Lei punishers: Difference between revisions

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|-
|-
| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || ws3 || 25 || -5
|-
| -11 || ws4 || 15 || +7
|-
| -14 || ws2,1 || 30 || +4
|-
| -15 || u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
|-
| -16 || ws3+4 || 20 (?) || [[Lei combos#Staples|+30a (+20a)]]
|-
| -23 || u/f~n,4 || 25 (?) || [[Lei combos#Staples|+34a (+24a)]]
|}
|}


Line 40: Line 58:


{| class="wikitable"
{| class="wikitable"
|+ Crouching
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || ws3 || 25 || -5
| -10 || b+1,2,1 || 22 (?) || [[Lei combos#Back-turned opponent|+32a]]
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
| -11 || ws4 || 15 || +7
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -14 || ws2,1 || 30 || +4
| -12 || d+4,4 || 14<ref>First hit does 7 damage. Second hit only connects if opponent is floating.</ref> || +19a (+12a)
|-
|-
| -15 || u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
| -16 || iws3 || 20 || -5a (-13a)
|-
|}
| -16 || ws3+4 || 20 (?) || [[Lei combos#Staples|+30a (+20a)]]
 
{| class="wikitable"
|+ Whiff
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Lei combos#Staples|+34a (+24a)]]
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|}
|}
</div>
</div>


<references/>
<references/>
== Niche Punishment ==
B+1,2,1<br>
For when moves are -10 on their back. This turns this string into a launcher.<br>
D+4,4<br>
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.<br>
ws3 or iws3 <br>
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.

Revision as of 14:01, 11 January 2021

Standing
Enemy Move Damage Frames
-10 f+1,1 22 +5
f+1,1,F[1] 22 +6
2,1 23 +3
-12 f+2,4[2] 29 +4
f,n,4,1,2[3] 38 -4
4[4] 16 +7
-14 3,3[2] 47 +4c
-15 d/f+2 12 (?) +34a (+24a)
u/f+4 13 (?) +33a (+23a)
Crouching
Enemy Move Damage Frames
-10 ws3 25 -5
-11 ws4 15 +7
-14 ws2,1 30 +4
-15 u/f+4 13 (?) +33a (+23a)
-16 ws3+4 20 (?) +30a (+20a)
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames
-16 f+3,1 32 +8
-17 f,F+3 15 (?) +37a (+27a)
Back-turned opponent
Enemy Move Damage Frames
-10 b+1,2,1 22 (?) +32a
Grounded opponent
Enemy Move Damage Frames
-12 d+4,4 14[5] +19a (+12a)
-16 iws3 20 -5a (-13a)
Whiff
Move Damage Frames Risk
  1. Recovers in SNK(?)
  2. 2.0 2.1 Recovers BT
  3. Rarely used in practice
  4. Useful to option select interruptible/punishable strings
  5. First hit does 7 damage. Second hit only connects if opponent is floating.