Talk:Connection Bars: Difference between revisions

Discussion page of Connection Bars
(Created page with "The info for Tekken 8 was data mined from the game's code and data structs on patch 1.04.01. The list of pings on this patch is at 0x7E8A110. The main input lag object is at 0x941B120. The pointer to input lag tables with all the input lags is InputLagObject + 0x28.")
 
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The info for Tekken 8 was data mined from the game's code and data structs on patch 1.04.01.
The info for Tekken 8 was data mined from the game's code and data structs on patch 1.04.01.
The list of pings on this patch is at 0x7E8A110.
The list of pings on this patch is at 0x7E8A110.
The main input lag object is at 0x941B120.
The main input lag object is at 0x941B120.
The pointer to input lag tables with all the input lags is InputLagObject + 0x28.
The pointer to input lag tables with all the input lags is InputLagObject + 0x28.
void SetInputLagIndexFromPing(InputLag* ThisPointer, int Ping) function: 0x57236B0, Signature: 45 33 C0 48 8D 05 ?? ?? ?? ?? 4C 8D
int GetInputLagInFrames(InputLag* ThisPointer, int SecondArgument) function: 0x5716070, Signature: 45 33 C0 48 8D 05 ?? ?? ?? ?? 4C 8D

Revision as of 09:25, 23 February 2024

The info for Tekken 8 was data mined from the game's code and data structs on patch 1.04.01.

The list of pings on this patch is at 0x7E8A110.

The main input lag object is at 0x941B120.

The pointer to input lag tables with all the input lags is InputLagObject + 0x28.

void SetInputLagIndexFromPing(InputLag* ThisPointer, int Ping) function: 0x57236B0, Signature: 45 33 C0 48 8D 05 ?? ?? ?? ?? 4C 8D int GetInputLagInFrames(InputLag* ThisPointer, int SecondArgument) function: 0x5716070, Signature: 45 33 C0 48 8D 05 ?? ?? ?? ?? 4C 8D