Line 62: | Line 62: | ||
|rowspan="14" | b+3 | |rowspan="14" | b+3 | ||
|50 | |50 | ||
| | |||
|- | |- | ||
|b+2 | |b+2 | ||
|40 | |40 | ||
| | |||
|- | |- | ||
|f+4 | |f+4 | ||
|31 | |31 | ||
| | |||
|- | |- | ||
|fc d/f+3 | |fc d/f+3 | ||
|33 | |33 | ||
| | |||
|- | |- | ||
|CH d+2 | |CH d+2 | ||
|38 | |38 | ||
| | |||
|- | |- | ||
|CH ss1+2 | |CH ss1+2 | ||
|42 | |42 | ||
| | |||
|- | |- | ||
|CH (d/f+1),(2),1 | |CH (d/f+1),(2),1 | ||
Line 84: | Line 90: | ||
|SCR (3),(3),4 | |SCR (3),(3),4 | ||
|33 | |33 | ||
| | |||
|- | |- | ||
|SCR 1+2 | |SCR 1+2 | ||
Line 95: | Line 102: | ||
|MNT 1+2 | |MNT 1+2 | ||
|39 | |39 | ||
| | |||
|- | |- | ||
|TRT 1+2 | |TRT 1+2 | ||
|45 | |45 | ||
| | |||
|- | |- | ||
|u/f+3 | |u/f+3 | ||
Line 115: | Line 124: | ||
|b+2 | |b+2 | ||
|39 | |39 | ||
| | |||
|- | |- | ||
|f+4 | |f+4 | ||
|30 | |30 | ||
| | |||
|- | |- | ||
Line 123: | Line 134: | ||
|rowspan="4" | MNT d+4 | |rowspan="4" | MNT d+4 | ||
|30 | |30 | ||
| | |||
|- | |- | ||
|TRT d+1+2 | |TRT d+1+2 | ||
Line 130: | Line 142: | ||
|CH MNT d+4 | |CH MNT d+4 | ||
|37 | |37 | ||
| | |||
|- | |- | ||
|TRT 3d | |TRT 3d | ||
|35 | |35 | ||
| | |||
|- | |- | ||
Line 138: | Line 152: | ||
|MNT d+3 | |MNT d+3 | ||
|26 (35) (43) | |26 (35) (43) | ||
| | |||
|- | |- | ||
|uf+3 | |uf+3 | ||
|db+4 or d+3 | |db+4 or d+3 | ||
|36 | |36 | ||
| | |||
|- | |- | ||
|rowspan="2"|CH d+3 | |rowspan="2"|CH d+3 | ||
|ws2 | |ws2 | ||
|30 | |30 | ||
| | |||
|- | |- | ||
|ws4 or fc df3 | |ws4 or fc df3 | ||
|28 | |28 | ||
| | |||
|- | |- | ||
|CH db+2 | |CH db+2 | ||
|d+2 | |d+2 | ||
|33 | |33 | ||
| | |||
|- | |- | ||
|rowspan="2"|CH uf+1+2 | |rowspan="2"|CH uf+1+2 | ||
Line 180: | Line 199: | ||
|d+2 | |d+2 | ||
|33 | |33 | ||
| | |||
|- | |- | ||
|rowspan="2"|TRT 3 | |rowspan="2"|TRT 3 | ||
Line 193: | Line 213: | ||
|MNT d+4 | |MNT d+4 | ||
|35 | |35 | ||
| | |||
|- | |- | ||
|MNT d+3 | |MNT d+3 |
Revision as of 19:53, 17 January 2021
Zafina (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher Type | Examples | Combo | Purpose | Notes |
---|---|---|---|---|
Easy for everything |
|
f+2,3 SCR 3+4 S! b1:1+2 | Damage | b1:1+2 may be hard to perform, look Tips and Techs |
f+2,3 SCR 3+4 S! ff+3+4 | Wall carry | Lots of finishers work at this low hit count | ||
Target |
|
u/f+1 d/f+1 f+2,3 SCR 3+4 S! b1:1+2 | Damage | Look External Links for every single combo |
u/f+1 d/f+1 f+2,3 SCR 3+4 S! ff+3+4 | Wall carry | |||
Instant Screw |
|
ff+2, df+1, f+2,3b, b1:1+2 | Damage | Can be pretty hard |
ff+2, df+1, f+2,3 SCR 3+4 | Wall carry |
Mini-combos
Moves | Follow up | Damage | Notes |
---|---|---|---|
(d/f+3),4 | b+3 | 50 | |
b+2 | 40 | ||
f+4 | 31 | ||
fc d/f+3 | 33 | ||
CH d+2 | 38 | ||
CH ss1+2 | 42 | ||
CH (d/f+1),(2),1 | 42 | Can follow up with f+1+2 after a short hold f for 43 damage, but it's harder | |
SCR (3),(3),4 | 33 | ||
SCR 1+2 | 46 | There also is a follow up for SCR 1+2d | |
CH SCR d/f+4 | 38 | There also is a follow up to floor break | |
MNT 1+2 | 39 | ||
TRT 1+2 | 45 | ||
u/f+3 | 38 | Near Wall only | |
CH d/b+2 | 43 | Not guaranteed, but very good | |
(df+3),4 | db+4,2 | 49 | Can wall splat for possibly enourmous damage |
b+2 | 39 | ||
f+4 | 30 | ||
fc df+3d | MNT d+4 | 30 | |
TRT d+1+2 | 35 | There is an option for MNT d+3 for CH baiting | |
CH MNT d+4 | 37 | ||
TRT 3d | 35 | ||
(2),(1),3 | MNT d+3 | 26 (35) (43) | |
uf+3 | db+4 or d+3 | 36 | |
CH d+3 | ws2 | 30 | |
ws4 or fc df3 | 28 | ||
CH db+2 | d+2 | 33 | |
CH uf+1+2 | TRT d1+2 | 38 | Can also combo on the last frame (Styling only) |
TRT 3 | 35 | Floor Breaks | |
CH SCR df+4 | d+2 | 26 | Floor Breaks |
SCR 1+2d | TRT d+1+2 | 44 | Forces Mantis |
TRT 1 | 28 | Keeps Tarantula | |
CH SCR (2),2 | d+2 | 33 | |
TRT 3 | TRT d+1+2 | 32 | Forces Mantis |
TRT 1 | 24 | Keeps Tarantula | |
TRT d+1+2 | MNT d+4 | 35 | |
MNT d+3 | 29 | Can counter hit for full combo | |
CH TRT 1 | TRT 1+2 | 33 | Leaves stances |
TRT d1+2 | 33 | Forces Mantis | |
TRT 1 | 21 | Keeps Tarantula |
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Wall
Damage values are with max juggle scaling, without rage, and no breaks.