m (→1 BAR) |
m (→3 BAR) |
||
Line 81: | Line 81: | ||
; b+3,2 EX.1+2 | ; b+3,2 EX.1+2 | ||
: d+4,f+3 d+4,dp+2 S! 2,qcb+2,3,qcfqcf+1+2 iWR1 (108) | : d+4,f+3 d+4,dp+2 S! 2,qcb+2,3,qcfqcf+1+2 iWR1 (108) | ||
; 2,f+1 EX.1+2 | |||
: 2,f+1,EX.dp+1+2 S! SSL d+4,f+3 d+4,f+1,qcb+2,3,qcfqcf+1+2 iWR1 (128) | |||
==Rage== | ==Rage== |
Revision as of 01:47, 11 July 2023
Geese (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. FC.df+1, f+1+2)
- d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3
- d+4,f+3 d+4,f+3 dp+1 S! 2,f+1,qcf+1
- Instant screw (e.g. CH df+2)
- combo here
Mini-combos
- 1+2
- CH (b+1),2
- wr1
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
METER-LESS
- CH (df+1),4
- CH d+4
- CH f+4
- FC.df+1
- d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
- CH db+4,f+3
- d+4,f+1,dp+1 S! 2,f+1,hcb+3
- CH 4
- CH (b+4),4
- ws3
- S! f+1+2 d+4,f+3 d+4,f+1,hcb+3 (51)
- S! d+4,f+3 d+4,f+3 d+4,hcb+3 (52)
- ws2,f+2
- f+3 d+4,f+1,dp+2 S! 2,f+1,qcf+1 (63)
- f+1
- 2,f+1
- CH ws1,f+1
- dp+2
- hcb+3
- hcb+4
WITH METER
1 BAR
- f+1,EX.1+2
- 2,f+1,EX.1+2
- CH ws1,f+1,EX.1+2
- 2,f+1,EX.dp+1+2 S! d+4,f+3 d+4,f+1,hcb+3 (86)
- 2,f+1,EX.dp+1+2 S! d+4,f+3 1 f,f 1,2,1,1 (89)
- 2,f+1,EX.dp+1+2 S! UF+4 UF+4 1 1 1,2,1,1 (91)
- b+3,2,EX.1+2
- d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3 (69)
- d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (71)
- (EX.qcb+1+2),3
- d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
- d+4,f+3 d+4,f+3 dp+1 S! d+4,hcb+3 (65)
- (EX.qcb+1+2),4
- ws4 d+4,f+3 dp+1 S! d+4,f+1,hcb+3 (61)
3 BAR
- b+3,2 EX.1+2
- d+4,f+3 d+4,dp+2 S! 2,qcb+2,3,qcfqcf+1+2 iWR1 (108)
- 2,f+1 EX.1+2
- 2,f+1,EX.dp+1+2 S! SSL d+4,f+3 d+4,f+1,qcb+2,3,qcfqcf+1+2 iWR1 (128)
Rage
- FC.df+1
- combo for FC.df+1 with rage here
Wall
- Regular carry (30% scaling)
- d+4,f+3 Super.db,hcb,df+1+2 d+4,qcf+2
- 1 1 d+1+3
- 1 1 d+4,f+1,qcf+1
- 1 1 d+4,f+1,qcf+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.