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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
=====ff+2 Route===== | |||
{{Combolist|columns=20em| | |||
; d/f+2 | |||
; (db+4),2 | |||
; uf+4 (Very Hard) | |||
: ff+2 S! dash uf+1, f+2,3b, b1:1+2 | |||
: ff+2 S! dash uf+1, df+1, f+2,3,4 | |||
; (d+4),3 (Not Best Damage) | |||
: uf+1, ff+2 S! dash f+2,3b b1:1+2 | |||
: uf+1, ff+2 S! dash uf+1, f2,3,4 | |||
; f+3b | |||
; CH ff+2 | |||
; CH b+2 | |||
; SCR d+3,3b | |||
: S! ff+2, df+1, f+2,3b, b1:1+2 | |||
: S! ff+2, df+1, f+2,3 SCR 3+4 | |||
}} | |||
== Wall == | == Wall == |
Revision as of 20:14, 17 January 2021
Zafina (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
Launcher Type | Examples | Combo | Purpose | Notes |
---|---|---|---|---|
Easy for everything |
|
f+2,3 SCR 3+4 S! b1:1+2 | Damage | b1:1+2 may be hard to perform, look Tips and Techs |
f+2,3 SCR 3+4 S! ff+3+4 | Wall carry | Lots of finishers work at this low hit count | ||
Target |
|
u/f+1 d/f+1 f+2,3 SCR 3+4 S! b1:1+2 | Damage | Look External Links for every single combo |
u/f+1 d/f+1 f+2,3 SCR 3+4 S! ff+3+4 | Wall carry | |||
Instant Screw |
|
ff+2, df+1, f+2,3b, b1:1+2 | Damage | Can be pretty hard |
ff+2, df+1, f+2,3 SCR 3+4 | Wall carry |
Mini-combos
Moves | Follow up | Damage | Notes |
---|---|---|---|
(d/f+3),4 | b+3 | 50 | |
b+2 | 40 | ||
f+4 | 31 | ||
fc d/f+3 | 33 | ||
CH d+2 | 38 | ||
CH ss1+2 | 42 | ||
CH (d/f+1),(2),1 | 42 | Can follow up with f+1+2 after a short hold f for 43 damage, but it's harder | |
SCR (3),(3),4 | 33 | ||
SCR 1+2 | 46 | There also is a follow up for SCR 1+2d | |
CH SCR d/f+4 | 38 | There also is a follow up to floor break | |
MNT 1+2 | 39 | ||
TRT 1+2 | 45 | ||
u/f+3 | 38 | Near Wall only | |
CH d/b+2 | 43 | Not guaranteed, but very good | |
(df+3),4 | db+4,2 | 49 | Can wall splat for possibly enourmous damage |
b+2 | 39 | ||
f+4 | 30 | ||
fc df+3d | MNT d+4 | 30 | |
TRT d+1+2 | 35 | There is an option for MNT d+3 for CH baiting | |
CH MNT d+4 | 37 | ||
TRT 3d | 35 | ||
(2),(1),3 | MNT d+3 | 26 (35) (43) | |
uf+3 | db+4 or d+3 | 36 | |
CH d+3 | ws2 | 30 | |
ws4 or fc df3 | 28 | ||
CH db+2 | d+2 | 33 | |
CH uf+1+2 | TRT d1+2 | 38 | Can also combo on the last frame (Styling only) |
TRT 3 | 35 | Floor Breaks | |
CH SCR df+4 | d+2 | 26 | Floor Breaks |
SCR 1+2d | TRT d+1+2 | 44 | Forces Mantis |
TRT 1 | 28 | Keeps Tarantula | |
CH SCR (2),2 | d+2 | 33 | |
TRT 3 | TRT d+1+2 | 32 | Forces Mantis |
TRT 1 | 24 | Keeps Tarantula | |
TRT d+1+2 | MNT d+4 | 35 | |
MNT d+3 | 29 | Can counter hit for full combo | |
CH TRT 1 | TRT 1+2 | 33 | Leaves stances |
TRT d1+2 | 33 | Forces Mantis | |
TRT 1 | 21 | Keeps Tarantula |
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
ff+2 Route
- d/f+2
- (db+4),2
- uf+4 (Very Hard)
- ff+2 S! dash uf+1, f+2,3b, b1:1+2
- ff+2 S! dash uf+1, df+1, f+2,3,4
- (d+4),3 (Not Best Damage)
- uf+1, ff+2 S! dash f+2,3b b1:1+2
- uf+1, ff+2 S! dash uf+1, f2,3,4
- f+3b
- CH ff+2
- CH b+2
- SCR d+3,3b
- S! ff+2, df+1, f+2,3b, b1:1+2
- S! ff+2, df+1, f+2,3 SCR 3+4
Wall
Damage values are with max juggle scaling, without rage, and no breaks.