Template:MoveTable: Difference between revisions

Template page
No edit summary
No edit summary
Line 1: Line 1:
<includeonly>{{#cargo_query:table=Move
<includeonly>{{#cargo_query:table=Move
|fields=id=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,hit=On Hit,ch=On CH,notes=Notes,reach=Range,crush=States,recv=Recovery
|fields=id=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,hit=On Hit,ch=On CH,notes=Notes,reach=Range,crush=States,recv=Recovery
|where=Move._pageName='{{{chara|{{SUBPAGENAME}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|where=Move._pageName='{{{chara|{{SUBPAGENAME}}}}} movelist' {{#ifeq:{{{strings}}}|yes|AND parent IS NULL|}}
|format=dynamic table
|format=dynamic table
|rows per page=50
|rows per page=50

Revision as of 04:49, 7 March 2024


This template shows a dynamic cargo table for a given character. Primarily meant to be used on Character_movetable page. It has options for specifying which character and whether string extensions should be included or not. By default it will attempt to use the character of the page it is called on and will not include string extensions.

Usage

{{MoveTable|chara=...|strings=...}}

Parameters

Both parameters are optional.

chara
An override to specify which character to create the movetable for. By default, this uses MoveTable to determine the character.
strings
Pass yes into this parameter if you want string extensions to be included, anything else, including leaving the parameter out, will result in strings extensions be excluded based on the parent field of Move Cargo Table.

