)'' | |||
; [25] uf,n,4 | |||
; [22] d+1+2 | ; [22] d+1+2 | ||
; [21] qcf+1 | |||
: [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | : [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | ||
: [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | : [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
: [+54] f+2,1 S! df+3,1,2~VTSc b+1,2 | : [+54] f+2,1 S! df+3,1,2~VTSc b+1,2 | ||
: ''(everything that works for | : ''(everything that works for ws3)'' | ||
ย | |||
; [21] uf+1+2 | ; [21] uf+1+2 | ||
: | : [+54] uf+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2<ref name="from-ssr">the first uf+1+2 must hit from a SSR</ref> | ||
: [+51] df+4,2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2 | |||
: [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
: [+46] df+4,2 S! df+3,1,2~VTSc b+1,2 | |||
; [23] db+1+2 | ; [23] db+1+2 | ||
: | : [+56] uf+3 uf+1+2 db+3,1,1 S! b+1,2 | ||
: [+53] uf+3 uf+1+2 db+3,1,1 S! f,F+3,2<ref name="wall-splat" /> | |||
: [+55] uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
: [+53] uf+3 db+2 S! df+3,1,2~VTSc b+1,2 | |||
; [25] (f+2),1 | ; [25] (f+2),1 | ||
Line 168: | Line 173: | ||
{{Combolist| | {{Combolist| | ||
; S! | ; S! | ||
: [+ | : [+33] df+3,1,2 R.b+1+2 | ||
: [+ | : [+30] df+3,1 R.b+1+2 | ||
: [+ | : [+28] R.b+1+2 | ||
: [+ | : [+17] df+3,1 R.f+2+3 | ||
: [+14] R.f+2+3 | |||
}} | }} | ||
Revision as of 23:50, 28 February 2023
Marduk |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular launch (e.g. df+1)
- f,F+1+2[1]
- Crouching recovery (e.g. CH FUFT.3)
- combo here
- โ That's seriously all. It actually does pretty decent damage, and gives oki.
Mini-combos
- [21] ub+1+2
- [+16] ws3
- [28] FC.df+2
- [16] ub+1+2
- [0] CH 1+2
- [+??] df+1 ...
- [+34] uf+1,2
- [30] CH uf+3+4
- [24] CH d+1
- [18] CH (b+1),2
- [+18] db+4
- [18] uf+4
- [??] ground throw[1]
- [+18] db+4
- [25] SS.1+2
- [??] ground throw[1]
- [22] CH FC.df+4
- [??] ground throw[1]
- [+20] FC.1+2
- [+16] ws3
- [25] CH ws4
- [+40] db+2+4[1]
- [+16] db+4
- [24] CH (uf+1),2
- [??] ground throw[1]
- [+20] uf+3+4
- [+18] db+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Vale Tudo cancels (VTSc) are an important execution requirement for Marduk's optimal combo routes, for both damage and wall carry. They are performed with the input 3+4~3+4.
- [33] (f+2),d+1,2
- [20] ws3
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1][2]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3][2]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[2]
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3][2]
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+47] 2,d+1+2 db+3,1,1 S! b+1,2
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[4]
- [+46] df+4,2 S! df+3,1 f,F+1+2[3]
- [+45] 2,d+1+2 df+2,1 S! b+1,2[4]
- [+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[5]
- [+43] df+4,2 S! df+3,1 b+1,2[6]
- [+42] f,F+1+2[6][3]
- [23] df+3,df+1
- [15] df+1
- [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[1]
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3]
- (everything that works for ws3)
- [25] uf,n,4
- [22] d+1+2
- [21] qcf+1
- [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[3]
- [+54] f+2,1 S! df+3,1,2~VTSc b+1,2
- (everything that works for ws3)
- [21] uf+1+2
- [+54] uf+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2[7]
- [+51] df+4,2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2
- [23] db+1+2
- [+56] uf+3 uf+1+2 db+3,1,1 S! b+1,2
- [+53] uf+3 uf+1+2 db+3,1,1 S! f,F+3,2[5]
- [+55] uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+53] uf+3 db+2 S! df+3,1,2~VTSc b+1,2
- [25] (f+2),1
- [20] f,F+1+2
- [20] OTG.db+1+3
- [0] low parry
- [19] CH 4
- [24] CH f+2
- [30] CH uf+3
- [26] (f,F+3),2
- [26] CH ws2
- [24] CH (f+3),2
- [25] CH (1,2),f+1
- [28] CH b+2
- [31] CH b+3
- [24] CH db+2
- [44] CH f+2,1
- [21] CH (ws1),2
- [12] CH FUFT.3
- [12] CH FDFA.3
- [12] CH FUFA.3
- [8] CH FDFT.3
Rage
Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.
- S!
- [+33] df+3,1,2 R.b+1+2
- [+30] df+3,1 R.b+1+2
- [+28] R.b+1+2
- [+17] df+3,1 R.f+2+3
- [+14] R.f+2+3
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.