Zafina combos (Tekken 7): Difference between revisions

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|rowspan="14" | b+3
|rowspan="14" | b+3
|50
|50
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|-
|-
|b+2
|b+2
|40
|40
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|-
|-
|f+4
|f+4
|31
|31
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|-
|-
|fc d/f+3
|fc d/f+3
|33
|33
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|-
|-
|CH d+2
|CH d+2
|38
|38
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|-
|-
|CH ss1+2
|CH ss1+2
|42
|42
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|-
|-
|CH (d/f+1),(2),1
|CH (d/f+1),(2),1
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|SCR (3),(3),4
|SCR (3),(3),4
|33
|33
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|-
|-
|SCR 1+2
|SCR 1+2
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|MNT 1+2
|MNT 1+2
|39
|39
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|-
|-
|TRT 1+2
|TRT 1+2
|45
|45
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|-
|-
|u/f+3
|u/f+3
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|b+2
|b+2
|39
|39
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|-
|-
|f+4
|f+4
|30
|30
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|-
|-


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|rowspan="4" | MNT d+4
|rowspan="4" | MNT d+4
|30
|30
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|-
|-
|TRT d+1+2
|TRT d+1+2
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|CH MNT d+4
|CH MNT d+4
|37
|37
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|-
|-
|TRT 3d
|TRT 3d
|35
|35
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|-


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|MNT d+3
|MNT d+3
|26 (35) (43)
|26 (35) (43)
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|-
|-
|uf+3
|uf+3
|db+4 or d+3
|db+4 or d+3
|36
|36
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|-
|-
|rowspan="2"|CH d+3
|rowspan="2"|CH d+3
|ws2
|ws2
|30
|30
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|-
|-
|ws4 or fc df3
|ws4 or fc df3
|28
|28
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|-
|-
|CH db+2
|CH db+2
|d+2
|d+2
|33
|33
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|-
|-
|rowspan="2"|CH uf+1+2
|rowspan="2"|CH uf+1+2
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|d+2
|d+2
|33
|33
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|-
|-
|rowspan="2"|TRT 3
|rowspan="2"|TRT 3
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|MNT d+4
|MNT d+4
|35
|35
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|-
|-
|MNT d+3
|MNT d+3

Revision as of 19:53, 17 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher Type Examples Combo Purpose Notes
Easy for everything
  • d/f+2
  • d+3,4
  • d/b+4,2
  • d/f+1+2
  • CH f+2
  • CH 1+2
f+2,3 SCR 3+4 S! b1:1+2 Damage b1:1+2 may be hard to perform, look Tips and Techs
f+2,3 SCR 3+4 S! ff+3+4 Wall carry Lots of finishers work at this low hit count
Target
  • d/f+2
  • d+3,4
  • d/b+4,2
u/f+1 d/f+1 f+2,3 SCR 3+4 S! b1:1+2 Damage Look External Links for every single combo
u/f+1 d/f+1 f+2,3 SCR 3+4 S! ff+3+4 Wall carry
Instant Screw
  • f+3b
  • CH ff+2
  • CH b+2
ff+2, df+1, f+2,3b, b1:1+2 Damage Can be pretty hard
ff+2, df+1, f+2,3 SCR 3+4 Wall carry

Mini-combos

Moves Follow up Damage Notes
(d/f+3),4 b+3 50
b+2 40
f+4 31
fc d/f+3 33
CH d+2 38
CH ss1+2 42
CH (d/f+1),(2),1 42 Can follow up with f+1+2 after a short hold f for 43 damage, but it's harder
SCR (3),(3),4 33
SCR 1+2 46 There also is a follow up for SCR 1+2d
CH SCR d/f+4 38 There also is a follow up to floor break
MNT 1+2 39
TRT 1+2 45
u/f+3 38 Near Wall only
CH d/b+2 43 Not guaranteed, but very good
(df+3),4 db+4,2 49 Can wall splat for possibly enourmous damage
b+2 39
f+4 30
fc df+3d MNT d+4 30
TRT d+1+2 35 There is an option for MNT d+3 for CH baiting
CH MNT d+4 37
TRT 3d 35
(2),(1),3 MNT d+3 26 (35) (43)
uf+3 db+4 or d+3 36
CH d+3 ws2 30
ws4 or fc df3 28
CH db+2 d+2 33
CH uf+1+2 TRT d1+2 38 Can also combo on the last frame (Styling only)
TRT 3 35 Floor Breaks
CH SCR df+4 d+2 26 Floor Breaks
SCR 1+2d TRT d+1+2 44 Forces Mantis
TRT 1 28 Keeps Tarantula
CH SCR (2),2 d+2 33
TRT 3 TRT d+1+2 32 Forces Mantis
TRT 1 24 Keeps Tarantula
TRT d+1+2 MNT d+4 35
MNT d+3 29 Can counter hit for full combo
CH TRT 1 TRT 1+2 33 Leaves stances
TRT d1+2 33 Forces Mantis
TRT 1 21 Keeps Tarantula

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

External Links