Example

{{MoveTable|chara=Bryan|strings=yes}}

Toggle columns: States - Range - Recovery

Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Bryan-1 i10 h 5 +1 +8
Bryan-1+2 i17~18 m 15 -7 +6
Homing
Bryan-1+2+3+4
  • Cannot block while still in effect
  • Automatic counter hit
Bryan-1+3 i12~14 t 35 -3 -2d
  • Floor Break
    • Throw break 1 or 2
    Bryan-1+3+4 i28~31 m! 0 [[Bryan combos#Staples|+16]] r SNE
    Bryan-2 i10 h 10 +1 +7
    Bryan-2+3 i16 m 12 (12) +1 +2c
  • Heat Burst
    pc
    Bryan-2+4 i12~14 t 35 -6 +0d
    Floor Break
    • Throw break 1 or 2
    • Side switch
    Bryan-3 i16 m 14 -4 +7
    Bryan-3+4 i18 m 20 -13 +8 [[Bryan combos#Staples|+59a]]
    Bryan-4 i12 h 15 -7 +6
    Bryan-b+1 i20~21 m 21 +4 +7c [[Bryan combos#Staples|+78a(+58)]]
    Elbow
    Bryan-b+1+3
  • Alternate input b+2+4
  • ps
    Bryan-b+1+4 i28 m 26 -9 +7c
    Bryan-b+1+4* i53 m! 45 +7a
    Bryan-b+2 i17 h 18 -7 +4 [[Bryan combos#Staples|+53a]]
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • Alternate input 1,4,2
  • Bryan-b+3 i19 m 12 -7 +4 f to enter SLS (+1/+12g/+12g)
    Bryan-b+4 i16 m 18 -10 [[Bryan combos#Mini-combos|+15]]
    Knee
    Bryan-Back throw t 60 -1d
    Bryan-b,B+4 i21~33 m 24 -19 -7 FUFT
    Bryan-b,df+4 i29 l 25 -13 +14g
  • Cancel with B
  • Bryan-d+1+2 i17 m,m 10,15 -10 +3
    • Combo from 1st hit
    • Enter SLS -3 +10g with f
    • Enter SWA -5 +8 with b
    Bryan-d+1+2~2 i30 m 24 +7 [[Bryan combos#Staples|+53a]] Chip damage on block
    Bryan-d+2 i14~15 m 17 -2 +8c
    Elbow
    Bryan-d+3 i16 l 10 -11 +0
    Bryan-d+3+4 i19 l 16 -12 -1 +4
    Bryan-d+4 i15 L 13 -11 +0
    Bryan-db+1+2 i15 m,h 8,16 -9 +4
  • Jails
  • Heat Engager
    Heat Dash +5g +43a(+35)
    Bryan-db+2 i15~17 m 13 -6 +8
    Bryan-db+3 i16~17 l 11 -12 -1 +4
    Bryan-DF+1 i15 m 8 -5 +1
    • Alternate input df+1
    • DF+1,1... extension available only with DF+1 input, not df+1
    Bryan-df+2 i13 m 12 -6 +5
    Elbow
    Bryan-df+3 i29~30 L 20 -26 [[Bryan combos#Staples|+70a (+54)]]
  • Homing
    • Insta Tornado launch
    Bryan-df+4 i22~24 m 23 -6 [[Bryan combos#Mini-combos|+19d]]
  • Homing
    Bryan-f+1+2 i20~21 h 22 -6 +44d (-14)
    Balcony Break
    Elbow
    • Absorb an attack to power up and deal more chip damage on block
    pc
    Bryan-f+2 i15 m 10 -10 +1
    Bryan-f+3 i16~18 m 18 +0 +4 [[Bryan combos#Staples|+50a]]
    Knee
    Bryan-f+4 i18 m 10 -9 +0
    Bryan-FC.db+1+2 i11 t 45 -6 +1d
  • Throw break 1+2
  • Bryan-FC.df+2 i13 m 12 -9 +4
    Bryan-FC.df+4 i15~16 m 21 -10 [[Bryan combos#Wall|+13g]] Ballerina spin on hit cs1~
    Bryan-f,F+2 i13 h 29 -9 +41d(-17)/HE
  • Heat Engager
    Heat Dash +5g +36a(+26)
    Balcony Break
    • Chip damage on block (8)
    Bryan-f,F+3 i24~25 m 25 -13 +28a(-8) +39a(-8)
    Balcony Break
    • Gain SNE on hit with 1+2
    • Chip damage on block 7
    Bryan-f,F+3* i34~35 m 33 +8 +14wc +71a
    Balcony Break
    • Gain SNE on hit with 1+2
    • Chip damage on block (9)
    Bryan-f,F+4 i16~19 h 32 -9 [[Bryan combos#Mini-combos|+15a]]
    Homing
    • Chip damage on block (9)
    Bryan-f,f,F+3 i22~25 m 30 +6 +13a (+3) Chip damage on block (9)
    Bryan-f,n,b+2 i14~15 h 20 -7 [[Bryan combos#Staple|+43a (+33)]]
    Tornado
    Bryan-H.2+3 i16 m,m,t 20,20,35 +9 / +17wc -1d
    Heat Smash
    Floor Break
      • 2nd and 3rd hit
    • Throw on hit
    Wall Crush +17g on block
    js
    Bryan-Left throw t 40 -3 +1d
    Floor Break
    • Throw break 1
    • Side switch
    Bryan-qcb Lapses to standing r1 SWA
    Bryan-qcf SLS
  • Alternate input d,df
  • Enter FC with DF
  • Lapses to standing
  • r1 SLS
    Bryan-R.df+1+2 i20 m 55+ -15 +0d
  • Rage Art
  • pc
    Bryan-Right throw t 40 -3 +6d
  • Throw break 2
  • Bryan-SLS.1+2 i15~16 m 28 -9 +23a (+13)
  • Heat Engager
    Balcony Break
    • Chip damage 8 (28%) on block
    Bryan-SLS.2 i15~16 h 16 -6 +2
    Bryan-SLS.4 i18 m 13 -5 +1
    Bryan-SNE.f,F+1+2 i13 h 36 +5 +33a (+7)
  • Consumes SNE
  • Chip damage 14 (38%) on block
  • Transition into Immortal Payback on opponent attack absorb
  • pc
    Bryan-SNE.f,F+1+2 (on absorb) i13 m 20 +15 / +21wc +43d
  • Balcony Break
    Wall Crush +21g on block
    • Consumes SNE
    Bryan-ss1 i17~18 h 23 -5 +8 [[Bryan combos#Mini-combos|+15]]
    Bryan-ss2 i17~18 m 15 -9 +1
    Bryan-SWA.1 i13~14 h 22 +5 [[Bryan combos#Mini-combos|+36d (+28)]] [[Bryan combos#Staples|+72a (+56)]]
    Tornado
    Balcony Break
    • Insta Tornado launcher on CH
    • Chip damage 6 (27%) on block
    Bryan-SWA.2 i15~16 m 16 -9 +6
    Bryan-SWA.3 i19~20 l 23 -13 +5 [[Bryan combos#Mini-combos|+25d]]
    Bryan-SWA.4 i17~18 m 23 -12 [[Bryan combos#Staples|+31a (+21)]]
    Bryan-ub+1+2 i15,i12 m,m 5,2 -16 -6
  • Combo from 1st hit
  • Chip damage on block
  • Bryan-uf+1+2 i12 t 40 -6 -5d
  • Floor Break
    • Throw break 1+2
    Bryan-uf+2 i13 m 6 -10 +1
    Bryan-uf+3 i27~28 m 15 -2 [[Bryan combos#Mini-combos|+15]] Alternate input u+3 js
    Bryan-uf+3+4 i16~17 m 22 -7 +8a
  • Tornado
    Knee
    • Gain SNE on hit
    js
    Bryan-uf+4 i24 m 20 -5 +26a Alternate input u+4 js
    Bryan-uf,n,4 i23~25 m 20 -13 [[Bryan combos#Staples|+32a (+22)]] js
    Bryan-ws1 i15~16 m 20 -14 [[Bryan combos#Staples|+35a (+25)]] Alternate input SLS.1
    Bryan-ws2 i19 m,t 10,20 -10 [[Bryan combos#Staples|+50a]]
  • Throw only on hit
  • Powerup with f+2 or b+2 (perfect) - additional 5 damage
  • Bryan-ws3 i12 m 17 -10 +4 [[Bryan combos#Staples|+33a (+27)]]
  • Alternate input SLS.3
  • Bryan-ws4 i11~12 m 16 -6 +5

    TODO

    • Account for characters with space characters in name automatically
    • Incorporate Tooltip headers, either using built in functionality of Dynamic Tables or using helper template.
    • Create helper template to remove excess characters from fields such as the leading character name under move and leading ",".
    • Implement a natural sort to account for strings.